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path: root/OpenSim/Framework/AvatarAppearance.cs (follow)
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* enforce invariant culture on landmarksUbitUmarov2019-12-101-1/+1
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* add a extra lenght checkUbitUmarov2019-09-171-0/+3
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* fix saving appearence to notecard, so they can work on older regionsUbitUmarov2019-09-151-39/+96
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* fix bad indexes mathUbitUmarov2019-09-111-2/+2
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* fix a bad typoUbitUmarov2019-09-111-1/+1
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* extent supported number of avatar textures/bakes/wearables, tell viewers ↵UbitUmarov2019-09-111-70/+160
| | | | about it on lludp RegionHandShake; propagate agenthover; block teleports/crossings based on worn wearables and peer version;
* now i can login on win .net4.8, but just a little drop on a large (broken) ↵UbitUmarov2019-07-301-26/+32
| | | | OSD ocean. some of this changes are actually good even on good JIT. Failure seems to be on same code pattern, but same points seem to vary with each JIT compilation, sometimes work, others don't, others always fail, etc
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-24/+24
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* Fix a merge conflictMelanie Thielker2015-11-161-7/+0
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* Merge branch 'master' into avinationmerge0.9.0Melanie Thielker2015-11-161-0/+7
|\ | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs
| * fix the protection for more Wearables than region suportsUbitUmarov2015-11-151-6/+9
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| * Make regions tolerant to newer regions with more werables.Melanie Thielker2015-09-141-2/+5
| | | | | | | | Also, bump the interface version to 8
* | handle diferente number of wearables on getting assets form another appearanceUbitUmarov2015-11-151-2/+10
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* | fix avatarAppearance wearables copyUbitUmarov2015-11-021-3/+8
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* | More EntityTransferContext plumbingMelanie Thielker2015-11-011-3/+3
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* | More plumbing of the EntityTransferContext (not yet complete)Melanie Thielker2015-11-011-17/+33
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* | bad merge?UbitUmarov2015-09-011-5/+44
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| * Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker2014-11-111-28/+0
| | | | | | | | textures to save to Bakes module.
| * Second part of invisible base avatar optionMelanie Thielker2014-11-101-0/+28
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| * missing fileUbitUmarov2014-10-261-2/+1
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| * don't send pack baked texture assets into updates.UbitUmarov2014-10-241-1/+2
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| * *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-141-3/+10
| | | | | | | | send a lot less
| * *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-141-1/+16
| | | | | | | | issue: alll this seems to be sent back to childs, need to stop that
| * add limites checks on wearables size, revert to max 15 forUbitUmarov2014-08-071-2/+10
| | | | | | | | compatibility/testing
| * update the max number of texture faces and wearables to current values.UbitUmarov2014-08-071-1/+5
| | | | | | | | This should be safe now..
| * add indexes for new visual parameters shape_hover andUbitUmarov2013-06-071-1/+6
| | | | | | | | | | APPEARANCEMESSAGE_VERSION. For reference only, this aren't used in sim for now
| * Merge branch 'master' into careminsterMelanie2013-03-221-30/+48
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
| * | Multiattach, part 1Melanie2013-03-051-3/+2
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| * | * Document the additional Visual Params of newer browsers in ↵teravus2013-01-141-1/+52
| | | | | | | | | | | | AvatarAppearance.VPElement so it can be easily looked up in code/module
| * | * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-291-3/+11
| | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
| * | * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-211-1/+7
| | | | | | | | | | | | Cached Bakes.
| * | add some default size setting and checksUbitUmarov2012-12-071-2/+20
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| * | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-17/+30
| | | | | | | | | | | | since at least for now seems good enought
| * | calculate avatar size on tpsUbitUmarov2012-12-071-2/+3
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| * | *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-071-0/+30
| | | | | | | | | | | | height and bounding box. Change LSL acording.
| * | Merge branch 'master' into careminsterMelanie2012-10-261-0/+3
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
| * | | Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov2012-04-261-10/+24
| | | | | | | | | | | | | | | | more lobe ?
| * | | Merge branch 'master' into careminsterMelanie2011-12-191-7/+14
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| * \ \ \ Merge branch 'master' into bigmergeMelanie2011-11-051-24/+12
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * \ \ \ \ Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmergeMelanie2011-10-111-0/+2
| |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
| * \ \ \ \ \ Bring us up to date.Tom2011-09-141-17/+55
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| * \ \ \ \ \ \ Resolve merge commits, stage 1Tom2011-09-041-33/+43
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| * \ \ \ \ \ \ \ Merge branch 'master' into careminster-presence-refactorMelanie2011-01-271-5/+18
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| * | | | | | | | | Lock the attachments dict so it doesn't get out of sync when iteratingMelanie2010-12-061-35/+59
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| * | | | | | | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-12-041-5/+23
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| * | | | | | | | | | Various bug fixes for appearance handlingMic Bowman2010-11-301-5/+18
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* | | | | | | | | | | Don't append attachments multiple timesOren Hurvitz2014-07-211-0/+6
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* | | | | | | | | | | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-96/+217
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
* | | | | | | | | | | This is an experimental patch that adds support for comparing textureMic Bowman2013-05-241-32/+66
| |_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | hashes for the purpose of accurately responding to AgentTextureCached packets. There is a change to IClientAPI to report the wearbles hashes that come in through the SetAppearance packet. Added storage of the texture hashes in the appearance. While these are added to the Pack/Unpack (with support for missing values) routines (which means Simian will store them properly), they are not currently persisted in Robust.
* | | | | | | | | | Prevent multiple instances of the same item ID being appended to an ↵Justin Clark-Casey (justincc)2013-03-191-30/+48
| |_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | AvatarAppearance It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID). However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there. This commit requires both simulator and service to be updated.