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| | * Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2015-09-038-339/+120
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| | * Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵Diva Canto2015-09-016-628/+622
| | | | | | | | | | | | very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
| | * Deleted physics plugin classes.Diva Canto2015-08-3110-538/+27
| | | | | | | | | | | | More unit tests fixed.
| | * Physics refactoring: all unit tests pass.Diva Canto2015-08-317-22/+55
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| | * First commit where physics work as region module.Diva Canto2015-08-3117-105/+90
| | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
| | * All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-3124-1145/+1350
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| | * Fixed a namespace dependency. Also started preparing prebuild.xml for making ↵Diva Canto2015-08-313-140/+148
| | | | | | | | | | | | physics region modules.
| | * Refactored Meshing modules:Diva Canto2015-08-3111-61/+145
| | | | | | | | | | | | | | | | | | | | | - Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet.
| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3078-106/+106
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| | * Renamed the namespaces tooDiva Canto2015-08-30113-171/+171
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| | * Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-30108-34/+34
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| | * Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2015-08-304-10/+5
| | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
* | | add script events per sec stat, using the time report code, but ignoring ↵UbitUmarov2015-09-082-2/+10
| | | | | | | | | | | | the time for nowwq
* | | fix missing proprieties get, etcUbitUmarov2015-09-081-8/+10
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* | | improve old ODE prim region bordersUbitUmarov2015-09-071-37/+84
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* | | recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim ↵UbitUmarov2015-09-072-56/+189
| | | | | | | | | | | | (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival
* | | allocate llRAW LookupHeightTable on demand and release it, saving a few ↵UbitUmarov2015-09-071-0/+8
| | | | | | | | | | | | 512KB of memory
* | | restore terrain modifiers, left out earlier bc of merge errors, (untested)UbitUmarov2015-09-072-12/+12
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* | add lost admin_reset_land methodUbitUmarov2015-09-061-0/+47
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* | remove a forgotten cast to intUbitUmarov2015-09-061-1/+1
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* | minor change, add a lock we had at avnUbitUmarov2015-09-061-2/+4
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* | fix the missing initialization of the folish ProcessUnackedSends optionUbitUmarov2015-09-061-0/+2
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* | fix odd drawdistance control initializationUbitUmarov2015-09-061-12/+6
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* | add missing stub for llSetVelocityUbitUmarov2015-09-061-0/+1
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* | dont store/upload map asset for large regions, ( needs testing)UbitUmarov2015-09-061-2/+12
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* | still a missing stat IDUbitUmarov2015-09-062-10/+13
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* | let extra stats travel side by side with viewers ones... try to fix damm ↵UbitUmarov2015-09-065-64/+123
| | | | | | | | array indexes all over the place
* | fix modifing m_threads on a foreach scanning itUbitUmarov2015-09-051-1/+3
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* | a few changes to stats. Array order coerent on users. give up on moses stats ↵UbitUmarov2015-09-043-83/+95
| | | | | | | | for now, since SimExtraStatsCollector cant reach SimStatsReport etc
* | comment a large debug messageUbitUmarov2015-09-041-1/+1
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* | actually reduce max number of ode spacesUbitUmarov2015-09-042-8/+8
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* | bug fix on ode spaces and allow more of them on large regionsUbitUmarov2015-09-042-12/+12
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* | remove a forgotten 1000.9 factor on physics fpsUbitUmarov2015-09-045-5/+5
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* | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2015-09-042-106/+122
| | | | | | | | rearrange on stat code ( MOSES special ones still out )
* | add a GetTimeStampMS method, this returns a time stamp in miliSeconds with ↵UbitUmarov2015-09-041-0/+11
| | | | | | | | the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks)
* | normalise physics plugins to return fps as (simulated time / requested ↵UbitUmarov2015-09-046-1906/+3319
| | | | | | | | simulation time). improved a bit old ode simulations per call math
* | a bit better addAvatar() call chainUbitUmarov2015-09-031-5/+1
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* | make addavatar more friendly between pluginsUbitUmarov2015-09-032-3330/+1891
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* | fix a old bug i added: MaxWearables can't be changed in runtimeUbitUmarov2015-09-031-1/+0
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* | fix CM_api compile errorUbitUmarov2015-09-031-3/+3
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* | minor cleanUbitUmarov2015-09-032-91/+0
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* | missing fileUbitUmarov2015-09-031-0/+530
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* | at last we can login and see objects ( friends is dead and disable inUbitUmarov2015-09-0325-252/+117
| | | | | | | | scenepresence)
* | seems to compile ( tests comented out)UbitUmarov2015-09-02157-9790/+1313
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* | bad merge?UbitUmarov2015-09-01406-7876/+62371
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| * | dont change camera on crossingsUbitUmarov2015-08-311-4/+4
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| * | start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-312-2/+8
| | | | | | | | | | | | position. Also reset camera to position on makeroot
| * | fix slow moving physical objects moving without sending updatesUbitUmarov2015-08-311-9/+9
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| * | minor changesUbitUmarov2015-08-311-15/+21
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| * | more on tps and crossingsUbitUmarov2015-08-304-164/+209
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