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| | * | avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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| | * | another debug msgUbitUmarov2012-10-091-0/+22
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| | * | force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
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| | * | temporary debug codeUbitUmarov2012-10-091-0/+19
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| | * | fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | | | | | | | | | | | | | cases things seem not to stop
| | * | Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | | | | | | | | | | | | | geom types
| | * | move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| | | | | | | | | | | | | | | | | | | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
| | * | a few changes/fix (?)UbitUmarov2012-10-074-117/+112
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| | * | bug fix + make costs visible for testingUbitUmarov2012-10-074-41/+85
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| | * | refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
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| | * | fix wrong file commitedUbitUmarov2012-10-071-10/+0
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| | * | Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
| | |\ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs
| | | * | comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
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| | * | | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
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| | * | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-077-1052/+632
| | | | | | | | | | | | | | | | | | | | now
| | * | | Merge branch 'avination' into ubitworkUbitUmarov2012-10-053-32/+50
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| | * | | make sure a buffer is closed, and changed a misleading log msgUbitUmarov2012-10-051-8/+20
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| | * | | more changes and more non active codeUbitUmarov2012-10-044-29/+144
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| | * | | apply cmic fix to multi layer wearablesUbitUmarov2012-10-041-1/+1
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| | * | | Merge branch 'avination' into ubitworkUbitUmarov2012-10-041-1/+12
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| | * | | | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
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| | * | | | missing changed fileUbitUmarov2012-10-031-1/+1
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| | * | | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-032-4/+41
| | | | | | | | | | | | | | | | | | | | | | | | for all physics engines)
| | * | | | making meshworker have more work..UbitUmarov2012-10-032-4/+23
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| | * | | | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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| * | | | | Allow the console to be used by gods as well as region owners.Melanie2012-10-171-1/+1
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* | | | | | Merge branch 'master' into careminsterMelanie2012-10-181-15/+0
|\ \ \ \ \ \ | | |_|_|_|/ | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
| * | | | | If we're avoiding printing a long request warning for a GetTexture CAP call, ↵Justin Clark-Casey (justincc)2012-10-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | check we received a request handler first since this is not guaranteed. Resolves harmless logged exception when content type and generic xml rpc requests take more than 3 seconds.
| * | | | | minor: Remove event method doc from LLClientView that I forgot in the last ↵Justin Clark-Casey (justincc)2012-10-181-15/+0
| | | | | | | | | | | | | | | | | | | | | | | | commit (1de80c)
* | | | | | Merge branch 'master' into careminsterMelanie2012-10-182-41/+83
|\ \ \ \ \ \ | |/ / / / / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
| * | | | | minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into ↵Justin Clark-Casey (justincc)2012-10-181-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | IClientAPI from LLClientView
| * | | | | Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of ↵Justin Clark-Casey (justincc)2012-10-171-41/+68
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | which there are 10 a second) rather than constructing a new one every time. We can do this because AgentUpdate packets are handled synchronously.
* | | | | | Merge branch 'master' into careminsterMelanie2012-10-174-14/+62
|\ \ \ \ \ \ | |/ / / / / | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | | | | Explicitly return only the incoming AgentUpdate packet as this is the only ↵Justin Clark-Casey (justincc)2012-10-173-8/+30
| | | | | | | | | | | | | | | | | | | | | | | | one we pool atm, rather than attempting to return all incoming packets.
| * | | | | If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory ↵Justin Clark-Casey (justincc)2012-10-172-2/+30
| | | | | | | | | | | | | | | | | | | | | | | | churn
* | | | | | Merge branch 'avination' into careminsterMelanie2012-10-177-18/+45
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| * | | | | Fix perms when linking an object. Set root part perms to the permsMelanie2012-10-145-15/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of the link set to make the build floater behave consistently. Fixes permissions exploit introduced on 23 August.
| * | | | | Allow bypassing perms dialog (console only)Melanie2012-10-141-0/+4
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| * | | | | Make texture sedning use only two threads to make things less harsh on bandwidthMelanie2012-10-141-2/+2
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| * | | | | Remove spammy debug for IMMelanie2012-10-111-3/+3
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| * | | | | Change permissions on child prim inventory items when god mode "forceMelanie2012-10-082-2/+10
| | |_|_|/ | |/| | | | | | | | | | | | | permissive" is used.
* | | | | Merge branch 'master' into careminsterMelanie2012-10-173-11/+25
|\ \ \ \ \ | | |/ / / | |/| | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs
| * | | | minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ↵Justin Clark-Casey (justincc)2012-10-161-1/+2
| | | | | | | | | | | | | | | | | | | | ignoring it.
| * | | | Add LastMemoryChurn stat using existing data so we can more quickly tell how ↵Justin Clark-Casey (justincc)2012-10-162-2/+14
| | | | | | | | | | | | | | | | | | | | memory churn changes rather than waiting for the average to move.
* | | | | Merge branch 'master' into careminsterMelanie2012-10-174-31/+136
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| * | | | Add optional pool for the UDPPacketBuffer objects that handle all incoming ↵Justin Clark-Casey (justincc)2012-10-164-25/+130
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | UDP data. Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle. This option pools those objects. This reduces memory churn. Currently off by default. Works but the scope can be expanded.
* | | | | Merge branch 'master' into careminsterMelanie2012-10-162-31/+129
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| * | | | Make it possible to separate start and stop lludp packet processing from the ↵Justin Clark-Casey (justincc)2012-10-162-31/+129
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | console for debug processes. This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands. The command "debug lludp status" will show current status.
* | | | | Merge branch 'master' into careminsterMelanie2012-10-168-24/+57
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Services/Connectors/Friends/FriendsSimConnector.cs
| * | | | minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.Justin Clark-Casey (justincc)2012-10-161-1/+1
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