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| | * | backport xmlrpcgroups cache from masterJustin Clark-Casey (justincc)2010-06-085-59/+112
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| | * | remove references to OpenSim.Framework.Commuications.Tests.dll since all ↵Justin Clark-Casey (justincc)2010-06-083-26/+14
| | | | | | | | | | | | | | | | | | | | | | | | relevant test code has been obsoleted this allows the tests to pass on my local system
| | * | Merge branch '0.6.9-post-fixes' into share-with-groupJustin Clark-Casey (justincc)2010-06-0879-254/+6352
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| | | * | minor: remove some commented out code and return ↵Justin Clark-Casey (justincc)2010-06-072-7/+1
| | | | | | | | | | | | | | | | | | | | ScenePresence.UpdatePriority() to private
| | | * | Stop some hud components disappearing on region crossingsJustin Clark-Casey (justincc)2010-06-074-14/+79
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed. Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization This commit prioritizes the root prim of a hud to its highest level when queued. I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far. Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out.
| | | * | reapply fix for double sending of attachment update on standalone region ↵Justin Clark-Casey (justincc)2010-06-079-48/+48
| | | | | | | | | | | | | | | | | | | | crossing
| | | * | commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-0710-23/+123
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
| | * | | If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)2010-05-262-25/+91
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
| | * | | check group membership and powers with the groups module rather than just ↵Justin Clark-Casey (justincc)2010-05-261-12/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
| | * | | Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-05-264-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway Resolve conflict in LLClientView
| * | | | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-06-0776-340/+6174
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| | * | | Revert "commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-0410-123/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks
| | * | | Fix bug where prim items were not loaded in the new sqlite database handlerJustin Clark-Casey (justincc)2010-06-041-27/+39
| | | | | | | | | | | | | | | | | | | | This addresses mantis http://opensimulator.org/mantis/view.php?id=4739
| | * | | Merge remote branch 'origin/0.6.9' into 0.6.9-post-fixesJustin Clark-Casey (justincc)2010-06-0465-170/+6096
| | |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This chiefly brings in the new sqlite adaptor and renames the old one to SQLiteLegacy Existing configuratios should continue to work without changes unless you are using Mac OSX and mono 2.6 or later, in which case you will need to enable SQLiteLegacy instead. Please se the instructions in OpenSim.ini.example and the relevant config/include .ini files Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| | | * | | switch 0.6.9 flavour to release0.6.9-releaseJustin Clark-Casey (justincc)2010-05-141-1/+1
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| | | * | | Apply patch from http://opensimulator.org/mantis/bug_view_page.php?bug_id=4671Justin Clark-Casey2010-05-141-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object Thanks crystalsgalicia!
| | | * | | Fix linking issue introduced in my earlier commitMelanie Thielker2010-05-141-1/+19
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| | | * | | Merge branch '0.6.9-post-fixes' into 0.6.9Justin Clark-Casey (justincc)2010-05-037-41/+68
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| | | * | | | Address symptom of Mantis 4588 (though not the cause) by moving the avatar ↵Justin Clark-Casey (justincc)2010-05-031-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | dereference inside the exception catch
| | | * | | | add operation to "nant distbin" to copy StandaloneCommon.ini.example -> ↵Justin Clark-Casey (justincc)2010-04-301-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | StandaloneCommon.ini
| | | * | | | take out some more sqlite db console debug linesJustin Clark-Casey (justincc)2010-04-301-6/+0
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| | | * | | | fix an issue with user appearance where the new sqlite db adapter expects ↵Justin Clark-Casey (justincc)2010-04-308-81/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | directly specification of byte[] type rather than base64 strings
| | | * | | | Fix a bunch of issues that crop up after the naive porting of the new sqlite ↵Justin Clark-Casey (justincc)2010-04-3016-774/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | db from master to 0.6.9
| | | * | | | take out some debug logging in the sqlite db adaptorJustin Clark-Casey (justincc)2010-04-301-3/+3
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| | | * | | | rename SQLiteNG to SQLite and SQLite to SQLiteLegacy this seems the least ↵Justin Clark-Casey (justincc)2010-04-3072-372/+922
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data columns in sqlite is a pita.
| | | * | | | add Mono.Data.Sqlite.dllJustin Clark-Casey (justincc)2010-04-301-0/+0
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| | | * | | | get region prim saving working properly in SQLiteNGJustin Clark-Casey (justincc)2010-04-301-10/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | it wasn't working because of debug work that I'd forgotton to take out
| | | * | | | dispose of the DbCommand used to execute migrations after we've finished ↵Justin Clark-Casey (justincc)2010-04-301-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with it rather than within the loop disposing of it within the loop causes Mono.Data.Sqlite.dll to get upset, and it's the wrong behaviour anyway
| | | * | | | put SQLiteNG classes in their own namespace to avoid confusionJustin Clark-Casey2010-04-3012-12/+12
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| | | * | | | minor: correct the assembly information for SQLiteNGJustin Clark-Casey (justincc)2010-04-301-2/+2
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| | | * | | | Change SQLiteNG to work with mono 2.6 and above using the Mono.Data.Sqlite.dllJustin Clark-Casey (justincc)2010-04-3017-431/+237
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Include the library so that Windows builds correctly It appears that Windows is okay with either SQLite or SQLiteNG Incorporate the latest fixes made by Diva to OpenSim.Data.SQLite
| | | * | | | Duplicate OpenSim.Data.SQLite into OpenSim.Data.SQLiteNG. SQLiteNG will ↵Justin Clark-Casey (justincc)2010-04-3062-0/+6378
| | | | | | | | | | | | | | | | | | | | | | | | | | | | shortly be changed to work under mono 2.6 and above
| | * | | | | Revert "Next OSG test. Don't remove app domains if they contain running ↵Melanie2010-06-021-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | threads." This reverts commit f831a1778baa766b4810e352f3ae2ab6736e4620. With this, post-fixes is back to normal.
| | * | | | | Next OSG test. Don't remove app domains if they contain running threads.Melanie2010-06-021-4/+6
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| | * | | | | Next OSG test. Cowardly refuse to save the state of badly behaved scripts, ↵Melanie2010-06-021-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | instead of forcing the issue.
| | * | | | | Revert "Next OSG TEST RELEASE. Join aborted threads."Melanie2010-06-021-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 698066d7e3a59281b6b1caa499ad32ff389c8bb6.
| | * | | | | Next OSG TEST RELEASE. Join aborted threads.Melanie2010-06-021-0/+3
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| | * | | | | Revert "After aborting a thread, wait for it to actually finish. ↵Melanie2010-06-021-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | EXPERIMENTAL for OSG" This reverts commit 241ed5734ee3c5b1417484dfa22af6cf6ae60b82.
| | * | | | | After aborting a thread, wait for it to actually finish. EXPERIMENTAL for OSGMelanie2010-06-021-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | testing. DO NOT UPDATE TO THIS UNLESS YOU KNOW WHAT YOU'RE DOING!
| | * | | | | Comment and remove JScript support. Mono 2.7Dev and 2.8 no longer include theMelanie2010-06-012-26/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | needed libraries
| * | | | | | Gosh, fixing another nullref issue in cmGetAvatarList. I deserve spanks.Tom Grimshaw2010-06-011-3/+6
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| * | | | | | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-05-3141-1211/+6504
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| | * | | | | Fix a nullref in EventManager caused by RegionReady not setting the sceneMelanie Thielker2010-05-301-0/+1
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| | * | | | | Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
| | * | | | | commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-05-2710-23/+123
| | | |_|/ / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
| | * | | | backport from master fix for attachment displayJustin Clark-Casey (justincc)2010-05-243-3/+5
| | | | | | | | | | | | | | | | | | | | | | | | this fix stops two full updates being sent on attachment rather than one. Sending two can stop the client displaying attachments properly
| | * | | | backport some IGroupsModule method doc and an extra exposed method from git ↵Justin Clark-Casey (justincc)2010-05-241-2/+31
| | | | | | | | | | | | | | | | | | | | | | | | master
| | * | | | stop "load oar" reporting ignored objects when those objects were actually ↵Justin Clark-Casey (justincc)2010-05-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | loaded just fine this fix also means that loaded scripts are properly/more promptly started here, the fix is only done in the oar module. In master, the underlying problem was fixed instead but this is more invasive.
| | * | | | Apply http://opensimulator.org/mantis/view.php?id=4724Justin Clark-Casey (justincc)2010-05-212-4/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tweak to update appearance calls Fix for deleting inventory items from a folder. Thanks StrawberryFride!
| | * | | | Only send dialogs and notices to root agents, not child agentsJustin Clark-Casey (justincc)2010-05-211-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Small change for backport Conflicts: OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs