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* One should not lock null objects.Melanie Thielker2010-06-011-5/+8
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* Lock the object queue when dequeueingMelanie2010-06-011-78/+81
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* Comment and remove JScript support. Mono 2.7Dev and 2.8 no longer include theMelanie2010-06-012-26/+19
| | | | needed libraries
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-1/+1
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* Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
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* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-015-71/+118
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* Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | a group of prims.
* Split GetAxisAlignedBoundingBox into two methods to allow calculation ofMelanie Thielker2010-06-011-3/+20
| | | | combined bounding boxes and offsets
* Change the handling of CreateSelected. Only send it on real creation, notMelanie Thielker2010-06-011-1/+2
| | | | for each prim coming into view.
* Fix create selection getting overwritten by multiple updates for the same prim.Melanie Thielker2010-05-315-6/+13
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* Fix a nullref in EventManager caused by RegionReady not setting the sceneMelanie Thielker2010-05-301-0/+1
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* Changes osFunction permissions again. Allow_ with a list of UUIDs now againMelanie Thielker2010-05-302-16/+57
| | | | | | refers to prim OWNERS. A new option set, Creators_, is added to allow selection by script creator. For existing installs, this means no functional change. The warning from my prior commit doesn't apply anymore.
* Changes OSSL Api permissions for the case of UUID list. In 0.6.9, the UUIDsMelanie Thielker2010-05-301-3/+18
| | | | | | | | | | | | | would be the IDs of the prim owners in whose prims these functions would run. This changes it so the UUID is the SCRIPT CREATOR instead. Further, osfunctions limited by uuid will not run if the creator and owner differ and the owner has mod rights on the script. There is still a danger in passing moodifiable scripts to others, as they can insert a harmful function, then remove the mod rights to make it runnable. As before, care needs to be taken, but where it was modable prims that were the risk before, modable scripts are the weak spot now. In cases where prim owner == script creator == script owner, nothing will change.
* Get the user's DOB back from the server response properly.Melanie Thielker2010-05-291-1/+1
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* get TestSaveIarV0_1() uncommented but not running as a test yet since I ↵Justin Clark-Casey (justincc)2010-05-284-110/+138
| | | | didn't get the authentication server to work and my brain is about to fizzle out my ears
* restore InventoryArchiverTests.TestReplicateArchivePathToUserInventory() to ↵Justin Clark-Casey (justincc)2010-05-282-52/+49
| | | | work with the new UserAccountService/InventoryService
* minor: move a method so that the #regions make more senseJustin Clark-Casey (justincc)2010-05-281-36/+35
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* fission UserAccountService.HandleCreateUser() into two methods, one which ↵Justin Clark-Casey (justincc)2010-05-284-138/+143
| | | | handles user command parsing and another which actually does the work
* If a command has descriptive help, add a line above and below the print out ↵Justin Clark-Casey (justincc)2010-05-281-0/+10
| | | | for readability
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-05-281-1/+2
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* Add ability to load IARs directly from URIsJustin Clark-Casey (justincc)2010-05-284-9/+44
| | | | | | | | So, something like load iar Justin Clark-Casey / PASSWORD http://justincc.org/downloads/iars/my-great-items.iar Will load my IAR directly from the web.
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2010-05-281-1/+1
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* tidy up help information on load oar and save oarJustin Clark-Casey (justincc)2010-05-281-5/+11
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* refactor: move GetStream and URI methods from ArchiveReadRequest -> ↵Justin Clark-Casey (justincc)2010-05-283-64/+65
| | | | ArchiveHelpers
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
* comment out large chunks of appearance/inventory region access services to ↵Justin Clark-Casey (justincc)2010-05-282-660/+656
| | | | eliminate warnings that this code is unused
* add a smidgen more log debug information in the form of the operating system ↵Justin Clark-Casey (justincc)2010-05-281-1/+5
| | | | version
* Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the ↵Justin Clark-Casey (justincc)2010-05-281-2/+5
| | | | object's corresponding single avatar update method, rather than calling the sceneviewer directly
* remove redundant ScenePresence.QueuePartForUpdate() - every place in the ↵Justin Clark-Casey (justincc)2010-05-281-9/+0
| | | | code calls SceneViewer.QueuePartForUpdate() directly
* hopefully get "nant test" passing again by replacing data.sqlite/mysql ↵Justin Clark-Casey (justincc)2010-05-281-18/+7
| | | | references in .nant/local.include with OpenSim.Data.Tests.dll
* Prevent a null refMelanie Thielker2010-05-271-0/+3
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* Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker2010-05-272-14/+14
| | | | important stuff off screen too fast. Clean this time
* Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"Melanie2010-05-274-28/+16
| | | | | | Some other stuff snuck in. This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
* Comment noisy "CONNECTION DEBUGGING" messages, because they push moreMelanie Thielker2010-05-274-16/+28
| | | | important stuff off screen too fast
* Just because there is an agent update handler, that doesn't mean there isMelanie Thielker2010-05-261-3/+4
| | | | a pre agent update handler. Null check these separately.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-05-261-2/+1
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| * fix sculpt normal direction for mirrored plane sculptsdahlia2010-05-241-2/+1
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* | Merge branch 'unitests'Melanie2010-05-2635-1268/+1154
|\ \ | |/ |/| | | Signed-off-by: Melanie <melanie@t-data.com>
| * Minor correction to AssetTests.csAlexRa2010-05-261-3/+3
| | | | | | | | (forgot to change test descriptions, has no effect on running the tests)
| * Ensured that tests are skipped for wrong conn string, also m_log chngAlexRa2010-05-231-2/+23
| | | | | | | | | | | | | | | | | | | | The base test class now tries to connect to DB, ignores all tests in the class if unable to. Also m_log changed to instance field (which in this case shouldn't cause any problems), to avoid having to define it separately in each derived class. Here I touched things that I don't understand well (using log4net), so please review this commit.
| * Removed (unused?) empty SQL files from MSSQL resource dirAlexRa2010-05-239-0/+0
| | | | | | | | | | | | There was a whole bunch of these SQL files, all empty and apparently unused. Removing them is just a clean-up, if anybody has a reason for these files to be there, feel free to revert.
| * MySQL Migrations: Minor correcton to Region/Estate splitAlexRa2010-05-232-6/+12
| | | | | | | | (some Estate SQL left behind in the Region migration)
| * MSSQL Migration: CreatorID in InventoryItems changed to VARCHAR(36)AlexRa2010-05-231-0/+70
| | | | | | | | Again, the same thing about potentially having non-GUID CreatorID.
| * Various minor changes in the data testsAlexRa2010-05-235-16/+18
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| * Further corrections to MS SQL stores (now passes all tests)AlexRa2010-05-232-89/+49
| | | | | | | | | | | | | | | | | | | | | | Besides, AssetData is slightly optimized to StoreAsset in one request ("IF EXISTS() UPDATE ... ELSE INSERT ...") The main change in the MS SQL Inventory implem. is that it now return empty list (or whatever) when called with UUID.Zero, which is consistent with how the code for other DBs work. I did no changes at all in XInventory, as there is no test set for them.
| * Split migrations for RegionStore and EstateStore (see WARNING!)AlexRa2010-05-234-103/+157
| | | | | | | | | | | | | | | | | | | | | | | | ok, so the estate stores now want their own migration files, but as it happened the SQL definition were inside the Region migrations. It seems better/cleaner to keep each 'store' separately updatable. WARNING: any editing in the middle of the migration scripts (as opposite to just appending to them) has the potential of messing up updates of existing databases. As far as I can see, this one is (probably) safe, the worst that could happen is the EstateStore migration silently fail if the estate the tables are already there.
| * Prebuild: removed DB-specific test projects, added refs to Data.TestsAlexRa2010-05-231-70/+7
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| * Unitests: Asset, Estate, Region (the "legacy" one), InventoryAlexRa2010-05-235-173/+137
| | | | | | | | | | | | | | | | The tests have been modified to work under NUnit 2.4.6 (the one currently used in the project). They will also work with NUnit 2.5+ as is, but will look better if you #define NUNIT25 for them.
| * Added MS SQL test conn to INI - only as an example, modify before use!!!AlexRa2010-05-231-4/+21
| | | | | | | | | | | | | | NOTE that this INI file is currently loaded as a embedded RESOURCE, which is weird and has a disadvantage of having to rebuild the Tests whenever the conn strings are changed. The only reason is that I couldn't figure out a reliable way to put this INI into the correct dir at runtime. If somebody can do it, that would be cool.
| * Removed MySql and SQLite-specific asset test filesAlexRa2010-05-232-156/+0
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