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author | Melanie | 2012-10-18 00:06:43 +0100 |
---|---|---|
committer | Melanie | 2012-10-18 00:06:43 +0100 |
commit | 3651cc0378168ccd6b53fd804dce0d13c167570d (patch) | |
tree | 3be9a34cf89bd263c83cc813dfa842e2997fec57 | |
parent | Merge branch 'master' into careminster (diff) | |
parent | minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAP... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
-rw-r--r-- | OpenSim/Framework/IClientAPI.cs | 15 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 109 |
2 files changed, 83 insertions, 41 deletions
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 4ae533e..e95149d 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -815,8 +815,23 @@ namespace OpenSim.Framework | |||
815 | event Action<IClientAPI> OnRegionHandShakeReply; | 815 | event Action<IClientAPI> OnRegionHandShakeReply; |
816 | event GenericCall1 OnRequestWearables; | 816 | event GenericCall1 OnRequestWearables; |
817 | event Action<IClientAPI, bool> OnCompleteMovementToRegion; | 817 | event Action<IClientAPI, bool> OnCompleteMovementToRegion; |
818 | |||
819 | /// <summary> | ||
820 | /// Called when an AgentUpdate message is received and before OnAgentUpdate. | ||
821 | /// </summary> | ||
822 | /// <remarks> | ||
823 | /// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates. | ||
824 | /// </remarks> | ||
818 | event UpdateAgent OnPreAgentUpdate; | 825 | event UpdateAgent OnPreAgentUpdate; |
826 | |||
827 | /// <summary> | ||
828 | /// Called when an AgentUpdate message is received and after OnPreAgentUpdate. | ||
829 | /// </summary> | ||
830 | /// <remarks> | ||
831 | /// Listeners must not retain a reference to AgentUpdateArgs since this object may be reused for subsequent AgentUpdates. | ||
832 | /// </remarks> | ||
819 | event UpdateAgent OnAgentUpdate; | 833 | event UpdateAgent OnAgentUpdate; |
834 | |||
820 | event AgentRequestSit OnAgentRequestSit; | 835 | event AgentRequestSit OnAgentRequestSit; |
821 | event AgentSit OnAgentSit; | 836 | event AgentSit OnAgentSit; |
822 | event AvatarPickerRequest OnAvatarPickerRequest; | 837 | event AvatarPickerRequest OnAvatarPickerRequest; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 78f5ac9..f80a00f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -92,8 +92,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
92 | public event ObjectDeselect OnObjectDetach; | 92 | public event ObjectDeselect OnObjectDetach; |
93 | public event ObjectDrop OnObjectDrop; | 93 | public event ObjectDrop OnObjectDrop; |
94 | public event Action<IClientAPI, bool> OnCompleteMovementToRegion; | 94 | public event Action<IClientAPI, bool> OnCompleteMovementToRegion; |
95 | |||
96 | /// <summary> | ||
97 | /// Called when an AgentUpdate message is received and before OnAgentUpdate. | ||
98 | /// </summary> | ||
99 | /// <remarks> | ||
100 | /// Listeners must not retain a reference to AgentUpdateArgs since this object is reused for subsequent AgentUpdates. | ||
101 | /// </remarks> | ||
95 | public event UpdateAgent OnPreAgentUpdate; | 102 | public event UpdateAgent OnPreAgentUpdate; |
103 | |||
104 | /// <summary> | ||
105 | /// Called when an AgentUpdate message is received and after OnPreAgentUpdate. | ||
106 | /// </summary> | ||
107 | /// <remarks> | ||
108 | /// Listeners must not retain a reference to AgentUpdateArgs since this object is reused for subsequent AgentUpdates. | ||
109 | /// </remarks> | ||
96 | public event UpdateAgent OnAgentUpdate; | 110 | public event UpdateAgent OnAgentUpdate; |
111 | |||
97 | public event AgentRequestSit OnAgentRequestSit; | 112 | public event AgentRequestSit OnAgentRequestSit; |
98 | public event AgentSit OnAgentSit; | 113 | public event AgentSit OnAgentSit; |
99 | public event AvatarPickerRequest OnAvatarPickerRequest; | 114 | public event AvatarPickerRequest OnAvatarPickerRequest; |
@@ -355,7 +370,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
355 | private bool m_deliverPackets = true; | 370 | private bool m_deliverPackets = true; |
356 | private int m_animationSequenceNumber = 1; | 371 | private int m_animationSequenceNumber = 1; |
357 | private bool m_SendLogoutPacketWhenClosing = true; | 372 | private bool m_SendLogoutPacketWhenClosing = true; |
358 | private AgentUpdateArgs lastarg; | 373 | |
374 | /// <summary> | ||
375 | /// We retain a single AgentUpdateArgs so that we can constantly reuse it rather than construct a new one for | ||
376 | /// every single incoming AgentUpdate. Every client sends 10 AgentUpdate UDP messages per second, even if it | ||
377 | /// is doing absolutely nothing. | ||
378 | /// </summary> | ||
379 | /// <remarks> | ||
380 | /// This does mean that agent updates must be processed synchronously, at least for each client, and called methods | ||
381 | /// cannot retain a reference to it outside of that method. | ||
382 | /// </remarks> | ||
383 | private AgentUpdateArgs m_lastAgentUpdateArgs; | ||
359 | 384 | ||
360 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); | 385 | protected Dictionary<PacketType, PacketProcessor> m_packetHandlers = new Dictionary<PacketType, PacketProcessor>(); |
361 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers | 386 | protected Dictionary<string, GenericMessage> m_genericPacketHandlers = new Dictionary<string, GenericMessage>(); //PauPaw:Local Generic Message handlers |
@@ -5293,7 +5318,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5293 | protected virtual void RegisterLocalPacketHandlers() | 5318 | protected virtual void RegisterLocalPacketHandlers() |
5294 | { | 5319 | { |
5295 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); | 5320 | AddLocalPacketHandler(PacketType.LogoutRequest, HandleLogout); |
5321 | |||
5322 | // If AgentUpdate is ever handled asynchronously, then we will also need to construct a new AgentUpdateArgs | ||
5323 | // for each AgentUpdate packet. | ||
5296 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); | 5324 | AddLocalPacketHandler(PacketType.AgentUpdate, HandleAgentUpdate, false); |
5325 | |||
5297 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); | 5326 | AddLocalPacketHandler(PacketType.ViewerEffect, HandleViewerEffect, false); |
5298 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); | 5327 | AddLocalPacketHandler(PacketType.AgentCachedTexture, HandleAgentTextureCached, false); |
5299 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); | 5328 | AddLocalPacketHandler(PacketType.MultipleObjectUpdate, HandleMultipleObjUpdate, false); |
@@ -5526,74 +5555,72 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5526 | { | 5555 | { |
5527 | if (OnAgentUpdate != null) | 5556 | if (OnAgentUpdate != null) |
5528 | { | 5557 | { |
5529 | bool update = false; | 5558 | AgentUpdatePacket agentUpdate = (AgentUpdatePacket)packet; |
5530 | AgentUpdatePacket agenUpdate = (AgentUpdatePacket)packet; | ||
5531 | 5559 | ||
5532 | #region Packet Session and User Check | 5560 | #region Packet Session and User Check |
5533 | if (agenUpdate.AgentData.SessionID != SessionId || agenUpdate.AgentData.AgentID != AgentId) | 5561 | if (agentUpdate.AgentData.SessionID != SessionId || agentUpdate.AgentData.AgentID != AgentId) |
5534 | { | 5562 | { |
5535 | PacketPool.Instance.ReturnPacket(packet); | 5563 | PacketPool.Instance.ReturnPacket(packet); |
5536 | return false; | 5564 | return false; |
5537 | } | 5565 | } |
5538 | #endregion | 5566 | #endregion |
5539 | 5567 | ||
5540 | AgentUpdatePacket.AgentDataBlock x = agenUpdate.AgentData; | 5568 | bool update = false; |
5541 | 5569 | AgentUpdatePacket.AgentDataBlock x = agentUpdate.AgentData; | |
5542 | // We can only check when we have something to check | ||
5543 | // against. | ||
5544 | 5570 | ||
5545 | if (lastarg != null) | 5571 | if (m_lastAgentUpdateArgs != null) |
5546 | { | 5572 | { |
5573 | // These should be ordered from most-likely to | ||
5574 | // least likely to change. I've made an initial | ||
5575 | // guess at that. | ||
5547 | update = | 5576 | update = |
5548 | ( | 5577 | ( |
5549 | (x.BodyRotation != lastarg.BodyRotation) || | 5578 | (x.BodyRotation != m_lastAgentUpdateArgs.BodyRotation) || |
5550 | (x.CameraAtAxis != lastarg.CameraAtAxis) || | 5579 | (x.CameraAtAxis != m_lastAgentUpdateArgs.CameraAtAxis) || |
5551 | (x.CameraCenter != lastarg.CameraCenter) || | 5580 | (x.CameraCenter != m_lastAgentUpdateArgs.CameraCenter) || |
5552 | (x.CameraLeftAxis != lastarg.CameraLeftAxis) || | 5581 | (x.CameraLeftAxis != m_lastAgentUpdateArgs.CameraLeftAxis) || |
5553 | (x.CameraUpAxis != lastarg.CameraUpAxis) || | 5582 | (x.CameraUpAxis != m_lastAgentUpdateArgs.CameraUpAxis) || |
5554 | (x.ControlFlags != lastarg.ControlFlags) || | 5583 | (x.ControlFlags != m_lastAgentUpdateArgs.ControlFlags) || |
5555 | (x.ControlFlags != 0) || | 5584 | (x.ControlFlags != 0) || |
5556 | (x.Far != lastarg.Far) || | 5585 | (x.Far != m_lastAgentUpdateArgs.Far) || |
5557 | (x.Flags != lastarg.Flags) || | 5586 | (x.Flags != m_lastAgentUpdateArgs.Flags) || |
5558 | (x.State != lastarg.State) || | 5587 | (x.State != m_lastAgentUpdateArgs.State) || |
5559 | (x.HeadRotation != lastarg.HeadRotation) || | 5588 | (x.HeadRotation != m_lastAgentUpdateArgs.HeadRotation) || |
5560 | (x.SessionID != lastarg.SessionID) || | 5589 | (x.SessionID != m_lastAgentUpdateArgs.SessionID) || |
5561 | (x.AgentID != lastarg.AgentID) | 5590 | (x.AgentID != m_lastAgentUpdateArgs.AgentID) |
5562 | ); | 5591 | ); |
5563 | } | 5592 | } |
5564 | else | 5593 | else |
5565 | { | 5594 | { |
5595 | m_lastAgentUpdateArgs = new AgentUpdateArgs(); | ||
5566 | update = true; | 5596 | update = true; |
5567 | } | 5597 | } |
5568 | 5598 | ||
5569 | // These should be ordered from most-likely to | ||
5570 | // least likely to change. I've made an initial | ||
5571 | // guess at that. | ||
5572 | |||
5573 | if (update) | 5599 | if (update) |
5574 | { | 5600 | { |
5575 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); | 5601 | // m_log.DebugFormat("[LLCLIENTVIEW]: Triggered AgentUpdate for {0}", sener.Name); |
5576 | 5602 | ||
5577 | AgentUpdateArgs arg = new AgentUpdateArgs(); | 5603 | m_lastAgentUpdateArgs.AgentID = x.AgentID; |
5578 | arg.AgentID = x.AgentID; | 5604 | m_lastAgentUpdateArgs.BodyRotation = x.BodyRotation; |
5579 | arg.BodyRotation = x.BodyRotation; | 5605 | m_lastAgentUpdateArgs.CameraAtAxis = x.CameraAtAxis; |
5580 | arg.CameraAtAxis = x.CameraAtAxis; | 5606 | m_lastAgentUpdateArgs.CameraCenter = x.CameraCenter; |
5581 | arg.CameraCenter = x.CameraCenter; | 5607 | m_lastAgentUpdateArgs.CameraLeftAxis = x.CameraLeftAxis; |
5582 | arg.CameraLeftAxis = x.CameraLeftAxis; | 5608 | m_lastAgentUpdateArgs.CameraUpAxis = x.CameraUpAxis; |
5583 | arg.CameraUpAxis = x.CameraUpAxis; | 5609 | m_lastAgentUpdateArgs.ControlFlags = x.ControlFlags; |
5584 | arg.ControlFlags = x.ControlFlags; | 5610 | m_lastAgentUpdateArgs.Far = x.Far; |
5585 | arg.Far = x.Far; | 5611 | m_lastAgentUpdateArgs.Flags = x.Flags; |
5586 | arg.Flags = x.Flags; | 5612 | m_lastAgentUpdateArgs.HeadRotation = x.HeadRotation; |
5587 | arg.HeadRotation = x.HeadRotation; | 5613 | m_lastAgentUpdateArgs.SessionID = x.SessionID; |
5588 | arg.SessionID = x.SessionID; | 5614 | m_lastAgentUpdateArgs.State = x.State; |
5589 | arg.State = x.State; | 5615 | |
5590 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; | 5616 | UpdateAgent handlerAgentUpdate = OnAgentUpdate; |
5591 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; | 5617 | UpdateAgent handlerPreAgentUpdate = OnPreAgentUpdate; |
5592 | lastarg = arg; // save this set of arguments for nexttime | 5618 | |
5593 | if (handlerPreAgentUpdate != null) | 5619 | if (handlerPreAgentUpdate != null) |
5594 | OnPreAgentUpdate(this, arg); | 5620 | OnPreAgentUpdate(this, m_lastAgentUpdateArgs); |
5621 | |||
5595 | if (handlerAgentUpdate != null) | 5622 | if (handlerAgentUpdate != null) |
5596 | OnAgentUpdate(this, arg); | 5623 | OnAgentUpdate(this, m_lastAgentUpdateArgs); |
5597 | 5624 | ||
5598 | handlerAgentUpdate = null; | 5625 | handlerAgentUpdate = null; |
5599 | handlerPreAgentUpdate = null; | 5626 | handlerPreAgentUpdate = null; |