aboutsummaryrefslogtreecommitdiffstatshomepage
Commit message (Expand)AuthorAgeFilesLines
...
| * refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
| * shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
| * 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
| * shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-295-28/+47
| * moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-295-86/+119
| * fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
| * Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
| * Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
| * deduplicating code into a single LoopSound methodSignpostMarv2012-10-293-27/+23
| * removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
| * refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
| * Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
| * adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-293-4/+4
| * transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-293-25/+50
| * transposing preload sound onto sound moduleSignpostMarv2012-10-294-32/+32
| * transposing stop sound into sound moduleSignpostMarv2012-10-293-37/+56
| * moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1
| * documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
| * formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
| * formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
| * SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
| * Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
| * Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
| * TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
| * swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
| * stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-292-4/+6
| * refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
| * Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
| * making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-292-3/+11
| * Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58
| * Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv2012-10-291-0/+1
| * Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-293-3/+15
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
| |\
| | * Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
| * | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-292-1/+13
| |/
| * minor: Fix verbose IAR save message to make it a bit clearer that item data i...Justin Clark-Casey (justincc)2012-10-271-1/+1
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-262-6/+8
| |\
| | * Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-262-5/+7
| | * Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie2012-10-261-1/+1
| * | Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)2012-10-264-14/+33
| |/
| * minor: Make the error thrown logged when a simulator in grid mode is trying t...Justin Clark-Casey (justincc)2012-10-261-1/+1
| * refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...SignpostMarv2012-10-262-14/+9
| * adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv2012-10-266-19/+242
| * Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv2012-10-263-5/+5
| * minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li...Justin Clark-Casey (justincc)2012-10-261-0/+2
| * Removing the apparently superfluous explicit namespace reference so that the ...SignpostMarv2012-10-261-8/+2
| * system ints can end up in LSL lists, which can cause counter-intuitive unknow...SignpostMarv2012-10-261-0/+2
| * Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2012-10-263-103/+106
| * Fixed saving non-square multi-region OARsOren Hurvitz2012-10-261-1/+1
| * minor: if a scene is already shutting down on Scene.Close(), warn and exit in...Justin Clark-Casey (justincc)2012-10-251-0/+6