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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Framework
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BlockingQueue.cs
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Author
Age
Files
Lines
*
Update svn properties. Add copyright headers. Minor formatting cleanup.
Jeff Ames
2008-11-09
1
-1
/
+1
*
* Fixed a major memory leak in packet processing - PacketQueue.Close is never...
Adam Frisby
2008-11-08
1
-0
/
+9
*
- adding Dequeue with a timeout to the BlockingQueue
Homer Horwitz
2008-09-27
1
-0
/
+17
*
Update svn properties. Formatting cleanup. Remove a compiler warning.
Jeff Ames
2008-07-23
1
-2
/
+2
*
Refactor the packet scheduling out of ClientView. Add intelligent
Melanie Thielker
2008-07-22
1
-3
/
+17
*
* Spring cleaning.
Adam Frisby
2008-04-29
1
-6
/
+6
*
replace hard tabs with 4 spaces to be consistant in the source.
Sean Dague
2008-04-24
1
-3
/
+3
*
Possible fix for the 100% CPU issue. I've not fully
Sean Dague
2008-04-14
1
-2
/
+8
*
Formatting cleanup.
Jeff Ames
2008-03-18
1
-26
/
+26
*
Merged 3Di code that provides scene and avatar serialization, and plugin supp...
Johan Berntsson
2008-03-04
1
-0
/
+5
*
Mostly debugging verbosity which I shall very shortly comment out.
Justin Clarke Casey
2008-02-09
1
-1
/
+6
*
* Added lock to Contains to avoid enumeration exceptions
lbsa71
2008-01-03
1
-1
/
+4
*
* Trying to address TextureSender issues
lbsa71
2008-01-02
1
-9
/
+16
*
* Optimized usings
lbsa71
2007-12-27
1
-2
/
+2
*
minor refactor
Justin Clarke Casey
2007-12-22
1
-1
/
+1
*
saved OpenSim source code from the giant rampaging unterminated copyright not...
Jeff Ames
2007-12-10
1
-2
/
+2
*
* Moved OpenSim/Framework/General to OpenSim/Framework for great justice.
lbsa71
2007-10-31
1
-0
/
+58