| Commit message (Collapse) | Author | Age | Files | Lines |
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generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
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of maptiles
Primarily for test purposes though could be useful if one prefers to manually update the map tile
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udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
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DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
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make them available for viewing. Any new materials added to the scene will become assets.
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removed, when a script is removed, or when a script is reset. Also
added a stats command to track the number of json stores used by
a region. Will probably add some more commands later.
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been deleted or has no spawn points.
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(bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity
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persisted
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legacy materials
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and store them as assets
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creating a Material asset, set the current agent as the Creator.
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the default material
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"Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
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matsMap["Material"] is missing) - Reduced logging
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lightscript function has failed initial IsEstateManagerOrOwner() check
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isn't in the scene
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script's owner isn't in the scene"
This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a.
Did not mean to apply this yet.
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added config corrections and does extensive liaison with other projects
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isn't in the scene
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using() construct to ensure filestream is always closed
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Passed in asset is always not null
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it. Instantiation is unnecessary.
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small window for race conditions on duplicate CompleteMovement calls
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This can happen under poor network conditions if a viewer repeats the message send
If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
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This is useful if the user is deleted.
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This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
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2009 and was superseded by ISimulationService
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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(like sitting on and activating a vehicle) and crossing borders.
This keeps better bookkeeping on compound shapes so BulletSim can
identify them when being freed.
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