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| | * | | debug msgUbitUmarov2014-09-261-0/+5
| | * | | little debugUbitUmarov2014-09-261-1/+3
| * | | | Also store names of assets in the AnimationSetMelanie Thielker2014-10-031-6/+36
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| * | | Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
| * | | Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
| * | | Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker2014-09-272-35/+40
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| * | bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
| * | Add a sample use for the validationMelanie Thielker2014-09-252-1/+18
| * | Rename = too genericMelanie Thielker2014-09-251-2/+2
| * | Add the AnimationSet skelMelanie Thielker2014-09-251-0/+99
| * | Extend upload verification to all upload pathsMelanie Thielker2014-09-252-0/+10
| * | fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
| * | add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
| * | add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-240-0/+0
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| | * | bad format.. again... :(UbitUmarov2014-09-241-1/+1
| * | | Fix a string formatMelanie Thielker2014-09-241-1/+1
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| * | make CreateAgent sync for logins, async for other casesUbitUmarov2014-09-241-13/+18
| * | coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-242-3/+4
| * | add stack trace debug messageUbitUmarov2014-09-241-0/+2
| * | TEST do createAgent sync, forcing grid services and other regions to waitUbitUmarov2014-09-241-2/+7
| * | fix wrong formatUbitUmarov2014-09-241-1/+1
| * | add debug messageUbitUmarov2014-09-241-2/+3
| * | change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
| * | same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
| * | replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
| * | populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-8/+11
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| | * | Fix stupid stuff.Melanie Thielker2014-09-241-8/+11
| * | | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-233-0/+15
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| | * | Add a link number field to ColliderArgsMelanie Thielker2014-09-241-0/+1
| | * | If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
| * | | fix building state logic...UbitUmarov2014-09-231-2/+2
| * | | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
| * | | debug show stack traceUbitUmarov2014-09-221-1/+1
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| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-227-55/+80
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| | * | a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| | * | same in a few more spotsUbitUmarov2014-09-221-3/+10
| | * | send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| | * | update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| | * | remove redundant lockUbitUmarov2014-09-211-1/+2
| | * | compile fixUbitUmarov2014-09-211-3/+5
| | * | release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| | * | remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
| | * | protect getting the itemUbitUmarov2014-09-211-1/+3
| | * | remove redundant codeUbitUmarov2014-09-211-20/+7
| * | | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-223-0/+52
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| * | A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker2014-09-211-4/+4
| * | When sending http requests, close the response stream instead of waitingMelanie Thielker2014-09-201-1/+4
| * | exclude npcs from baked cacheUbitUmarov2014-09-192-7/+24