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| * do update physics script events on link ( this does need another cleanup one dayUbitUmarov2019-01-311-0/+3
| * mantis 6702: fix collisions lldetectedlinknumber also on YengineUbitUmarov2019-01-303-12/+10
| * oops that went bad on linux, revertingUbitUmarov2019-01-301-1/+1
| * change GetDrawStringSize so result better matchs rendering sizeUbitUmarov2019-01-301-2/+1
| * a few changes to last commitsUbitUmarov2019-01-301-9/+15
| * actually .. do take the trim outUbitUmarov2019-01-291-1/+0
| * try to not lose start and end spaces in osDrawTextUbitUmarov2019-01-291-1/+4
| * cosmeticsUbitUmarov2019-01-293-22/+34
| * change encoding few event cap messagesUbitUmarov2019-01-291-124/+89
| * ubode replace a locklessqueue by .net concurrentqueueUbitUmarov2019-01-292-116/+80
| * mantis 8457: ok ok shutup the warningUbitUmarov2019-01-281-1/+1
| * add a try catch on HandleMapItemRequestUbitUmarov2019-01-281-2/+9
| * change encoding of event cap messagesUbitUmarov2019-01-282-318/+216
| * forgotten locks on ubodeUbitUmarov2019-01-281-34/+37
| * change encoding of a another event cap messageUbitUmarov2019-01-282-178/+81
| * change encoding of a few event caps messagesUbitUmarov2019-01-265-192/+297
| * ok i said all ( lie )UbitUmarov2019-01-251-7/+19
| * ok take the all changeUbitUmarov2019-01-252-19/+15
| * script mono is meaningless for usUbitUmarov2019-01-256-12/+9
| * some sop cleanupUbitUmarov2019-01-251-30/+31
| * cleanupUbitUmarov2019-01-251-119/+31
| * changes on sog boundingbox and other cleanupUbitUmarov2019-01-252-333/+199
| * cleanup dead codeUbitUmarov2019-01-251-46/+47
| * mess around with prioritizerUbitUmarov2019-01-253-136/+95
| * a few changes on priority queues and their heapUbitUmarov2019-01-252-52/+45
| * Ooops fix bad lockingUbitUmarov2019-01-251-69/+60
| * change threads confusing namesUbitUmarov2019-01-252-6/+2
| * update libomv with a few more 'useless' changesUbitUmarov2019-01-254-0/+0
| * mantis 8452: possible fixUbitUmarov2019-01-224-0/+0
| * fix a bad c&pUbitUmarov2019-01-211-4/+4
| * disable tests that now fail bc a scenegraph is now needed to find prims by lo...UbitUmarov2019-01-211-3/+10
| * oopsUbitUmarov2019-01-211-3/+0
| * give up on Lazy<T>UbitUmarov2019-01-213-59/+67
| * some cleanupUbitUmarov2019-01-213-111/+27
| * well.. put the ode locks back, for nowUbitUmarov2019-01-212-29/+39
| * change float to byte roundingUbitUmarov2019-01-211-44/+88
| * another missing fileUbitUmarov2019-01-211-2/+7
| * another missing fileUbitUmarov2019-01-211-5/+4
| * missing fileUbitUmarov2019-01-211-1/+1
| * remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov2019-01-2113-196/+125
| * this looks more like ubodeUbitUmarov2019-01-211-8/+3
| * ubode try remove a legacy lock, that is nastyUbitUmarov2019-01-212-4/+6
| * cosmetics on warp3dUbitUmarov2019-01-201-0/+0
| * cosmetics on terrain patchsUbitUmarov2019-01-2012-623/+586
| * cosmeticsUbitUmarov2019-01-202-33/+41
| * cosmeticsUbitUmarov2019-01-201-16/+10
| * reduce some delay on shutdownUbitUmarov2019-01-191-2/+1
| * mantis 8458: don't forget prims on search map on link/unlinkUbitUmarov2019-01-191-6/+8
| * a few more changes to tp homeUbitUmarov2019-01-192-41/+71
| * a few changes to tp homeUbitUmarov2019-01-183-69/+128