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prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
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sensor.
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problem if any...
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nonexistent URL for http-in
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when needed rather than once per second. That is just too slow!
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for some results.
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ids and skip them.
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rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
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SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
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client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
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form
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This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
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sitting avatars rotations broken in previus commit, forcing send of updates.
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asking physics engines all the time. Some engines delays may make them give wrong answers.
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ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
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not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
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SitTarget. Something seems to be doing that before this gets called, but just in case...
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