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My fork of OpenSim for IG and DG, called SledjChisl.
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transposing preload sound onto sound module
SignpostMarv
2012-10-29
4
-32
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+32
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transposing stop sound into sound module
SignpostMarv
2012-10-29
3
-37
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+56
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moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
2012-10-29
1
-1
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+1
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documenting ISoundModule methods & fields
SignpostMarv
2012-10-29
1
-0
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+28
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formatting ISoundModule prior to documentation
SignpostMarv
2012-10-29
1
-2
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+4
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formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
2012-10-29
1
-34
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+34
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SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
2012-10-29
1
-4
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+4
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Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
2012-10-29
1
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+1
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Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
2012-10-29
1
-4
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+1
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TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
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+1
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swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
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+4
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stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
2
-4
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+6
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refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
2012-10-29
1
-8
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+4
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Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
2012-10-29
1
-6
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+6
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making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
2
-3
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+11
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Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
2012-10-29
1
-20
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+58
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Immediately setting gain to zero as a workaround for code not stopping sound ...
SignpostMarv
2012-10-29
1
-0
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+1
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Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
2012-10-29
3
-3
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+15
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-10-29
1
-2
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+5
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Add "force gc" region console command which manually invokes garbage collection.
Justin Clark-Casey (justincc)
2012-10-29
2
-1
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+13
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Merge branch 'avination' into careminster
Melanie
2012-10-28
2
-10
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+30
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Add a property to determine if a link set is stored in the database. Also, fix
Melanie
2012-10-28
1
-0
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+13
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
-1
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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Merge branch 'ubitwork' into avination
Melanie
2012-10-19
2
-24
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+101
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
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extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
-3
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+4
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Merge branch 'master' into careminster
Melanie
2012-10-28
1
-1
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+4
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
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+5
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Merge branch 'master' into careminster
Melanie
2012-10-28
4
-15
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+34
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minor: Fix verbose IAR save message to make it a bit clearer that item data i...
Justin Clark-Casey (justincc)
2012-10-27
1
-1
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+1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-10-26
2
-6
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+8
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Fix "save iar" hanging permanently if the asset request phase times out.
Justin Clark-Casey (justincc)
2012-10-26
4
-14
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+33
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Merge branch 'master' into careminster
Melanie
2012-10-26
3
-6
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+8
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Separate LSL's notion of the default anim from the actually playing anims.
Melanie
2012-10-26
2
-5
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+7
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Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
2012-10-26
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-10-26
47
-448
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+1116
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minor: Make the error thrown logged when a simulator in grid mode is trying t...
Justin Clark-Casey (justincc)
2012-10-26
1
-1
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+1
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refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...
SignpostMarv
2012-10-26
2
-14
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+9
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adding ability for listeners to be filtered by regular expressions and a gene...
SignpostMarv
2012-10-26
6
-19
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+242
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Formatting and casing correction in WorldCommModule, trailing new line in OSS...
SignpostMarv
2012-10-26
3
-5
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+5
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minor: Add comment as to why we are pulcking plain old ints out of the LSL_Li...
Justin Clark-Casey (justincc)
2012-10-26
1
-0
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+2
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Removing the apparently superfluous explicit namespace reference so that the ...
SignpostMarv
2012-10-26
1
-8
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+2
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system ints can end up in LSL lists, which can cause counter-intuitive unknow...
SignpostMarv
2012-10-26
1
-0
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+2
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Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
2012-10-26
3
-103
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+106
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Fixed saving non-square multi-region OARs
Oren Hurvitz
2012-10-26
1
-1
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+1
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minor: if a scene is already shutting down on Scene.Close(), warn and exit in...
Justin Clark-Casey (justincc)
2012-10-25
1
-0
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+6
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Changed "course" to "coarse" in several places
Oren Hurvitz
2012-10-25
3
-18
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+18
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Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml
Oren Hurvitz
2012-10-25
1
-6
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+6
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