Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | Patch from Snoopy2. Fixes Mantis #4342 | Melanie | 2009-11-08 | 3 | -8/+44 | |
| | | | | | | | | | | | | | | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions. | |||||
| | * | Reintroduce AssetBase's old behavior. A Parameterless constructor is required | Melanie | 2009-11-06 | 1 | -0/+10 | |
| | | | | | | | | | | | | | | | for .NET serialization and removing it breaks the OpenSim asset server protocol. | |||||
| | * | Fixing the build break | John Hurliman | 2009-11-06 | 1 | -2/+1 | |
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-05 | 5 | -13/+142 | |
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| | * | | * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per ↵ | John Hurliman | 2009-11-05 | 1 | -7/+11 | |
| | | | | | | | | | | | | | | | | | | | | | | | | packet. This is a limitation of LLUDP, nothing we can really do about it * Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs) | |||||
| | * | | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 31 | -122/+105 | |
| | | | | | | | | | | | | | | | | unknown asset type, and log an error if it ever does happen | |||||
| | * | | Applying #4332, optional packet statistics logging | John Hurliman | 2009-11-05 | 3 | -0/+215 | |
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| * | | | refactor out iar escaping | Justin Clark-Casey (justincc) | 2009-11-09 | 3 | -17/+26 | |
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| * | | | minor: correct slightly over-enthusiastic load iar logging message | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -2/+1 | |
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| * | | | fix load iar regression accidentally introduced in last commit | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -1/+1 | |
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| * | | | minor: tweak load iar messages to be slightly less verbose | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -4/+5 | |
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| * | | | minor: provide updates on number of assets loaded while executing "load iar" | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -2/+9 | |
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| * | | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -2/+2 | |
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| * | | | refactor: break actual item load in iar into separate method | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -28/+46 | |
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| * | | | minor: remove some old commented out load iar code | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -30/+0 | |
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| * | | | Tell the user when a 'save iar' has failed because the inventory path could ↵ | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -53/+21 | |
| | | | | | | | | | | | | | | | | not be found | |||||
| * | | | Implement human / escaping for inventory folders as well as items | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -1/+5 | |
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| * | | | refactor path delimiter in iar utils | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -5/+7 | |
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| * | | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-09 | 5 | -7/+7 | |
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| * | | | refactor: make human iar escape char a constant rather than a magic char | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -3/+5 | |
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| * | | | * for iars, allow item names/folders including "/" to be escaped using "\/" | Justin Clark-Casey (justincc) | 2009-11-09 | 3 | -5/+87 | |
| | |/ | |/| | | | | | | | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters | |||||
| * | | add unit test for iar & escaping | Justin Clark-Casey (justincc) | 2009-11-05 | 3 | -4/+117 | |
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| * | | minor test var name tweak | Justin Clark-Casey (justincc) | 2009-11-05 | 1 | -7/+7 | |
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| * | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-05 | 3 | -22/+31 | |
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| | * | Change the permissions module to use the friend list cache already in the | Melanie | 2009-11-05 | 3 | -2/+29 | |
| | | | | | | | | | | | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched. | |||||
| | * | Remove a spammy debug message from friends list check in the perms module. | Melanie | 2009-11-05 | 1 | -20/+2 | |
| | | | | | | | | | | | | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional. | |||||
| * | | * Escape / character when saving items and folders in an iar so that the ↵ | Justin Clark-Casey (justincc) | 2009-11-05 | 2 | -2/+18 | |
| |/ | | | | | | | loader doesn't barf | |||||
| * | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 2009-11-05 | 10 | -3/+71 | |
| | | | | | | | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | |||||
| * | Separate folder and item limit for UDP inventory packets. Folder limit is | Melanie | 2009-11-04 | 1 | -4/+5 | |
| | | | | | | | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets. | |||||
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-04 | 5 | -17/+24 | |
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| | * | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 2009-11-04 | 1 | -1/+1 | |
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| | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-04 | 16 | -175/+140 | |
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| | * | | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 4 | -16/+23 | |
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| * | | | Refine oversized packet handling as per jhurliman. Reallocate the buffer to | Melanie | 2009-11-04 | 1 | -4/+7 | |
| | |/ | |/| | | | | | | | actual packet size only for oversized packets. | |||||
| * | | Add some length to the backet buffer for packet sending so oversize | Melanie | 2009-11-04 | 1 | -1/+1 | |
| | | | | | | | | | | | | inventory packets don't make us barf | |||||
| * | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 3 | -13/+13 | |
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| * | | Add an overload to OutPacket as per jhurliman. Switch hacky workaround | Melanie | 2009-11-04 | 1 | -5/+15 | |
| | | | | | | | | | | | | for InventoryDescendents to the proper way | |||||
| * | | Bounce the pacjet items limit back up to 6 | Melanie | 2009-11-04 | 1 | -1/+1 | |
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| * | | Prevent autosplitting of inventory descendents packets. Also reduces the | Melanie | 2009-11-04 | 1 | -1/+4 | |
| | | | | | | | | | | | | number of items per packet to 5 to prevent asserts | |||||
| * | | Correctly set the totall number of descendents in inventory retrieval | Melanie | 2009-11-04 | 1 | -3/+4 | |
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| * | | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 12 | -161/+112 | |
| |/ | | | | | | | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | |||||
| * | Remove parallel loading from XEngine, but retain the new design where | Melanie | 2009-11-03 | 1 | -8/+19 | |
| | | | | | | | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. | |||||
| * | minor: remove a few mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-03 | 2 | -4/+4 | |
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| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-03 | 108 | -4542/+2880 | |
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| | * | Fixed a couple of NREs in corner cases. | Diva Canto | 2009-11-03 | 1 | -0/+6 | |
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| | * | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 2009-11-02 | 1 | -833/+10 | |
| | | | | | | | | | | | | Sync with PrimMesher.cs r47 on forge. | |||||
| | * | Another race condition fix in SceneObjectGroup | John Hurliman | 2009-11-02 | 1 | -7/+11 | |
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| * | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-03 | 3 | -17/+17 | |
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* | | | Merge branch 'master' into vehicles | KittoFlora | 2009-11-02 | 82 | -2099/+2824 | |
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| * | | Removing Console.WriteLine()s that were brought in with the revert | John Hurliman | 2009-11-02 | 1 | -2/+0 | |
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