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authorJustin Clark-Casey (justincc)2010-05-28 17:58:51 +0100
committerJustin Clark-Casey (justincc)2010-05-28 17:58:51 +0100
commit877fe774ef718c96c65d9e56c1229338f94c78cb (patch)
tree2745f9bffda9ad05b31f2741a2fc69a139bd8169
parentremove redundant ScenePresence.QueuePartForUpdate() - every place in the code... (diff)
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Simplify AddFullUpdateToAvatars()/AddPartialUpdateToAvatars() by calling the object's corresponding single avatar update method, rather than calling the sceneviewer directly
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs7
1 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 2357c6b..b36b9bf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1278,10 +1278,13 @@ namespace OpenSim.Region.Framework.Scenes
1278 { 1278 {
1279 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) 1279 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
1280 { 1280 {
1281 avatar.SceneViewer.QueuePartForUpdate(this); 1281 AddFullUpdateToAvatar(avatar);
1282 }); 1282 });
1283 } 1283 }
1284 1284
1285 /// <summary>
1286 /// Tell the scene presence that it should send updates for this part to its client
1287 /// </summary>
1285 public void AddFullUpdateToAvatar(ScenePresence presence) 1288 public void AddFullUpdateToAvatar(ScenePresence presence)
1286 { 1289 {
1287 presence.SceneViewer.QueuePartForUpdate(this); 1290 presence.SceneViewer.QueuePartForUpdate(this);
@@ -1302,7 +1305,7 @@ namespace OpenSim.Region.Framework.Scenes
1302 { 1305 {
1303 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) 1306 m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
1304 { 1307 {
1305 avatar.SceneViewer.QueuePartForUpdate(this); 1308 AddTerseUpdateToAvatar(avatar);
1306 }); 1309 });
1307 } 1310 }
1308 1311