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My fork of OpenSim for IG and DG, called SledjChisl.
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Properly dispose of drawing objects to reduce/stop memory leakage on generati...
Justin Clark-Casey (justincc)
2014-01-24
4
-319
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+343
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Add "generate map" console command to allow manual regeneration and storage o...
Justin Clark-Casey (justincc)
2014-01-23
2
-1
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+19
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varregion: modify MapImageModule structure so it will better merge
Robert Adams
2014-01-26
1
-263
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+271
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varregion: pass region size in more HG services.
Robert Adams
2014-01-24
3
-1
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+17
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Enable the simulator to handle region size information returned from
Mic Bowman
2014-01-23
1
-0
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+12
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Merge branch 'master' into varregion
Robert Adams
2014-01-21
29
-878
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+1328
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Adds a configuration option to cannibalize bandwidth from the
Mic Bowman
2014-01-20
3
-0
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+30
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Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAt...
dahlia
2014-01-20
1
-0
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+73
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rather than converting existing materials to assets, just retrieve them and m...
dahlia
2014-01-20
1
-32
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+12
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
dahlia
2014-01-20
11
-43
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+467
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2014-01-20
4
-3
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+281
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Clean up orphaned json stores. This can happen when an object is
Mic Bowman
2014-01-20
4
-3
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+281
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-20
7
-40
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+186
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Stop exceptions being generated on agent connection if a telehub object has b...
Justin Clark-Casey (justincc)
2014-01-20
7
-40
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+186
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add null texture entry face check before converting legacy materials
dahlia
2014-01-20
1
-2
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+2
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update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56f...
dahlia
2014-01-20
2
-117
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+117
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force SOG update when converting legacy materials to ensure changes are persi...
dahlia
2014-01-20
1
-0
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+2
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delay texture entry parsing until absolutely necessary while converting legac...
dahlia
2014-01-20
1
-4
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+4
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Add code to convert legacy materials stored in DynAttrs to new asset format a...
dahlia
2014-01-20
1
-20
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+102
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Check agent permissions before modifying an object's materials. Also, when cr...
Oren Hurvitz
2014-01-20
1
-10
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+21
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When asked to change the Material for one face, change only that face; not th...
Oren Hurvitz
2014-01-20
1
-18
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+5
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Materials module: a) Store materials as assets; b) Finalized it (removed the ...
Oren Hurvitz
2014-01-20
12
-453
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+307
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Renamed MaterialsDemoModule to MaterialsModule
Oren Hurvitz
2014-01-20
1
-1
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+1
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- Materials: support the viewer removing the material (in which case matsMap[...
Oren Hurvitz
2014-01-20
1
-35
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+42
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varregion: remove debugging splat file saving that fills up the
Robert Adams
2014-01-19
1
-4
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+0
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varregion: remove --noterrain and --noparcel parameters in 'load oar'.
Robert Adams
2014-01-19
3
-21
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+76
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varregion: add --noterrain and --noparcel to 'load oar'.
Robert Adams
2014-01-19
6
-46
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+70
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varregion: add --displacement parameter to 'load oar'.
Robert Adams
2014-01-19
8
-20
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+91
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Merge branch 'master' into varregion
Robert Adams
2014-01-19
22
-352
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+316
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Fix casting error for float type INI file parameter parsing.
Robert Adams
2014-01-19
1
-1
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+1
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-18
2
-20
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+42
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Following on from 50ea2e0, only fetch scene presence for check if lightscript...
Justin Clark-Casey (justincc)
2014-01-18
1
-17
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+38
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Fixed: Windlight functions caused an error if called when the script's owner ...
Oren Hurvitz
2014-01-18
1
-3
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+9
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Revert "Fixed: Windlight functions caused an error if called when the script'...
Justin Clark-Casey (justincc)
2014-01-17
1
-9
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+3
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minor: Add Ai Austin to additional OpenSim contributors by request as he has ...
Justin Clark-Casey (justincc)
2014-01-17
1
-8
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+3
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Fixed: Windlight functions caused an error if called when the script's owner ...
Oren Hurvitz
2014-01-17
1
-3
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+9
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Remove redundant methods in FlotsamAssetCache
Justin Clark-Casey (justincc)
2014-01-18
1
-10
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+0
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implement CoreAssetCache.Check()
Justin Clark-Casey (justincc)
2014-01-18
1
-1
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+2
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implement GlynnTuckerAssetCache.Check()
Justin Clark-Casey (justincc)
2014-01-18
1
-1
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+1
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Properly implement CenomeAssetCache.Check()
Justin Clark-Casey (justincc)
2014-01-18
1
-2
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+4
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Simplify FlotsamAssetCache.CheckFromMemoryCache()
Justin Clark-Casey (justincc)
2014-01-18
1
-6
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+1
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minor: Add method doc to IImproveAssetCache
Justin Clark-Casey (justincc)
2014-01-18
1
-1
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+25
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Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use us...
Justin Clark-Casey (justincc)
2014-01-18
1
-33
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+10
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elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()
Justin Clark-Casey (justincc)
2014-01-18
1
-50
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+47
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minor: reinsert some method doc back into IEntityTransferModule
Justin Clark-Casey (justincc)
2014-01-17
1
-0
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+20
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minor: since structs are values, assigning them to another variable copies it...
Justin Clark-Casey (justincc)
2014-01-17
1
-1
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+1
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Reorder checks in SP.CompleteMovement() to fix test failures
Justin Clark-Casey (justincc)
2014-01-16
1
-36
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+33
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Merge branch 'justincc-master'
Justin Clark-Casey (justincc)
2014-01-16
2
-57
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+68
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Actually put IsChildAgent = true inside the lock, otherwise there is still a ...
Justin Clark-Casey (justincc)
2014-01-16
1
-1
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+3
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Prevent duplicate invocations or race dontision in SP.CompleteMovement()
Justin Clark-Casey (justincc)
2014-01-16
2
-56
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+65
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