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path: root/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs (follow)
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* Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2016-07-041-12/+3
| | | | | | | | be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
* try to better merge avn and os fetchinventory and fetchinvdescendentsUbitUmarov2015-09-121-7/+21
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* inventory mess return to the state before divas cache issueUbitUmarov2015-09-111-0/+141
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* change to avn fecthinventory and webfecth.. codeUbitUmarov2015-09-111-141/+0
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* bad merge?UbitUmarov2015-09-011-1/+1
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* Mantis #7567: added an 8-sec expiring item cache to the inventory network ↵Diva Canto2015-06-031-1/+1
| | | | | | | | connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example). Other minor changes: - added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called - brought linked items in linked folders back to being prefetched
* Mantis #7567. One of the reported log messages showed this:Diva Canto2015-06-021-3/+26
| | | | | 09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
* Added unit tests for FetchInventoryDescendents ↵Diva Canto2015-05-101-0/+118
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents Also, consolidated the location of the files that handle inventory capabilities.