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authorMelanie2011-11-05 19:28:16 +0100
committerMelanie2011-11-05 19:28:16 +0100
commitbda7b3dffe320f358a2e34b738c23371bb7e302b (patch)
tree6afa975d6be48f47dc2f74668acc1b04d73f423e
parentMerge branch 'master' into bigmerge (diff)
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Replace our patched up, broken an rebroken sit code with the code from
core which has now matured beyond what we had.
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs409
1 files changed, 106 insertions, 303 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index bd94902..64b2ddb 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1942,7 +1942,7 @@ namespace OpenSim.Region.Framework.Scenes
1942 Velocity = Vector3.Zero; 1942 Velocity = Vector3.Zero;
1943 SendAvatarDataToAllAgents(); 1943 SendAvatarDataToAllAgents();
1944 1944
1945 HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ?? 1945 //HandleAgentSit(ControllingClient, m_requestedSitTargetUUID);
1946 } 1946 }
1947 //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); 1947 //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false);
1948 m_requestedSitTargetUUID = UUID.Zero; 1948 m_requestedSitTargetUUID = UUID.Zero;
@@ -1979,22 +1979,24 @@ namespace OpenSim.Region.Framework.Scenes
1979 1979
1980 if (ParentID != 0) 1980 if (ParentID != 0)
1981 { 1981 {
1982 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 1982 m_log.Debug("StandupCode Executed");
1983 SceneObjectPart part = m_scene.GetSceneObjectPart(ParentID);
1983 if (part != null) 1984 if (part != null)
1984 { 1985 {
1985 part.TaskInventory.LockItemsForRead(true);
1986 TaskInventoryDictionary taskIDict = part.TaskInventory; 1986 TaskInventoryDictionary taskIDict = part.TaskInventory;
1987 if (taskIDict != null) 1987 if (taskIDict != null)
1988 { 1988 {
1989 foreach (UUID taskID in taskIDict.Keys) 1989 lock (taskIDict)
1990 { 1990 {
1991 UnRegisterControlEventsToScript(LocalId, taskID); 1991 foreach (UUID taskID in taskIDict.Keys)
1992 taskIDict[taskID].PermsMask &= ~( 1992 {
1993 2048 | //PERMISSION_CONTROL_CAMERA 1993 UnRegisterControlEventsToScript(LocalId, taskID);
1994 4); // PERMISSION_TAKE_CONTROLS 1994 taskIDict[taskID].PermsMask &= ~(
1995 2048 | //PERMISSION_CONTROL_CAMERA
1996 4); // PERMISSION_TAKE_CONTROLS
1997 }
1995 } 1998 }
1996 } 1999 }
1997 part.TaskInventory.LockItemsForRead(false);
1998 2000
1999 // Reset sit target. 2001 // Reset sit target.
2000 if (part.SitTargetAvatar == UUID) 2002 if (part.SitTargetAvatar == UUID)
@@ -2003,54 +2005,16 @@ namespace OpenSim.Region.Framework.Scenes
2003 ParentPosition = part.GetWorldPosition(); 2005 ParentPosition = part.GetWorldPosition();
2004 ControllingClient.SendClearFollowCamProperties(part.ParentUUID); 2006 ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
2005 } 2007 }
2006 // part.GetWorldRotation() is the rotation of the object being sat on
2007 // Rotation is the sittiing Av's rotation
2008
2009 Quaternion partRot;
2010// if (part.LinkNum == 1)
2011// { // Root prim of linkset
2012// partRot = part.ParentGroup.RootPart.RotationOffset;
2013// }
2014// else
2015// { // single or child prim
2016
2017// }
2018 if (part == null) //CW: Part may be gone. llDie() for example.
2019 {
2020 partRot = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
2021 }
2022 else
2023 {
2024 partRot = part.GetWorldRotation();
2025 }
2026
2027 Quaternion partIRot = Quaternion.Inverse(partRot);
2028
2029 Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av
2030 Vector3 avStandUp = new Vector3(0.3f, 0f, 0f) * avatarRot; // 0.3M infront of av
2031 2008
2032 2009 if (PhysicsActor == null)
2033 if (m_physicsActor == null)
2034 { 2010 {
2035 AddToPhysicalScene(false); 2011 AddToPhysicalScene(false);
2036 } 2012 }
2037 //CW: If the part isn't null then we can set the current position 2013
2038 if (part != null) 2014 m_pos += ParentPosition + new Vector3(0.0f, 0.0f, 2.0f * m_sitAvatarHeight);
2039 { 2015 ParentPosition = Vector3.Zero;
2040 Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ((m_pos - part.OffsetPosition) * partRot); // + av sit offset! 2016
2041 AbsolutePosition = avWorldStandUp; //KF: Fix stand up. 2017 ParentID = 0;
2042 part.IsOccupied = false;
2043 part.ParentGroup.DeleteAvatar(ControllingClient.AgentId);
2044 }
2045 else
2046 {
2047 //CW: Since the part doesn't exist, a coarse standup position isn't an issue
2048 AbsolutePosition = m_lastWorldPosition;
2049 }
2050
2051 m_parentPosition = Vector3.Zero;
2052 m_parentID = 0;
2053 m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
2054 SendAvatarDataToAllAgents(); 2018 SendAvatarDataToAllAgents();
2055 m_requestedSitTargetID = 0; 2019 m_requestedSitTargetID = 0;
2056 2020
@@ -2058,7 +2022,7 @@ namespace OpenSim.Region.Framework.Scenes
2058 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK); 2022 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2059 } 2023 }
2060 2024
2061 Animator.UpdateMovementAnimations(); 2025 Animator.TrySetMovementAnimation("STAND");
2062 } 2026 }
2063 2027
2064 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID) 2028 private SceneObjectPart FindNextAvailableSitTarget(UUID targetID)
@@ -2089,8 +2053,8 @@ namespace OpenSim.Region.Framework.Scenes
2089 Quaternion avSitOrientation = part.SitTargetOrientation; 2053 Quaternion avSitOrientation = part.SitTargetOrientation;
2090 UUID avOnTargetAlready = part.SitTargetAvatar; 2054 UUID avOnTargetAlready = part.SitTargetAvatar;
2091 2055
2092 bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); 2056 bool SitTargetUnOccupied = avOnTargetAlready == UUID.Zero;
2093 bool SitTargetisSet = (Vector3.Zero != avSitOffset); //NB Latest SL Spec shows Sit Rotation setting is ignored. 2057 bool SitTargetisSet = avSitOffset != Vector3.Zero || avSitOrientation != Quaternion.Identity;
2094 2058
2095 if (SitTargetisSet && SitTargetUnOccupied) 2059 if (SitTargetisSet && SitTargetUnOccupied)
2096 { 2060 {
@@ -2106,167 +2070,87 @@ namespace OpenSim.Region.Framework.Scenes
2106 private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation) 2070 private void SendSitResponse(IClientAPI remoteClient, UUID targetID, Vector3 offset, Quaternion pSitOrientation)
2107 { 2071 {
2108 bool autopilot = true; 2072 bool autopilot = true;
2109 Vector3 autopilotTarget = new Vector3();
2110 Quaternion sitOrientation = Quaternion.Identity;
2111 Vector3 pos = new Vector3(); 2073 Vector3 pos = new Vector3();
2074 Quaternion sitOrientation = pSitOrientation;
2112 Vector3 cameraEyeOffset = Vector3.Zero; 2075 Vector3 cameraEyeOffset = Vector3.Zero;
2113 Vector3 cameraAtOffset = Vector3.Zero; 2076 Vector3 cameraAtOffset = Vector3.Zero;
2114 bool forceMouselook = false; 2077 bool forceMouselook = false;
2115 2078
2116 SceneObjectPart part = FindNextAvailableSitTarget(targetID); 2079 SceneObjectPart part = FindNextAvailableSitTarget(targetID);
2117 if (part == null) return; 2080 if (part != null)
2118 2081 {
2119 // TODO: determine position to sit at based on scene geometry; don't trust offset from client 2082 // TODO: determine position to sit at based on scene geometry; don't trust offset from client
2120 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it 2083 // see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2007_11_06 for details on how LL does it
2121 2084
2122 // part is the prim to sit on 2085 // Is a sit target available?
2123 // offset is the world-ref vector distance from that prim center to the click-spot 2086 Vector3 avSitOffSet = part.SitTargetPosition;
2124 // UUID is the UUID of the Avatar doing the clicking 2087 Quaternion avSitOrientation = part.SitTargetOrientation;
2125 2088 UUID avOnTargetAlready = part.SitTargetAvatar;
2126 m_avInitialPos = AbsolutePosition; // saved to calculate unscripted sit rotation 2089
2127 2090 bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero));
2128 // Is a sit target available? 2091 bool SitTargetisSet =
2129 Vector3 avSitOffSet = part.SitTargetPosition; 2092 (!(avSitOffSet == Vector3.Zero &&
2130 Quaternion avSitOrientation = part.SitTargetOrientation; 2093 (
2131 2094 avSitOrientation == Quaternion.Identity // Valid Zero Rotation quaternion
2132 bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. 2095 || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point
2133 // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); 2096 || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion
2134 Quaternion partRot; 2097 )
2135// if (part.LinkNum == 1) 2098 ));
2136// { // Root prim of linkset 2099
2137// partRot = part.ParentGroup.RootPart.RotationOffset; 2100// m_log.DebugFormat("[SCENE PRESENCE]: {0} {1}", SitTargetisSet, SitTargetUnOccupied);
2138// } 2101
2139// else 2102 if (SitTargetisSet && SitTargetUnOccupied)
2140// { // single or child prim 2103 {
2141 partRot = part.GetWorldRotation(); 2104 part.SitTargetAvatar = UUID;
2142// } 2105 offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z);
2143 Quaternion partIRot = Quaternion.Inverse(partRot); 2106 sitOrientation = avSitOrientation;
2144//Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); 2107 autopilot = false;
2145 // Sit analysis rewritten by KF 091125 2108 }
2146 if (SitTargetisSet) // scipted sit 2109 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2147 { 2110
2148 if (!part.IsOccupied) 2111 pos = part.AbsolutePosition + offset;
2149 { 2112 //if (Math.Abs(part.AbsolutePosition.Z - AbsolutePosition.Z) > 1)
2150//Console.WriteLine("Scripted, unoccupied"); 2113 //{
2151 part.SitTargetAvatar = UUID; // set that Av will be on it 2114 // offset = pos;
2152 offset = new Vector3(avSitOffSet.X, avSitOffSet.Y, avSitOffSet.Z); // change ofset to the scripted one 2115 //autopilot = false;
2116 //}
2117 if (PhysicsActor != null)
2118 {
2119 // If we're not using the client autopilot, we're immediately warping the avatar to the location
2120 // We can remove the physicsActor until they stand up.
2121 m_sitAvatarHeight = PhysicsActor.Size.Z;
2153 2122
2154 Quaternion nrot = avSitOrientation; 2123 if (autopilot)
2155 if (!part.IsRoot)
2156 { 2124 {
2157 nrot = part.RotationOffset * avSitOrientation; 2125 if (Util.GetDistanceTo(AbsolutePosition, pos) < 4.5)
2126 {
2127 autopilot = false;
2128
2129 RemoveFromPhysicalScene();
2130 AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
2131 }
2158 } 2132 }
2159 sitOrientation = nrot; // Change rotatione to the scripted one 2133 else
2160 OffsetRotation = nrot;
2161 autopilot = false; // Jump direct to scripted llSitPos()
2162 }
2163 else
2164 {
2165//Console.WriteLine("Scripted, occupied");
2166 return;
2167 }
2168 }
2169 else // Not Scripted
2170 {
2171 if ( (Math.Abs(offset.X) > 0.1f) || (Math.Abs(offset.Y) > 0.1f) ) // Changed 0.5M to 0.1M as they want to be able to sit close together
2172 {
2173 // large prim & offset, ignore if other Avs sitting
2174// offset.Z -= 0.05f;
2175 m_avUnscriptedSitPos = offset * partIRot; // (non-zero) sit where clicked
2176 autopilotTarget = part.AbsolutePosition + offset; // World location of clicked point
2177
2178//Console.WriteLine(" offset ={0}", offset);
2179//Console.WriteLine(" UnscriptedSitPos={0}", m_avUnscriptedSitPos);
2180//Console.WriteLine(" autopilotTarget={0}", autopilotTarget);
2181
2182 }
2183 else // small offset
2184 {
2185//Console.WriteLine("Small offset");
2186 if (!part.IsOccupied)
2187 {
2188 m_avUnscriptedSitPos = Vector3.Zero; // Zero = Sit on prim center
2189 autopilotTarget = part.AbsolutePosition;
2190//Console.WriteLine("UsSmall autopilotTarget={0}", autopilotTarget);
2191 }
2192 else return; // occupied small
2193 } // end large/small
2194 } // end Scripted/not
2195
2196 part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
2197
2198 cameraAtOffset = part.GetCameraAtOffset();
2199 cameraEyeOffset = part.GetCameraEyeOffset();
2200 forceMouselook = part.GetForceMouselook();
2201 if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); //
2202 if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); //
2203
2204 if (m_physicsActor != null)
2205 {
2206 // If we're not using the client autopilot, we're immediately warping the avatar to the location
2207 // We can remove the physicsActor until they stand up.
2208 m_sitAvatarHeight = m_physicsActor.Size.Z;
2209 if (autopilot)
2210 { // its not a scripted sit
2211// if (Util.GetDistanceTo(AbsolutePosition, autopilotTarget) < 4.5)
2212 if( (Math.Abs(AbsolutePosition.X - autopilotTarget.X) < 256.0f) && (Math.Abs(AbsolutePosition.Y - autopilotTarget.Y) < 256.0f) )
2213 { 2134 {
2214 autopilot = false; // close enough
2215 m_lastWorldPosition = m_pos; /* CW - This give us a position to return the avatar to if the part is killed before standup.
2216 Not using the part's position because returning the AV to the last known standing
2217 position is likely to be more friendly, isn't it? */
2218 RemoveFromPhysicalScene(); 2135 RemoveFromPhysicalScene();
2219 Velocity = Vector3.Zero; 2136 }
2220 AbsolutePosition = autopilotTarget + new Vector3(0.0f, 0.0f, (m_sitAvatarHeight / 2.0f)); // Warp av to over sit target
2221 } // else the autopilot will get us close
2222 }
2223 else
2224 { // its a scripted sit
2225 m_lastWorldPosition = part.AbsolutePosition; /* CW - This give us a position to return the avatar to if the part is killed before standup.
2226 I *am* using the part's position this time because we have no real idea how far away
2227 the avatar is from the sit target. */
2228 RemoveFromPhysicalScene();
2229 Velocity = Vector3.Zero;
2230 } 2137 }
2138
2139 cameraAtOffset = part.GetCameraAtOffset();
2140 cameraEyeOffset = part.GetCameraEyeOffset();
2141 forceMouselook = part.GetForceMouselook();
2231 } 2142 }
2232 else return; // physactor is null!
2233 2143
2234 Vector3 offsetr; // = offset * partIRot; 2144 ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
2235 // KF: In a linkset, offsetr needs to be relative to the group root! 091208 2145 m_requestedSitTargetUUID = targetID;
2236 // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); 2146
2237 // if (part.LinkNum < 2) 091216 All this was necessary because of the GetWorldRotation error.
2238 // { // Single, or Root prim of linkset, target is ClickOffset * RootRot
2239 //offsetr = offset * partIRot;
2240//
2241 // }
2242 // else
2243 // { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot)
2244 // offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) +
2245 // (offset * partRot);
2246 // }
2247
2248//Console.WriteLine(" ");
2249//Console.WriteLine("link number ={0}", part.LinkNum);
2250//Console.WriteLine("Prim offset ={0}", part.OffsetPosition );
2251//Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset);
2252//Console.WriteLine("Click offst ={0}", offset);
2253//Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation());
2254//Console.WriteLine("offsetr ={0}", offsetr);
2255//Console.WriteLine("Camera At ={0}", cameraAtOffset);
2256//Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
2257
2258 //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child
2259 ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
2260
2261 m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
2262 // This calls HandleAgentSit twice, once from here, and the client calls 2147 // This calls HandleAgentSit twice, once from here, and the client calls
2263 // HandleAgentSit itself after it gets to the location 2148 // HandleAgentSit itself after it gets to the location
2264 // It doesn't get to the location until we've moved them there though 2149 // It doesn't get to the location until we've moved them there though
2265 // which happens in HandleAgentSit :P 2150 // which happens in HandleAgentSit :P
2266 m_autopilotMoving = autopilot; 2151 m_autopilotMoving = autopilot;
2267 m_autoPilotTarget = autopilotTarget; 2152 m_autoPilotTarget = pos;
2268 m_sitAtAutoTarget = autopilot; 2153 m_sitAtAutoTarget = autopilot;
2269 m_initialSitTarget = autopilotTarget;
2270 if (!autopilot) 2154 if (!autopilot)
2271 HandleAgentSit(remoteClient, UUID); 2155 HandleAgentSit(remoteClient, UUID);
2272 } 2156 }
@@ -2300,9 +2184,9 @@ namespace OpenSim.Region.Framework.Scenes
2300 m_requestedSitTargetID = part.LocalId; 2184 m_requestedSitTargetID = part.LocalId;
2301 //m_requestedSitOffset = offset; 2185 //m_requestedSitOffset = offset;
2302 m_requestedSitTargetUUID = targetID; 2186 m_requestedSitTargetUUID = targetID;
2303 2187
2304 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset); 2188 m_log.DebugFormat("[SIT]: Client requested Sit Position: {0}", offset);
2305 2189
2306 if (m_scene.PhysicsScene.SupportsRayCast()) 2190 if (m_scene.PhysicsScene.SupportsRayCast())
2307 { 2191 {
2308 //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback()); 2192 //m_scene.PhysicsScene.RaycastWorld(Vector3.Zero,Vector3.Zero, 0.01f,new RaycastCallback());
@@ -2521,7 +2405,7 @@ namespace OpenSim.Region.Framework.Scenes
2521 HandleAgentSit(remoteClient, agentID, "SIT"); 2405 HandleAgentSit(remoteClient, agentID, "SIT");
2522 } 2406 }
2523 } 2407 }
2524 2408
2525 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation) 2409 public void HandleAgentSit(IClientAPI remoteClient, UUID agentID, string sitAnimation)
2526 { 2410 {
2527 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID); 2411 SceneObjectPart part = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
@@ -2532,68 +2416,33 @@ namespace OpenSim.Region.Framework.Scenes
2532 { 2416 {
2533 if (part.SitTargetAvatar == UUID) 2417 if (part.SitTargetAvatar == UUID)
2534 { 2418 {
2535//Console.WriteLine("Scripted Sit");
2536 // Scripted sit
2537 Vector3 sitTargetPos = part.SitTargetPosition; 2419 Vector3 sitTargetPos = part.SitTargetPosition;
2538 Quaternion sitTargetOrient = part.SitTargetOrientation; 2420 Quaternion sitTargetOrient = part.SitTargetOrientation;
2539 m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); 2421
2540 m_pos += SIT_TARGET_ADJUSTMENT; 2422// m_log.DebugFormat(
2541 if (!part.IsRoot) 2423// "[SCENE PRESENCE]: Sitting {0} at sit target {1}, {2} on {3} {4}",
2542 { 2424// Name, sitTargetPos, sitTargetOrient, part.Name, part.LocalId);
2543 m_pos *= part.RotationOffset; 2425
2544 } 2426 //Quaternion vq = new Quaternion(sitTargetPos.X, sitTargetPos.Y+0.2f, sitTargetPos.Z+0.2f, 0);
2545 m_bodyRot = sitTargetOrient; 2427 //Quaternion nq = new Quaternion(-sitTargetOrient.X, -sitTargetOrient.Y, -sitTargetOrient.Z, sitTargetOrient.w);
2546 m_parentPosition = part.AbsolutePosition; 2428
2547 part.IsOccupied = true; 2429 //Quaternion result = (sitTargetOrient * vq) * nq;
2548 part.ParentGroup.AddAvatar(agentID); 2430
2431 m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT;
2432 Rotation = sitTargetOrient;
2433 ParentPosition = part.AbsolutePosition;
2549 } 2434 }
2550 else 2435 else
2551 { 2436 {
2552 // if m_avUnscriptedSitPos is zero then Av sits above center 2437 m_pos -= part.AbsolutePosition;
2553 // Else Av sits at m_avUnscriptedSitPos 2438 ParentPosition = part.AbsolutePosition;
2554 2439
2555 // Non-scripted sit by Kitto Flora 21Nov09 2440// m_log.DebugFormat(
2556 // Calculate angle of line from prim to Av 2441// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
2557 Quaternion partIRot; 2442// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
2558// if (part.LinkNum == 1) 2443 }
2559// { // Root prim of linkset
2560// partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset);
2561// }
2562// else
2563// { // single or child prim
2564 partIRot = Quaternion.Inverse(part.GetWorldRotation());
2565// }
2566 Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos;
2567 float y_diff = (m_avInitialPos.Y - sitTargetPos.Y);
2568 float x_diff = ( m_avInitialPos.X - sitTargetPos.X);
2569 if(Math.Abs(x_diff) < 0.001f) x_diff = 0.001f; // avoid div by 0
2570 if(Math.Abs(y_diff) < 0.001f) y_diff = 0.001f; // avoid pol flip at 0
2571 float sit_angle = (float)Math.Atan2( (double)y_diff, (double)x_diff);
2572 // NOTE: when sitting m_ pos and m_bodyRot are *relative* to the prim location/rotation, not 'World'.
2573 // Av sits at world euler <0,0, z>, translated by part rotation
2574 m_bodyRot = partIRot * Quaternion.CreateFromEulers(0f, 0f, sit_angle); // sit at 0,0,inv-click
2575
2576 m_parentPosition = part.AbsolutePosition;
2577 part.IsOccupied = true;
2578 part.ParentGroup.AddAvatar(agentID);
2579 m_pos = new Vector3(0f, 0f, 0.05f) + // corrections to get Sit Animation
2580 (new Vector3(0.0f, 0f, 0.61f) * partIRot) + // located on center
2581 (new Vector3(0.34f, 0f, 0.0f) * m_bodyRot) +
2582 m_avUnscriptedSitPos; // adds click offset, if any
2583 //Set up raytrace to find top surface of prim
2584 Vector3 size = part.Scale;
2585 float mag = 2.0f; // 0.1f + (float)Math.Sqrt((size.X * size.X) + (size.Y * size.Y) + (size.Z * size.Z));
2586 Vector3 start = part.AbsolutePosition + new Vector3(0f, 0f, mag);
2587 Vector3 down = new Vector3(0f, 0f, -1f);
2588//Console.WriteLine("st={0} do={1} ma={2}", start, down, mag);
2589 m_scene.PhysicsScene.RaycastWorld(
2590 start, // Vector3 position,
2591 down, // Vector3 direction,
2592 mag, // float length,
2593 SitAltitudeCallback); // retMethod
2594 } // end scripted/not
2595 } 2444 }
2596 else // no Av 2445 else
2597 { 2446 {
2598 return; 2447 return;
2599 } 2448 }
@@ -2601,58 +2450,12 @@ namespace OpenSim.Region.Framework.Scenes
2601 2450
2602 ParentID = m_requestedSitTargetID; 2451 ParentID = m_requestedSitTargetID;
2603 2452
2604 //We want our offsets to reference the root prim, not the child we may have sat on
2605 if (!part.IsRoot)
2606 {
2607 m_parentID = part.ParentGroup.RootPart.LocalId;
2608 m_pos += part.OffsetPosition;
2609 }
2610 else
2611 {
2612 m_parentID = m_requestedSitTargetID;
2613 }
2614
2615 if (part.SitTargetAvatar != UUID)
2616 {
2617 m_offsetRotation = m_offsetRotation / part.RotationOffset;
2618 }
2619 Velocity = Vector3.Zero; 2453 Velocity = Vector3.Zero;
2620 RemoveFromPhysicalScene(); 2454 RemoveFromPhysicalScene();
2455
2621 Animator.TrySetMovementAnimation(sitAnimation); 2456 Animator.TrySetMovementAnimation(sitAnimation);
2622 SendAvatarDataToAllAgents(); 2457 SendAvatarDataToAllAgents();
2623 } 2458 }
2624
2625 public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal)
2626 {
2627 // KF: 091202 There appears to be a bug in Prim Edit Size - the process sometimes make a prim that RayTrace no longer
2628 // sees. Take/re-rez, or sim restart corrects the condition. Result of bug is incorrect sit height.
2629 if(hitYN)
2630 {
2631 // m_pos = Av offset from prim center to make look like on center
2632 // m_parentPosition = Actual center pos of prim
2633 // collisionPoint = spot on prim where we want to sit
2634 // collisionPoint.Z = global sit surface height
2635 SceneObjectPart part = m_scene.GetSceneObjectPart(localid);
2636 Quaternion partIRot;
2637// if (part.LinkNum == 1)
2638/// { // Root prim of linkset
2639// partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset);
2640// }
2641// else
2642// { // single or child prim
2643 partIRot = Quaternion.Inverse(part.GetWorldRotation());
2644// }
2645 if (m_initialSitTarget != null)
2646 {
2647 float offZ = collisionPoint.Z - m_initialSitTarget.Z;
2648 Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction
2649 //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset);
2650 m_pos += offset;
2651 // ControllingClient.SendClearFollowCamProperties(part.UUID);
2652 }
2653
2654 }
2655 } // End SitAltitudeCallback KF.
2656 2459
2657 /// <summary> 2460 /// <summary>
2658 /// Event handler for the 'Always run' setting on the client 2461 /// Event handler for the 'Always run' setting on the client