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authorUbitUmarov2015-09-12 06:10:52 +0100
committerUbitUmarov2015-09-12 06:10:52 +0100
commit118aff520efba90bc9f8c767beaf5378a92b1939 (patch)
treeab70d2346fa7b2164bdfb75278e51ec4bb21ed18 /OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
parent fix the typos that seem to matter so much to some :p (diff)
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try to better merge avn and os fetchinventory and fetchinvdescendents
Diffstat (limited to 'OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs')
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs28
1 files changed, 21 insertions, 7 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
index 638e8bc..1753f60 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs
@@ -64,21 +64,36 @@ namespace OpenSim.Capabilities.Handlers
64 64
65 UUID[] itemIDs = new UUID[itemsRequested.Count]; 65 UUID[] itemIDs = new UUID[itemsRequested.Count];
66 int i = 0; 66 int i = 0;
67
67 foreach (OSDMap osdItemId in itemsRequested) 68 foreach (OSDMap osdItemId in itemsRequested)
68 { 69 {
69 itemIDs[i++] = osdItemId["item_id"].AsUUID(); 70 itemIDs[i++] = osdItemId["item_id"].AsUUID();
70 } 71 }
71 72
72 InventoryItemBase[] items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs); 73 InventoryItemBase[] items = null;
73 74
74 if (items == null) 75 if (m_agentID != UUID.Zero)
76 {
77 items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
78
79 if (items == null)
80 {
81 // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
82 m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
83 items = new InventoryItemBase[itemsRequested.Count];
84 InventoryItemBase item = new InventoryItemBase();
85 item.Owner = m_agentID;
86 foreach (UUID id in itemIDs)
87 {
88 item.ID = id;
89 items[i++] = m_inventoryService.GetItem(item);
90 }
91 }
92 }
93 else
75 { 94 {
76 // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
77 m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
78 items = new InventoryItemBase[itemsRequested.Count]; 95 items = new InventoryItemBase[itemsRequested.Count];
79 i = 0;
80 InventoryItemBase item = new InventoryItemBase(); 96 InventoryItemBase item = new InventoryItemBase();
81 item.Owner = m_agentID;
82 foreach (UUID id in itemIDs) 97 foreach (UUID id in itemIDs)
83 { 98 {
84 item.ID = id; 99 item.ID = id;
@@ -93,7 +108,6 @@ namespace OpenSim.Capabilities.Handlers
93 // We don't know the agent that this request belongs to so we'll use the agent id of the item 108 // We don't know the agent that this request belongs to so we'll use the agent id of the item
94 // which will be the same for all items. 109 // which will be the same for all items.
95 llsdReply.agent_id = item.Owner; 110 llsdReply.agent_id = item.Owner;
96
97 llsdReply.items.Array.Add(ConvertInventoryItem(item)); 111 llsdReply.items.Array.Add(ConvertInventoryItem(item));
98 } 112 }
99 } 113 }