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* tests making sure evering thing is coerently wrong..UbitUmarov2016-09-031-1/+1
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* <0,0,0,0> is not a rotationUbitUmarov2016-09-032-4/+4
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* ConvexDecomposition remove a copy of vertices not needed for ubOdeUbitUmarov2016-09-022-6/+92
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* ConvexDecomposition fix some incorrect convexhull mesh generation for ubOdeUbitUmarov2016-09-021-13/+27
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* Xengine only do GC.Collect if logins disabledUbitUmarov2016-09-011-1/+3
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* remove some MegaRegions code from ubOdeUbitUmarov2016-09-011-124/+66
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* remove some MegaRegions code from physicsUbitUmarov2016-09-014-78/+0
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* change asset upload retry timer AutoReset back to trueUbitUmarov2016-09-011-5/+14
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* change MAXSENDRETRIESLEN from test value to normalUbitUmarov2016-09-011-2/+2
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* asset tests that still need UploadAttemptsUbitUmarov2016-09-011-0/+18
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* assets uploads to grid. Change the retry code. Stop using ↵UbitUmarov2016-09-012-96/+128
| | | | asset.UploadAttempts field that should be removed
* Xengine: and fix line count againUbitUmarov2016-08-312-9/+5
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* Xengine: put back a newline on scripts preamble, and the ugly filename ↵UbitUmarov2016-08-311-3/+3
| | | | prefix, for now
* Xengine: if option AppDomainLoading = true, create script domains for each ↵UbitUmarov2016-08-311-3/+4
| | | | SOG (like already done for attachments) and not per script. This should reduce number of domains without excessive problem of deleted scripts still loaded.
* Xengine: coment out tests too dependent on precise characters and lines ↵UbitUmarov2016-08-311-2/+5
| | | | generated on code convertion, viewer error position is what matters
* Xengine: also missed a few newlines accountUbitUmarov2016-08-312-3/+7
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* Xengine: forgot to do the indent on map tooUbitUmarov2016-08-311-0/+3
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* Xengine: fix intermediate csharpe source identation. Not sure why i care, ↵UbitUmarov2016-08-311-1/+2
| | | | compiler sure doesn't and only we bother to create this files on code gen debug
* Xengine: try to reduce memory pressure of scripts compile. Still ugly code, ↵UbitUmarov2016-08-315-356/+337
| | | | possible mistakes, but i need to share it before i loose it :) )
* Xengine: remove a no thread safe locking, don't allocate a few objects only ↵UbitUmarov2016-08-301-21/+16
| | | | needed if creating a new domain
* mantis 8013: change attachment group to active group on attach from inventoryUbitUmarov2016-08-291-3/+5
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* ubOde add a missing decimal dot :)UbitUmarov2016-08-291-2/+2
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* ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov2016-08-291-18/+51
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* change my previus fix, change xengine to expect SOG and not attachments ↵UbitUmarov2016-08-292-14/+11
| | | | module, this way not breaking other script engines or modules out there for no valid reason
* mantis 8006: AttachmentModule triggered OnAttach by SOG xengine expects by SOPUbitUmarov2016-08-291-4/+12
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* disable AttachmentModule tests again :(UbitUmarov2016-08-291-1/+2
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* allow AttachmentModule tests, some may now workUbitUmarov2016-08-291-3/+2
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* mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic ↵UbitUmarov2016-08-291-4/+4
| | | | case where scripts are created, and not always as i incorrectly did before. This is still a temporary fix, other modules will not get the notification in that case. But that needs a deeper fix possible in xengine
* disable AttacmentsModule tests because they depend on OnAttach event ↵UbitUmarov2016-08-281-2/+4
| | | | currently not avaiable
* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-282-2/+36
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* mantis: 8006 remove duplication of attach script events. This is a temporary ↵UbitUmarov2016-08-281-2/+7
| | | | fix because TriggerOnAttach will not be trigger on attachment from inventory, (for now only Xengine connects to it on core).
* mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2016-08-286-7/+32
| | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
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* missing fileUbitUmarov2016-08-281-0/+1
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* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-285-43/+141
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* reduce math on use of camerarotation (need to add a lock there). Fix a bug ↵UbitUmarov2016-08-271-8/+14
| | | | on sits AToffset for some reason ATaxis got in there (needs testing)
* remove excess dataUbitUmarov2016-08-272-7/+1
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* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-272-7/+70
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-274-2/+33
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* stack overflow is (not)funny :)UbitUmarov2016-08-271-1/+7
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* llCollisionSound(,value) back to disable all sounds. new ↵UbitUmarov2016-08-274-9/+46
| | | | osCollisionSound(..). allows defualt sounds with volume
* watchdog timeouts: replace a silly List copy i added doing it a better wayUbitUmarov2016-08-251-6/+10
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* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-256-11/+59
| | | | physics single caps message per selection request
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ↵UbitUmarov2016-08-251-4/+0
| | | | use (possible cant even be used)
* first step changing Object Select codeUbitUmarov2016-08-253-108/+62
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* fix missing PhysicsProprieties sending on Object select. This is a ↵UbitUmarov2016-08-251-24/+1
| | | | temporary Fix, entire Object select code needs to be changed
* put back the console comand i remove since it is not a repetionUbitUmarov2016-08-251-0/+7
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* why did u used RunInThread? change to RunInThreadPoolUbitUmarov2016-08-251-1/+1
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* respect landpoint Z position also on the ugly LandingPointBehavior_OS ↵UbitUmarov2016-08-241-0/+1
| | | | option (default one)
* do similar changes to unused checksManagerUbitUmarov2016-08-242-27/+21
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