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author | Justin Clark-Casey (justincc) | 2011-07-16 03:02:28 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-07-16 03:02:28 +0100 |
commit | 3fc12e72245c81075fb7a584c40aa49a10a3b458 (patch) | |
tree | 3159fb068919db14003e830606fc5629c82ea29d | |
parent | minor: remove mono compiler warnings (diff) | |
download | opensim-SC-3fc12e72245c81075fb7a584c40aa49a10a3b458.zip opensim-SC-3fc12e72245c81075fb7a584c40aa49a10a3b458.tar.gz opensim-SC-3fc12e72245c81075fb7a584c40aa49a10a3b458.tar.bz2 opensim-SC-3fc12e72245c81075fb7a584c40aa49a10a3b458.tar.xz |
Eliminate the pointless textured id argument to SculptTextureCallback
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 21 |
1 files changed, 6 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 96dc82b8..a55e07a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1731,7 +1731,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1731 | { | 1731 | { |
1732 | SceneObjectPart sop = (SceneObjectPart)sender; | 1732 | SceneObjectPart sop = (SceneObjectPart)sender; |
1733 | if (sop != null) | 1733 | if (sop != null) |
1734 | sop.SculptTextureCallback(asset.FullID, asset); | 1734 | sop.SculptTextureCallback(asset); |
1735 | } | 1735 | } |
1736 | } | 1736 | } |
1737 | 1737 | ||
@@ -2979,11 +2979,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2979 | } | 2979 | } |
2980 | 2980 | ||
2981 | /// <summary> | 2981 | /// <summary> |
2982 | /// Sets sculpt and mesh data, and tells the physics engine to process the change. | 2982 | /// Set sculpt and mesh data, and tell the physics engine to process the change. |
2983 | /// </summary> | 2983 | /// </summary> |
2984 | /// <param name="textureID">Texture id of the mesh. XXX: Redundant since this is also in AssetBase</param> | ||
2985 | /// <param name="texture">The mesh itself.</param> | 2984 | /// <param name="texture">The mesh itself.</param> |
2986 | public void SculptTextureCallback(UUID textureID, AssetBase texture) | 2985 | public void SculptTextureCallback(AssetBase texture) |
2987 | { | 2986 | { |
2988 | if (m_shape.SculptEntry) | 2987 | if (m_shape.SculptEntry) |
2989 | { | 2988 | { |
@@ -3009,16 +3008,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3009 | } | 3008 | } |
3010 | } | 3009 | } |
3011 | 3010 | ||
3012 | // /// <summary> | ||
3013 | // /// | ||
3014 | // /// </summary> | ||
3015 | // /// <param name="remoteClient"></param> | ||
3016 | // public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
3017 | // { | ||
3018 | // m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | ||
3019 | // } | ||
3020 | |||
3021 | |||
3022 | /// <summary> | 3011 | /// <summary> |
3023 | /// Send a full update to the client for the given part | 3012 | /// Send a full update to the client for the given part |
3024 | /// </summary> | 3013 | /// </summary> |
@@ -4631,9 +4620,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4631 | if (Shape.SculptEntry && Shape.SculptTexture != UUID.Zero) | 4620 | if (Shape.SculptEntry && Shape.SculptTexture != UUID.Zero) |
4632 | { | 4621 | { |
4633 | // check if a previously decoded sculpt map has been cached | 4622 | // check if a previously decoded sculpt map has been cached |
4623 | // We don't read the file here - the meshmerizer will do that later. | ||
4624 | // TODO: Could we simplify the meshmerizer code by reading and setting the data here? | ||
4634 | if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + Shape.SculptTexture.ToString()))) | 4625 | if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + Shape.SculptTexture.ToString()))) |
4635 | { | 4626 | { |
4636 | SculptTextureCallback(Shape.SculptTexture, null); | 4627 | SculptTextureCallback(null); |
4637 | } | 4628 | } |
4638 | else | 4629 | else |
4639 | { | 4630 | { |