| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| | |
|
| |
| |
| |
| | |
LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
|
| |
| |
| |
| |
| |
| |
| | |
to denote terrain format revision.
Add terrain DB format revision codes to ISimulationDataStore.cs.
Setup so legacy compatible terrain storage and fetch is possible while
allowing future format extensions.
|
|/
|
|
|
|
|
|
| |
count number to integer world coordinates.
Added new methods RegionWorldLoc[XY].
Refactored name of 'RegionLoc*' to 'LegacyRegionLoc*' throughout OpenSim.
Kept old 'RegionLoc*' entrypoint to RegionInfo for downward compatability
of external region management packages.
|
|
|
|
|
|
|
|
|
|
| |
Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e7c8db48e7c03e7cdedb77776b2052f
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
|
|
|
|
|
|
|
|
|
|
| |
allow different default regions for HG and direct grid logins.
This requires a new GridService.GetDefaultHypergridRegions() so ROBUST services require updating but not simulators.
This method still returns regions flagged with just DefaultRegion after any DefaultHGRegions, so if no DefaultHGRegions are specified
then existing configured defaults will still work.
Immediate use is for conference where we need to be able to specify different defaults
However, this is also generally useful to send experienced HG users to one default location and local users whose specified region fails (e.g. no "home" or "last") to another.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
that traveling info survives Robust resets. It should also eliminate the cause of empty IP addresses in agent circuit data that we saw in CC grid. MySQL only.
|
|
|
|
|
| |
them next time asked. This keeps any estate settings from being reset
when the estate dialog is opened in a region with null estate storage.
|
|
|
|
| |
the table to InnoDB seems to fix the problem.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
chained service.
This eliminates the async migration since it causes a race condition with the "delete asset" console command
|
|
|
|
|
|
|
|
| |
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure. All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
|
|
|
|
| |
start running when pulled from data storage.
|
|
|
|
|
|
|
| |
there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
* Has a prim table migration.. that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
|
|
|
|
| |
Warning - contains a small migration.
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
either not syntactical or unnecessary.
May fix http://opensimulator.org/mantis/view.php?id=6593
|
|
|
|
|
|
|
|
| |
capitalized like Avatars, Friends, etc.
Also fixes access time being set on assets rather than XAssetsMeta
This is to try and be somewhat consistent with other service tables that are mainly in this style.
No migration is supplied, since nobody should be using this service yet except on a test basis.
|
|
|
|
|
|
|
|
| |
This only happens if access time is older than 30 days currently, in order to reduce database updates.
The idea is to give some idea of assets which haven't been accessed for a very, very long time.
These might conceivably be deleteable, though this will be a risk due to caching at other points in the chain.
This is actually currently much less useable on the xasset service since access time is on metadata rather than the data itself.
And many metadata entries may point to the same data. Probably need to address this.
|
|
|
|
| |
for consistency.
|
|
|
|
|
|
|
| |
have to be truncated for database storage
On balance, I still think this is useful because asset names and descriptions can sometimes be helpful in determining what things are.
Even though they are never subsequently (inventory names/descriptions are always used instead).
|
| |
|
|
|
|
| |
rest to Addons.Groups.dll.
|
|
|
|
| |
core, so that it will be easier to plugin a SQLite backend, if anyone is interested in doing that.
|
| |
|
| |
|
| |
|
|
|
|
| |
not always at 20m.
|
|
|
|
|
|
|
|
| |
Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
|
|\ |
|
| |
| |
| |
| | |
region store
|
| |
| |
| |
| | |
(these were originally in 021_RegionStore.sql which I might have forgotton to add 2 years ago).
|
| |
| |
| |
| | |
attributes
|
| | |
|
| | |
|