Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into careminster | Melanie | 2013-03-31 | 2 | -44/+34 |
|\ | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | ||||
| * | In the flotasm asset cache, if we get a request for a file that we're ↵ | Justin Clark-Casey (justincc) | 2013-03-30 | 1 | -25/+27 |
| | | | | | | | | actively writing, simply return null instead of first logging an exception. | ||||
| * | refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to ↵ | Justin Clark-Casey (justincc) | 2013-03-30 | 1 | -9/+9 |
| | | | | | | | | InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods | ||||
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie | 2013-03-31 | 31 | -396/+1089 |
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| * \ | Merge branch 'master' into careminster | Melanie | 2013-03-30 | 1 | -6/+7 |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | ||||
| | * | refactor: move the append magic number processing for attachments back up ↵ | Justin Clark-Casey (justincc) | 2013-03-29 | 1 | -6/+6 |
| | | | | | | | | | | | | into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2 | ||||
| * | | Merge branch 'master' into careminster | Melanie | 2013-03-29 | 7 | -85/+216 |
| |\ \ | | |/ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| | * | Added missing functionality (mainly custom headers) to llHTTPRequest. | Kevin Cozens | 2013-03-29 | 5 | -65/+196 |
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| | * | Check viewer 2/3 attachment calls against avatar appearance attachment data ↵ | Justin Clark-Casey (justincc) | 2013-03-29 | 3 | -26/+23 |
| | | | | | | | | | | | | | | | | | | | | | | | | rather than actually attached objects By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side. Initiating simulator-side is always necessary for version 1 viewers. This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581 | ||||
| * | | Merge commit '23ae4c0a4d813763bcc39db7693850a21727d7f2' into careminster | Melanie | 2013-03-29 | 3 | -1/+33 |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | ||||
| | * | Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for ↵ | Justin Clark-Casey (justincc) | 2013-03-29 | 4 | -2/+31 |
| | | | | | | | | | | | | | | | | | | | | | | | | scripts in attachments. This was because the script resumption in AttachmentsModule was firing the attach event instead. Had to reinstate the code in 285bd3a do we can resume the scripts there instead, though the bug existed before its removal. This is to resolve http://opensimulator.org/mantis/view.php?id=6578 | ||||
| * | | Merge commit 'e89bcf4f773d95492b168376599f7530a6044e8f' into careminster | Melanie | 2013-03-29 | 1 | -1/+1 |
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| | * | Revert "Try eliminating the pause before auto-reteleporting for a megaregion ↵ | Justin Clark-Casey (justincc) | 2013-03-29 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | now that we're telepoting in a different way." Unfortunately fails on Nebadon's system right now. Needs investigation. May put in a temproary option for experimentation soon. This reverts commit d87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba. | ||||
| * | | Merge commit '4dfffa1df325c4b27a79e995585696cc20b6d905' into careminster | Melanie | 2013-03-29 | 1 | -0/+3 |
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| | * | Add Location (relative), Rotation (Relative) and Rotation (World) to "show ↵ | Justin Clark-Casey (justincc) | 2013-03-29 | 1 | -0/+3 |
| | | | | | | | | | | | | part" and other related console commands | ||||
| * | | Merge commit 'd87ddf50fcd674fbd9aa8b8556bf57f2d285a3ba' into careminster | Melanie | 2013-03-29 | 1 | -1/+1 |
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| | * | Try eliminating the pause before auto-reteleporting for a megaregion now ↵ | Justin Clark-Casey (justincc) | 2013-03-29 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | that we're telepoting in a different way. On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up. Trying this change to see if this is true for other people. | ||||
| * | | Merge branch 'master' into careminster | Melanie | 2013-03-29 | 1 | -21/+0 |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| | * | Eliminate code which tries to restart attachment scripts in ↵ | Justin Clark-Casey (justincc) | 2013-03-29 | 1 | -18/+0 |
| | | | | | | | | | | | | ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule | ||||
| * | | Merge commit 'c92654fb43f303da8e1623f9fff8a404aad72374' into careminster | Melanie | 2013-03-29 | 4 | -24/+23 |
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs | ||||
| | * | Stop attempts to update/add existing attachments in user inventory when ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 4 | -24/+25 |
| | | | | | | | | | | | | | | | | | | teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory. | ||||
| * | | Merge commit '2b142f2f9e888d5cb7317cc51c12ac7152c54459' into careminster | Melanie | 2013-03-29 | 1 | -54/+145 |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | ||||
| | * | Add "debug attachments" console command to allow highly verbose attachment ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -61/+109 |
| | | | | | | | | | | | | | | | | | | logging to be switched on and off. Default is off. | ||||
| * | | Merge commit 'feffc8081dc5ab2889a7ea4b96b2befaed0c3f95' into careminster | Melanie | 2013-03-29 | 1 | -5/+0 |
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| | * | minor: remove some mono compiler warnings from EntityTransferModule | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -5/+0 |
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| * | | Merge commit '03e421bf3d796bf3498f4f3311c59ce04fb1fea1' into careminster | Melanie | 2013-03-29 | 1 | -27/+27 |
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| | * | minor: comment out unused Scene.AgentCrossing() to reduce code complexity | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -27/+27 |
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| * | | Merge commit '4ad9b275302ee109937512963eab095ff542a0c7' into careminster | Melanie | 2013-03-29 | 3 | -11/+19 |
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| | * | If the viewer has already rezzed any attachments itself, then ignore the ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 3 | -11/+19 |
| | | | | | | | | | | | | | | | | | | simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder. | ||||
| * | | Merge commit '3b377f16b29a6395d73af1cc987cb9abf9935376' into careminster | Melanie | 2013-03-29 | 1 | -2/+2 |
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| | * | Fix regression tests by making a new NPC always trigger simulator side ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | attachment code when created. Regression from previous commit c2093ccc. Failed because NPCs don't set the ViaLogin flag | ||||
| * | | Merge commit 'e97567e22740b7161ae1c0fe45c2dcec3abbfd4b' into careminster | Melanie | 2013-03-29 | 0 | -0/+0 |
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-03-28 | 5 | -43/+64 |
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| * | \ | Merge commit 'c2093ccce16cd5210c8e0759f23b5b4bd205b7af' into careminster | Melanie | 2013-03-29 | 3 | -45/+39 |
| |\ \ \ | | |/ / | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| | * | | Move the simulator-side RezAttachments call on login to SP.MakeRootAgent ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 3 | -39/+32 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary. This is to simplify the code (no tricky 'wasChild' signalling required) and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers) and the viewer-side attaching the v3 viewers perform. | ||||
| * | | | Merge commit '6a9630d2bdc27ed702936f4c44e6978f728a9ef0' into careminster | Melanie | 2013-03-29 | 5 | -43/+64 |
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| | * | | BulletSim: fix race condition when creating very large mega-regions. | Robert Adams | 2013-03-28 | 5 | -22/+35 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages. | ||||
| | * | | BulletSim: tweaks to terrain boundry computation. No functional changes. | Robert Adams | 2013-03-28 | 1 | -21/+29 |
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| * | | Merge branch 'master' into careminster | Melanie | 2013-03-28 | 5 | -62/+100 |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | ||||
| | * | Add back a log message when we attempt a megaregion auto-reteleport | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -0/+4 |
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| | * | minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -4/+7 |
| | | | | | | | | | | | | if module was enabled. | ||||
| | * | Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -1/+1 |
| | | | | | | | | | | | | region is removed rather than base.AddRegion() | ||||
| | * | Instead of going via GodLikeRequestTeleport, auto-teleport the agent ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 2 | -4/+13 |
| | | | | | | | | | | | | | | | | | | directly in a megaregion, in the same manner at the "teleport user" console command. This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening. | ||||
| | * | On the North and East sides of a megaregion, only consider regions within ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | | 256m to be neighbours rather than regions up to 512 distant. This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides. This reduces the number of child agents being logged into regions neighbouring a megaregion. | ||||
| | * | minor: Fix usage error message for "debug eq" console command | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -1/+1 |
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| | * | Make HGLureModule track god like lures as well as normal lures, to see if ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -1/+2 |
| | | | | | | | | | | | | this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active. | ||||
| | * | Add "show eq" console command to show numbers of messages in agent event queues. | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -0/+23 |
| | | | | | | | | | | | | For debugging purposes. | ||||
| | * | Remove some Console.WriteLines accidentally left in last commit cfb20f09 | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -2/+0 |
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| | * | refactor: combine the checks for megaregion view range into a single place. | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -51/+51 |
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| * | | Merge branch 'master' into careminster | Melanie | 2013-03-28 | 1 | -1/+44 |
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