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* revert EnvironmentTick back to orignal clock, since change may cause issues ...UbitUmarov2017-06-193-84/+49
* a defual can me comented outUbitUmarov2017-06-191-1/+1
* framework main thread pool is always active and in use ( even id hard to cat...UbitUmarov2017-06-163-24/+47
* change the clock source for EnvironmentTickCount so it does get a bit more r...UbitUmarov2017-06-151-8/+10
* update inventory item permissions on deattachUbitUmarov2017-06-151-0/+25
* fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alche...UbitUmarov2017-06-141-0/+5
* some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov2017-06-145-181/+13
* remove options about script compilers the got back somehow on defaults alsoUbitUmarov2017-06-141-8/+0
* remove options about script compilers the got back somehowUbitUmarov2017-06-141-11/+0
* main generic use JobEngine also does not need a permanent thread.. actually d...UbitUmarov2017-06-141-1/+1
* guess HGEntityTransferModule jobengine does not need a permanet threadUbitUmarov2017-06-131-1/+1
* coment out tests that now depend on active thread poolUbitUmarov2017-06-131-1/+2
* change llclient async udp packets processing. Removed the shared Jobengine th...UbitUmarov2017-06-132-11/+15
* make JobEngine be a workitem of mail pool (smartThread), with the option to r...UbitUmarov2017-06-131-48/+41
* add option for Fireandforget not timeout (our access to main smartThreadPool)UbitUmarov2017-06-132-9/+9
* hope gc does remove a little dic and contentsUbitUmarov2017-06-131-5/+3
* dont let time go backUbitUmarov2017-06-131-7/+31
* some cleanupUbitUmarov2017-06-134-36/+16
* udp is not tcp. If mono versions have bronke udp sento, better update, also h...UbitUmarov2017-06-133-5/+27
* remove excessive notion of paralelismUbitUmarov2017-06-133-31/+5
* update Robust32.exe build filesUbitUmarov2017-06-129-27/+200
* add Robust32.exe so recovering the option to run it also in 32bit on windowsUbitUmarov2017-06-125-18/+99
* fix some issues on ubOde physics shape type changesUbitUmarov2017-06-122-15/+18
* improve english on few messages (thx)UbitUmarov2017-06-122-3/+3
* make some web request errors visible, so cause of later asset not found is clearUbitUmarov2017-06-121-7/+13
* try to mk jenkins happyUbitUmarov2017-06-121-1/+1
* stop doing UpdateMovementAnimations on avatar collisions, that may cause inco...UbitUmarov2017-06-121-2/+2
* add/replace sources of OpenSim32.exeUbitUmarov2017-06-117-26/+213
* fix a error messageUbitUmarov2017-06-111-2/+5
* forget about stupid mono 32bitUbitUmarov2017-06-111-5/+0
* actually.. its opensim, use same log file name in 32b modeUbitUmarov2017-06-111-2/+2
* remove a ref to old 32bitlauncherUbitUmarov2017-06-111-2/+2
* Set the execute bit on the bin/opensim*.sh filesKevin Cozens2017-06-112-0/+0
* add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.shUbitUmarov2017-06-113-4/+10
* put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows opensi...UbitUmarov2017-06-114-75/+75
* add a adicional in transit flag to signal HG tps, and use it to ignore userna...UbitUmarov2017-06-096-6/+33
* only silent remove threads from watch list if they stopped ( ie still conside...UbitUmarov2017-06-091-4/+2
* make SendCoarseLocations async, since it is http. Make some actions use thre...UbitUmarov2017-06-092-13/+20
* Minor changes to commented text in bin/OpenSim.ini.exampleKevin Cozens2017-06-091-9/+8
* Fixed typo in log messageKevin Cozens2017-06-091-1/+1
* still losing time with of halcyon incompatibile oars... cathch exceptions of ...UbitUmarov2017-06-091-8/+6
* Another attempt at parsing MOAP <Media> elements in OAR files.Robert Adams2017-06-081-1/+22
* bug fix plus some cleanupUbitUmarov2017-06-091-56/+65
* keep the reverted code, that does work. Our code likes to have pbs.Media == n...UbitUmarov2017-06-081-15/+28
* revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov2017-06-081-2/+1
* so no real need for Maintenance thread.. so removedUbitUmarov2017-06-071-77/+1
* course locations is a also heartbeat job (for now sync)UbitUmarov2017-06-071-30/+13
* remove some more dead scene optionsUbitUmarov2017-06-072-117/+1
* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ...UbitUmarov2017-06-072-41/+5
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-062-19/+6