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authorJustin Clark-Casey (justincc)2014-01-16 23:33:30 +0000
committerJustin Clark-Casey (justincc)2014-01-16 23:33:30 +0000
commitf467121c519520befad603ba69120fd1664cdb25 (patch)
tree70da94ca852b19bdf5e2a66569db4e5ffb246e21
parentMerge branch 'justincc-master' (diff)
parentActually put IsChildAgent = true inside the lock, otherwise there is still a ... (diff)
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Merge branch 'justincc-master'
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs33
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs92
2 files changed, 68 insertions, 57 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5e80f5a..18d84a2 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -109,6 +109,16 @@ namespace OpenSim.Region.Framework.Scenes
109 } 109 }
110 } 110 }
111 111
112 /// <summary>
113 /// This exists to prevent race conditions between two CompleteMovement threads if the simulator is slow and
114 /// the viewer fires these in quick succession.
115 /// </summary>
116 /// <remarks>
117 /// TODO: The child -> agent transition should be folded into LifecycleState and the CompleteMovement
118 /// regulation done there.
119 /// </remarks>
120 private object m_completeMovementLock = new object();
121
112// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes(); 122// private static readonly byte[] DEFAULT_TEXTURE = AvatarAppearance.GetDefaultTexture().GetBytes();
113 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags)); 123 private static readonly Array DIR_CONTROL_FLAGS = Enum.GetValues(typeof(Dir_ControlFlags));
114 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f); 124 private static readonly Vector3 HEAD_ADJUSTMENT = new Vector3(0f, 0f, 0.3f);
@@ -982,6 +992,7 @@ namespace OpenSim.Region.Framework.Scenes
982 /// <summary> 992 /// <summary>
983 /// Turns a child agent into a root agent. 993 /// Turns a child agent into a root agent.
984 /// </summary> 994 /// </summary>
995 /// <remarks>
985 /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the 996 /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
986 /// avatar is actual in the sim. They can perform all actions. 997 /// avatar is actual in the sim. They can perform all actions.
987 /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, 998 /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
@@ -989,8 +1000,8 @@ namespace OpenSim.Region.Framework.Scenes
989 /// 1000 ///
990 /// This method is on the critical path for transferring an avatar from one region to another. Delay here 1001 /// This method is on the critical path for transferring an avatar from one region to another. Delay here
991 /// delays that crossing. 1002 /// delays that crossing.
992 /// </summary> 1003 /// </remarks>
993 private void MakeRootAgent(Vector3 pos, bool isFlying) 1004 private bool MakeRootAgent(Vector3 pos, bool isFlying)
994 { 1005 {
995// m_log.InfoFormat( 1006// m_log.InfoFormat(
996// "[SCENE]: Upgrading child to root agent for {0} in {1}", 1007// "[SCENE]: Upgrading child to root agent for {0} in {1}",
@@ -1030,7 +1041,13 @@ namespace OpenSim.Region.Framework.Scenes
1030 1041
1031 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); 1042 //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
1032 1043
1033 IsChildAgent = false; 1044 lock (m_completeMovementLock)
1045 {
1046 if (!IsChildAgent)
1047 return false;
1048
1049 IsChildAgent = false;
1050 }
1034 1051
1035 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag 1052 // Must reset this here so that a teleport to a region next to an existing region does not keep the flag
1036 // set and prevent the close of the connection on a subsequent re-teleport. 1053 // set and prevent the close of the connection on a subsequent re-teleport.
@@ -1213,6 +1230,7 @@ namespace OpenSim.Region.Framework.Scenes
1213 1230
1214 m_scene.EventManager.TriggerOnMakeRootAgent(this); 1231 m_scene.EventManager.TriggerOnMakeRootAgent(this);
1215 1232
1233 return true;
1216 } 1234 }
1217 1235
1218 public int GetStateSource() 1236 public int GetStateSource()
@@ -1636,7 +1654,14 @@ namespace OpenSim.Region.Framework.Scenes
1636 } 1654 }
1637 1655
1638 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1656 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1639 MakeRootAgent(AbsolutePosition, flying); 1657 if (!MakeRootAgent(AbsolutePosition, flying))
1658 {
1659 m_log.DebugFormat(
1660 "[SCENE PRESENCE]: Aborting CompleteMovement call for {0} in {1} as they are already root",
1661 Name, Scene.Name);
1662
1663 return;
1664 }
1640 1665
1641 // Tell the client that we're totally ready 1666 // Tell the client that we're totally ready
1642 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); 1667 ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index d1aeaee..1ff1329 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -111,6 +111,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests
111 Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); 111 Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
112 } 112 }
113 113
114 /// <summary>
115 /// Test that duplicate complete movement calls are ignored.
116 /// </summary>
117 /// <remarks>
118 /// If duplicate calls are not ignored then there is a risk of race conditions or other unexpected effects.
119 /// </remarks>
120 [Test]
121 public void TestDupeCompleteMovementCalls()
122 {
123 TestHelpers.InMethod();
124// TestHelpers.EnableLogging();
125
126 UUID spUuid = TestHelpers.ParseTail(0x1);
127
128 TestScene scene = new SceneHelpers().SetupScene();
129
130 int makeRootAgentEvents = 0;
131 scene.EventManager.OnMakeRootAgent += spi => makeRootAgentEvents++;
132
133 ScenePresence sp = SceneHelpers.AddScenePresence(scene, spUuid);
134
135 Assert.That(makeRootAgentEvents, Is.EqualTo(1));
136
137 // Normally these would be invoked by a CompleteMovement message coming in to the UDP stack. But for
138 // convenience, here we will invoke it manually.
139 sp.CompleteMovement(sp.ControllingClient, true);
140
141 Assert.That(makeRootAgentEvents, Is.EqualTo(1));
142
143 // Check rest of exepcted parameters.
144 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
145 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
146
147 Assert.That(sp.IsChildAgent, Is.False);
148 Assert.That(sp.UUID, Is.EqualTo(spUuid));
149
150 Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1));
151 }
152
114 [Test] 153 [Test]
115 public void TestCreateDuplicateRootScenePresence() 154 public void TestCreateDuplicateRootScenePresence()
116 { 155 {
@@ -249,58 +288,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests
249// Assert.That(childPresence, Is.Not.Null); 288// Assert.That(childPresence, Is.Not.Null);
250// Assert.That(childPresence.IsChildAgent, Is.True); 289// Assert.That(childPresence.IsChildAgent, Is.True);
251 } 290 }
252
253// /// <summary>
254// /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
255// /// </summary>
256// [Test]
257// public void T010_TestAddRootAgent()
258// {
259// TestHelpers.InMethod();
260//
261// string firstName = "testfirstname";
262//
263// AgentCircuitData agent = new AgentCircuitData();
264// agent.AgentID = agent1;
265// agent.firstname = firstName;
266// agent.lastname = "testlastname";
267// agent.SessionID = UUID.Random();
268// agent.SecureSessionID = UUID.Random();
269// agent.circuitcode = 123;
270// agent.BaseFolder = UUID.Zero;
271// agent.InventoryFolder = UUID.Zero;
272// agent.startpos = Vector3.Zero;
273// agent.CapsPath = GetRandomCapsObjectPath();
274// agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
275// agent.child = true;
276//
277// scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
278//
279// string reason;
280// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
281// testclient = new TestClient(agent, scene);
282// scene.AddNewAgent(testclient);
283//
284// ScenePresence presence = scene.GetScenePresence(agent1);
285//
286// Assert.That(presence, Is.Not.Null, "presence is null");
287// Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
288// acd1 = agent;
289// }
290//
291// /// <summary>
292// /// Test removing an uncrossed root agent from a scene.
293// /// </summary>
294// [Test]
295// public void T011_TestRemoveRootAgent()
296// {
297// TestHelpers.InMethod();
298//
299// scene.RemoveClient(agent1);
300//
301// ScenePresence presence = scene.GetScenePresence(agent1);
302//
303// Assert.That(presence, Is.Null, "presence is not null");
304// }
305 } 291 }
306} \ No newline at end of file 292} \ No newline at end of file