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| | * | | | | | | Fixed updating avatar appearanceOren Hurvitz2011-07-212-11/+20
| * | | | | | | | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bull...Dan Lake2011-07-201-14/+14
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| | * | | | | | | | reorder bulletsim and convex decomposition projects in prebuild.xml. seemsMic Bowman2011-07-121-16/+16
| | * | | | | | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...Dan Lake2011-07-110-0/+0
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| | | * | | | | | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...Mic Bowman2011-07-111-2/+2
| | * | | | | | | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...Dan Lake2011-07-111-2/+2
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| * | | | | | | | | Merge branch 'master' into bulletsimDan Lake2011-07-2049-826/+1445
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| | * | | | | | | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
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| | * | | | | | Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
| | * | | | | | Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
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| | * | | | | On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
| | * | | | | If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
| | * | | | | stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
| | * | | | | refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
| | * | | | | rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
| | * | | | | Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
| | * | | | | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
| | * | | | | comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-194-44/+44
| | * | | | | Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
| | * | | | | Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11
| | * | | | | Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-193-24/+34
| | * | | | | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-192-7/+11
| | * | | | | Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-194-14/+20
| | * | | | | fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-193-4/+11
| | * | | | | Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-194-41/+85
| | * | | | | remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-192-5/+1
| | * | | | | Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-186-56/+217
| | * | | | | use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)2011-07-182-153/+1
| | * | | | | Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-183-3/+55
| | * | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-07-186-11/+32
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| | | * | | | | refactor: Pull up Assembly of the SQLite classes as a protected property, so ...Marck2011-07-166-11/+32
| | * | | | | | refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
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| | * | | | | Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-163-14/+25
| | * | | | | remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
| | * | | | | refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6
| | * | | | | refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-164-56/+32
| | * | | | | add test for resizing one part in a groupJustin Clark-Casey (justincc)2011-07-163-2/+36
| | * | | | | refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-162-33/+38
| | * | | | | minor: add a log warning if a sculpt/mesh async asset request returns no dataJustin Clark-Casey (justincc)2011-07-161-0/+4
| | * | | | | refactor: remove pointless sender != null tests, etc, in AssetReceived, since...Justin Clark-Casey (justincc)2011-07-161-6/+9
| | * | | | | eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)2011-07-161-17/+0
| | * | | | | fix build break from last commitJustin Clark-Casey (justincc)2011-07-161-1/+1
| | * | | | | Eliminate the pointless textured id argument to SculptTextureCallbackJustin Clark-Casey (justincc)2011-07-161-15/+6
| | * | | | | minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-07-163-4/+7
| | * | | | | remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-163-132/+133
| | * | | | | Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-162-1/+69
| | * | | | | minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-07-161-35/+36
| | * | | | | If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)2011-07-161-2/+8
| | * | | | | Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-164-2/+25
| | * | | | | use constants in llGetObjectDetails() rather than magic numbersJustin Clark-Casey (justincc)2011-07-161-22/+21