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authorUbitUmarov2014-09-19 16:51:51 +0100
committerUbitUmarov2014-09-19 16:51:51 +0100
commit9c552212a983c7e076c53340af9f47584d641aff (patch)
treefafb3845ea011b23f80944f5f8a29a57b93f3d79
parentfix positions on same frames transitions (diff)
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exclude npcs from baked cache
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs21
2 files changed, 24 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index dc16593..bd243ad 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -366,6 +366,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
366 // called on textures update 366 // called on textures update
367 public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) 367 public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems)
368 { 368 {
369 // npcs dont have baked cache
370 if (((ScenePresence)sp).isNPC)
371 return true;
372
369 // uploaded baked textures will be in assets local cache 373 // uploaded baked textures will be in assets local cache
370 IAssetService cache = m_scene.AssetService; 374 IAssetService cache = m_scene.AssetService;
371 375
@@ -485,6 +489,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
485 { 489 {
486 int hits = 0; 490 int hits = 0;
487 491
492 if (((ScenePresence)sp).isNPC)
493 return true;
494
488 lock (m_setAppearanceLock) 495 lock (m_setAppearanceLock)
489 { 496 {
490 IAssetService cache = m_scene.AssetService; 497 IAssetService cache = m_scene.AssetService;
@@ -650,6 +657,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
650 657
651 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) 658 public int RequestRebake(IScenePresence sp, bool missingTexturesOnly)
652 { 659 {
660 if (((ScenePresence)sp).isNPC)
661 return 0;
662
653 int texturesRebaked = 0; 663 int texturesRebaked = 0;
654 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); 664 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
655 665
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9d06c26..9c55d4a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1703,6 +1703,7 @@ namespace OpenSim.Region.Framework.Scenes
1703 m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 1703 m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
1704 1704
1705 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); 1705 bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
1706
1706 if (!MakeRootAgent(AbsolutePosition, flying)) 1707 if (!MakeRootAgent(AbsolutePosition, flying))
1707 { 1708 {
1708 m_log.DebugFormat( 1709 m_log.DebugFormat(
@@ -1724,7 +1725,7 @@ namespace OpenSim.Region.Framework.Scenes
1724 look = new Vector3(0.99f, 0.042f, 0); 1725 look = new Vector3(0.99f, 0.042f, 0);
1725 } 1726 }
1726 1727
1727 if (!IsChildAgent) 1728 if (!IsChildAgent && !isNPC)
1728 { 1729 {
1729 InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (AssetType)46); 1730 InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (AssetType)46);
1730 if (cof == null) 1731 if (cof == null)
@@ -1790,16 +1791,22 @@ namespace OpenSim.Region.Framework.Scenes
1790 1791
1791 // verify baked textures and cache 1792 // verify baked textures and cache
1792 1793
1794
1793 bool cachedbaked = false; 1795 bool cachedbaked = false;
1794 1796
1795 if (m_scene.AvatarFactory != null) 1797 if (isNPC)
1796 cachedbaked = m_scene.AvatarFactory.ValidateBakedTextureCache(this); 1798 cachedbaked = true;
1797 1799 else
1798 // not sure we need this
1799 if (!cachedbaked)
1800 { 1800 {
1801 if (m_scene.AvatarFactory != null) 1801 if (m_scene.AvatarFactory != null)
1802 m_scene.AvatarFactory.QueueAppearanceSave(UUID); 1802 cachedbaked = m_scene.AvatarFactory.ValidateBakedTextureCache(this);
1803
1804 // not sure we need this
1805 if (!cachedbaked)
1806 {
1807 if (m_scene.AvatarFactory != null)
1808 m_scene.AvatarFactory.QueueAppearanceSave(UUID);
1809 }
1803 } 1810 }
1804 1811
1805 List<ScenePresence> allpresences = m_scene.GetScenePresences(); 1812 List<ScenePresence> allpresences = m_scene.GetScenePresences();