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author | UbitUmarov | 2017-06-14 00:51:22 +0100 |
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committer | UbitUmarov | 2017-06-14 00:51:22 +0100 |
commit | 5e67bd5778487c3389cf972ed4a46dc20792dabb (patch) | |
tree | defb4d6e607311276d517c19fadffd24eaa8f468 | |
parent | guess HGEntityTransferModule jobengine does not need a permanet thread (diff) | |
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main generic use JobEngine also does not need a permanent thread.. actually doesn't even seem to be in use
-rw-r--r-- | OpenSim/Framework/Monitoring/WorkManager.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Monitoring/WorkManager.cs b/OpenSim/Framework/Monitoring/WorkManager.cs index 50f6731..5d9b185 100644 --- a/OpenSim/Framework/Monitoring/WorkManager.cs +++ b/OpenSim/Framework/Monitoring/WorkManager.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Framework.Monitoring | |||
57 | 57 | ||
58 | static WorkManager() | 58 | static WorkManager() |
59 | { | 59 | { |
60 | JobEngine = new JobEngine("Non-blocking non-critical job engine", "JOB ENGINE"); | 60 | JobEngine = new JobEngine("Non-blocking non-critical job engine", "JOB ENGINE", 30000); |
61 | 61 | ||
62 | StatsManager.RegisterStat( | 62 | StatsManager.RegisterStat( |
63 | new Stat( | 63 | new Stat( |