Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster ↵ | Melanie | 2011-11-06 | 2 | -4/+9 |
|\ | | | | | | | into bigmerge | ||||
| * | Small preformance tweak | Melanie | 2011-11-06 | 1 | -1/+1 |
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| * | Remove backup optimization that was causing prim contents to poof | Melanie | 2011-11-05 | 1 | -3/+8 |
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* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-06 | 3 | -3/+18 |
|\ \ | |/ |/| | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-06 | 2 | -2/+19 |
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| | * | HUD attachments: Removes some more messages sent to wrong clients. | Snoopy Pfeffer | 2011-11-06 | 1 | -1/+10 |
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| | * | Damaged assets, especially appearance textures, could crash the region ↵ | Snoopy Pfeffer | 2011-11-06 | 1 | -1/+9 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | server with a fatal exception. Now, such excpetions are caught by an exception handler and just an error message is shown. This was the kind of exception causing these fatal server crashes: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M ^M Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: offset exceeds the size of buffer at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0 at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M ^M Application is terminating: True^M | ||||
| * | | Allow HG and other scene presences not linked to a user account to function. | Melanie | 2011-11-06 | 1 | -1/+4 |
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* | | Break out the parts of ScenePresence that differ from core | Melanie | 2011-11-05 | 1 | -141/+146 |
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* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-05 | 0 | -0/+0 |
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| * | Fix build break | Melanie | 2011-11-05 | 1 | -1/+1 |
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* | | Fix up with core changes | Melanie | 2011-11-05 | 2 | -57/+31 |
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* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-05 | 3 | -10/+3 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | Remove spammy autopilot debug | Melanie | 2011-11-05 | 1 | -3/+3 |
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| * | Remove some left over debug and reverse experimental reordering of ifs | Melanie | 2011-11-05 | 1 | -4/+2 |
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| * | Remove enableprejump config option and associated code as this is now | Melanie | 2011-11-05 | 2 | -7/+0 |
| | | | | | | | | fully functional and cannot be disabled because that would break timings. | ||||
| * | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 2011-11-05 | 2 | -87/+136 |
| | | | | | | | | properly. | ||||
| * | Change puvlic m_ variable to a getter property | Melanie | 2011-11-05 | 1 | -1/+5 |
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| * | ScenePresence part of the Avination animator fixes. | Melanie | 2011-11-05 | 1 | -3/+58 |
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| * | Chnaging the sit target adjustment to a more precise approximation of SL. ↵ | Melanie | 2011-11-05 | 1 | -24/+35 |
| | | | | | | | | | | | | Some small fixes ported from Avination. Some white space fixes. | ||||
* | | Whitespace fix from core | Melanie | 2011-11-05 | 1 | -0/+1 |
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* | | Harmonize with core and remove extraneous comments with no information in them | Melanie | 2011-11-05 | 1 | -105/+39 |
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* | | Change m_falling public to a getter property. | Melanie | 2011-11-05 | 2 | -2/+6 |
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* | | Adapt to the core SP rework | Melanie | 2011-11-05 | 2 | -2/+6 |
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* | | Some more changes to catch up with core | Melanie | 2011-11-05 | 1 | -71/+49 |
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* | | Remove unused and broken OffsetRotation from ScenePresence | Melanie | 2011-11-05 | 2 | -30/+5 |
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* | | Some trivial changes to get closer to core | Melanie | 2011-11-05 | 1 | -12/+5 |
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* | | Change comment formatting to match core for a cleaner diff | Melanie | 2011-11-05 | 1 | -23/+23 |
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* | | Replace our patched up, broken an rebroken sit code with the code from | Melanie | 2011-11-05 | 1 | -303/+106 |
| | | | | | | | | core which has now matured beyond what we had. | ||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-05 | 5 | -32/+25 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | add myself to the contributors.txt | nebadon | 2011-11-05 | 1 | -0/+1 |
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| * | Fix avatar height, removes the hip offset hack | nebadon | 2011-11-05 | 2 | -27/+12 |
| | | | | | | | | Author: Mana Janus <mana@mjm-labs.com> | ||||
| * | Multiple lines in welcome message use '\n' in the welcome message to | nebadon | 2011-11-05 | 1 | -0/+3 |
| | | | | | | | | start a new line. | ||||
| * | add Mana Janus and SpotOn3D to contributors.txt last patch was courtesy | nebadon | 2011-11-05 | 1 | -0/+2 |
| | | | | | | | | of Mana Janus I failed to mention that, sorry! | ||||
| * | Don't rotate child prims, if only the root prim is rotated. | nebadon | 2011-11-05 | 1 | -2/+2 |
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| * | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity ↵ | Justin Clark-Casey (justincc) | 2011-11-05 | 1 | -12/+12 |
| | | | | | | | | instead of individual components of a vector/quat | ||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-05 | 6 | -8/+55 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-11-05 | 2 | -36/+12 |
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| | * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-05 | 2 | -1/+4 |
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| * | | | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 2011-11-05 | 4 | -14/+61 |
| | |/ | |/| | | | | | | | | | | | | | | | | | | | This is to partially address http://opensimulator.org/mantis/view.php?id=5769 We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger. By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>. However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent). Hopefully this can be addressed soon. | ||||
| * | | Add comment for experimental effect of removing the Thread.Sleep(20) in ↵ | Justin Clark-Casey (justincc) | 2011-11-04 | 2 | -1/+4 |
| | | | | | | | | | | | | ODEPrim.changevelocity() | ||||
* | | | Merge branch 'master' into bigmerge | Melanie | 2011-11-05 | 0 | -0/+0 |
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| * | | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 2011-11-05 | 2 | -36/+12 |
| |/ | | | | | | | numbered properly even when sets are linked to sets. | ||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-04 | 2 | -4/+28 |
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| * | On standup, trigger the changed link script event after the avatar has been ↵ | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | | fully changed. This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work. Probably the event is fired before the physics actor has been set up again for the stood avatar. Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case. | ||||
| * | Stop llPushObject() from causing problems by adding force via a taint rather ↵ | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -2/+25 |
| | | | | | | | | | | | | | | than directly. This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing. Needs careful locking in the future. | ||||
* | | Merge branch 'master' into bigmerge | Melanie | 2011-11-04 | 27 | -238/+429 |
|\ \ | |/ | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/LightShare/LightShareModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | ||||
| * | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 2011-11-03 | 16 | -35/+35 |
| | | | | | | | | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. | ||||
| * | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 2011-11-03 | 23 | -154/+121 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate. | ||||
| * | remove the pointless check of the face texture struct against null in ↵ | Justin Clark-Casey (justincc) | 2011-11-03 | 1 | -3/+1 |
| | | | | | | | | Bot.Objects_NewPrim() |