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author | Justin Clark-Casey (justincc) | 2009-11-09 16:43:35 +0000 |
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committer | Justin Clark-Casey (justincc) | 2009-11-09 16:43:35 +0000 |
commit | a0c1836fdecf133f15fa8649d0d4ea91548f9049 (patch) | |
tree | c91b7f9f2005493c1f9477eb29d490d5a14b7896 | |
parent | Tell the user when a 'save iar' has failed because the inventory path could n... (diff) | |
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minor: remove some old commented out load iar code
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 7abaac0..4023c8f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -99,36 +99,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
99 | int failedAssetRestores = 0; | 99 | int failedAssetRestores = 0; |
100 | int successfulItemRestores = 0; | 100 | int successfulItemRestores = 0; |
101 | List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); | 101 | List<InventoryNodeBase> nodesLoaded = new List<InventoryNodeBase>(); |
102 | |||
103 | /* | ||
104 | if (!m_userInfo.HasReceivedInventory) | ||
105 | { | ||
106 | // If the region server has access to the user admin service (by which users are created), | ||
107 | // then we'll assume that it's okay to fiddle with the user's inventory even if they are not on the | ||
108 | // server. | ||
109 | // | ||
110 | // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might | ||
111 | // use a remote inventory service, though this is vanishingly rare at the moment. | ||
112 | if (null == m_scene.CommsManager.UserAdminService) | ||
113 | { | ||
114 | m_log.ErrorFormat( | ||
115 | "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", | ||
116 | m_userInfo.UserProfile.Name, m_userInfo.UserProfile.ID); | ||
117 | |||
118 | return nodesLoaded; | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | m_userInfo.FetchInventory(); | ||
123 | for (int i = 0 ; i < 50 ; i++) | ||
124 | { | ||
125 | if (m_userInfo.HasReceivedInventory == true) | ||
126 | break; | ||
127 | Thread.Sleep(200); | ||
128 | } | ||
129 | } | ||
130 | } | ||
131 | */ | ||
132 | 102 | ||
133 | //InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); | 103 | //InventoryFolderImpl rootDestinationFolder = m_userInfo.RootFolder.FindFolderByPath(m_invPath); |
134 | InventoryFolderBase rootDestinationFolder | 104 | InventoryFolderBase rootDestinationFolder |