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authorubit2012-07-28 02:03:18 +0200
committerubit2012-07-28 02:03:18 +0200
commit7f5ac795beafbd0cab3f0614b8a6a6c883fa4fb4 (patch)
tree794b0e167577ce2724acaba41671c378b6308924
parentMerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
parentImplement the linefeed URL hack for ShoutCast and other services (diff)
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs87
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs18
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs4
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs53
8 files changed, 139 insertions, 44 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index f073c4a..31e8a2e 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.IO;
31using System.Xml; 32using System.Xml;
32using log4net; 33using log4net;
33using Mono.Addins; 34using Mono.Addins;
@@ -248,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
248 } 249 }
249 } 250 }
250 251
251 public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted) 252 public void DeRezAttachments(IScenePresence sp)
252 { 253 {
253 if (!Enabled) 254 if (!Enabled)
254 return; 255 return;
@@ -259,18 +260,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
259 { 260 {
260 foreach (SceneObjectGroup so in sp.GetAttachments()) 261 foreach (SceneObjectGroup so in sp.GetAttachments())
261 { 262 {
262 // We can only remove the script instances from the script engine after we've retrieved their xml state 263 UpdateDetachedObject(sp, so);
263 // when we update the attachment item.
264 m_scene.DeleteSceneObject(so, false, false);
265
266 if (saveChanged || saveAllScripted)
267 {
268 so.IsAttachment = false;
269 so.AbsolutePosition = so.RootPart.AttachedPos;
270 UpdateKnownItem(sp, so, saveAllScripted);
271 }
272
273 so.RemoveScriptInstances(true);
274 } 264 }
275 265
276 sp.ClearAttachments(); 266 sp.ClearAttachments();
@@ -597,7 +587,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
597 /// <param name="sp"></param> 587 /// <param name="sp"></param>
598 /// <param name="grp"></param> 588 /// <param name="grp"></param>
599 /// <param name="saveAllScripted"></param> 589 /// <param name="saveAllScripted"></param>
600 private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, bool saveAllScripted) 590 private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState)
601 { 591 {
602 // Saving attachments for NPCs messes them up for the real owner! 592 // Saving attachments for NPCs messes them up for the real owner!
603 INPCModule module = m_scene.RequestModuleInterface<INPCModule>(); 593 INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
@@ -607,13 +597,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
607 return; 597 return;
608 } 598 }
609 599
610 if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts())) 600 if (grp.HasGroupChanged)
611 { 601 {
612// m_log.DebugFormat( 602// m_log.DebugFormat(
613// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}", 603// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
614// grp.UUID, grp.AttachmentPoint); 604// grp.UUID, grp.AttachmentPoint);
615 605
616 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp); 606 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
617 607
618 InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID); 608 InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
619 item = m_scene.InventoryService.GetItem(item); 609 item = m_scene.InventoryService.GetItem(item);
@@ -750,29 +740,68 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
750 return newItem; 740 return newItem;
751 } 741 }
752 742
753 private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so) 743 private string GetObjectScriptStates(SceneObjectGroup grp)
754 { 744 {
755 // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name); 745 using (StringWriter sw = new StringWriter())
746 {
747 using (XmlTextWriter writer = new XmlTextWriter(sw))
748 {
749 grp.SaveScriptedState(writer);
750 }
756 751
757 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero); 752 return sw.ToString();
758 sp.RemoveAttachment(so); 753 }
754 }
755
756 private void UpdateDetachedObject(IScenePresence sp, SceneObjectGroup so)
757 {
758 // Don't save attachments for HG visitors, it
759 // messes up their inventory. When a HG visitor logs
760 // out on a foreign grid, their attachments will be
761 // reloaded in the state they were in when they left
762 // the home grid. This is best anyway as the visited
763 // grid may use an incompatible script engine.
764 bool saveChanged
765 = sp.PresenceType != PresenceType.Npc
766 && (m_scene.UserManagementModule == null
767 || m_scene.UserManagementModule.IsLocalGridUser(sp.UUID));
768
769 // Scripts MUST be snapshotted before the object is
770 // removed from the scene because doing otherwise will
771 // clobber the run flag
772 string scriptedState = GetObjectScriptStates(so);
773
774 // Remove the object from the scene so no more updates
775 // are sent. Doing this before the below changes will ensure
776 // updates can't cause "HUD artefacts"
777 m_scene.DeleteSceneObject(so, false, false);
759 778
760 // Prepare sog for storage 779 // Prepare sog for storage
761 so.AttachedAvatar = UUID.Zero; 780 so.AttachedAvatar = UUID.Zero;
762 so.RootPart.SetParentLocalId(0); 781 so.RootPart.SetParentLocalId(0);
763 so.IsAttachment = false; 782 so.IsAttachment = false;
764 783
765 // We cannot use AbsolutePosition here because that would 784 if (saveChanged)
766 // attempt to cross the prim as it is detached 785 {
767 so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; }); 786 // We cannot use AbsolutePosition here because that would
787 // attempt to cross the prim as it is detached
788 so.ForEachPart(x => { x.GroupPosition = so.RootPart.AttachedPos; });
789
790 UpdateKnownItem(sp, so, scriptedState);
791 }
792
793 // Now, remove the scripts
794 so.RemoveScriptInstances(true);
795 }
768 796
769 UpdateKnownItem(sp, so, true); 797 private void DetachSingleAttachmentToInvInternal(IScenePresence sp, SceneObjectGroup so)
798 {
799 // m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
800
801 m_scene.EventManager.TriggerOnAttach(so.LocalId, so.FromItemID, UUID.Zero);
802 sp.RemoveAttachment(so);
770 803
771 // This MUST happen AFTER serialization because it will 804 UpdateDetachedObject(sp, so);
772 // either stop or remove the scripts. Both will cause scripts
773 // to be serialized in a stopped state with the true run
774 // state already lost.
775 m_scene.DeleteSceneObject(so, false, true);
776 } 805 }
777 806
778 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( 807 protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index cf87010..7d1fe68 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -492,6 +492,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
492 return null; 492 return null;
493 } 493 }
494 494
495 return account;
496 /*
495 try 497 try
496 { 498 {
497 string encpass = Util.Md5Hash(pass); 499 string encpass = Util.Md5Hash(pass);
@@ -512,6 +514,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
512 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message); 514 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e.Message);
513 return null; 515 return null;
514 } 516 }
517 */
515 } 518 }
516 519
517 /// <summary> 520 /// <summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 410eda0..11a13e1 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces
66 /// <param name="sp">The presence closing</param> 66 /// <param name="sp">The presence closing</param>
67 /// <param name="saveChanged">Save changed attachments.</param> 67 /// <param name="saveChanged">Save changed attachments.</param>
68 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> 68 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
69 void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted); 69 void DeRezAttachments(IScenePresence sp);
70 70
71 /// <summary> 71 /// <summary>
72 /// Delete all the presence's attachments from the scene 72 /// Delete all the presence's attachments from the scene
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
index e6b926c..3f68ee0 100644
--- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -40,6 +40,8 @@ namespace OpenSim.Region.Framework.Interfaces
40 /// </remarks> 40 /// </remarks>
41 public interface IScenePresence : ISceneAgent 41 public interface IScenePresence : ISceneAgent
42 { 42 {
43 PresenceType PresenceType { get; }
44
43 /// <summary> 45 /// <summary>
44 /// Copy of the script states while the agent is in transit. This state may 46 /// Copy of the script states while the agent is in transit. This state may
45 /// need to be placed back in case of transfer fail. 47 /// need to be placed back in case of transfer fail.
@@ -83,4 +85,4 @@ namespace OpenSim.Region.Framework.Interfaces
83 void RemoveAttachment(SceneObjectGroup gobj); 85 void RemoveAttachment(SceneObjectGroup gobj);
84 void ClearAttachments(); 86 void ClearAttachments();
85 } 87 }
86} \ No newline at end of file 88}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f501828..ad9e91d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3461,17 +3461,7 @@ namespace OpenSim.Region.Framework.Scenes
3461 { 3461 {
3462 if (AttachmentsModule != null) 3462 if (AttachmentsModule != null)
3463 { 3463 {
3464 // Don't save attachments for HG visitors, it 3464 AttachmentsModule.DeRezAttachments(avatar);
3465 // messes up their inventory. When a HG visitor logs
3466 // out on a foreign grid, their attachments will be
3467 // reloaded in the state they were in when they left
3468 // the home grid. This is best anyway as the visited
3469 // grid may use an incompatible script engine.
3470 bool saveChanged
3471 = avatar.PresenceType != PresenceType.Npc
3472 && (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID));
3473
3474 AttachmentsModule.DeRezAttachments(avatar, saveChanged, false);
3475 } 3465 }
3476 3466
3477 ForEachClient( 3467 ForEachClient(
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 2372d6b..0d292e7 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -151,6 +151,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
151 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); 151 ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
152 } 152 }
153 153
154 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState)
155 {
156 using (StringWriter sw = new StringWriter())
157 {
158 using (XmlTextWriter writer = new XmlTextWriter(sw))
159 {
160 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
161
162 ToOriginalXmlFormat(sceneObject, writer, false, true);
163
164 writer.WriteRaw(scriptedState);
165
166 writer.WriteEndElement();
167 }
168 return sw.ToString();
169 }
170 }
171
154 /// <summary> 172 /// <summary>
155 /// Serialize a scene object to the original xml format 173 /// Serialize a scene object to the original xml format
156 /// </summary> 174 /// </summary>
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index a554897..f3ac3ca 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1027,7 +1027,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1027 { 1027 {
1028 d.AABB aabb; 1028 d.AABB aabb;
1029 d.GeomGetAABB(g2, out aabb); 1029 d.GeomGetAABB(g2, out aabb);
1030 float tmp = vtmp.Z - sz * .25f; 1030 float tmp = vtmp.Z - sz * .18f;
1031 1031
1032 if (aabb.MaxZ < tmp) 1032 if (aabb.MaxZ < tmp)
1033 { 1033 {
@@ -1057,7 +1057,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1057 { 1057 {
1058 d.AABB aabb; 1058 d.AABB aabb;
1059 d.GeomGetAABB(g1, out aabb); 1059 d.GeomGetAABB(g1, out aabb);
1060 float tmp = vtmp.Z - sz * .25f; 1060 float tmp = vtmp.Z - sz * .18f;
1061 1061
1062 if (aabb.MaxZ < tmp) 1062 if (aabb.MaxZ < tmp)
1063 { 1063 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 977f39e..2425646 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -11471,6 +11471,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
11471 if (userAgent != null) 11471 if (userAgent != null)
11472 httpHeaders["User-Agent"] = userAgent; 11472 httpHeaders["User-Agent"] = userAgent;
11473 11473
11474 // See if the URL contains any header hacks
11475 string[] urlParts = url.Split(new char[] {'\n'});
11476 if (urlParts.Length > 1)
11477 {
11478 // Iterate the passed headers and parse them
11479 for (int i = 1 ; i < urlParts.Length ; i++ )
11480 {
11481 // The rest of those would be added to the body in SL.
11482 // Let's not do that.
11483 if (urlParts[i] == String.Empty)
11484 break;
11485
11486 // See if this could be a valid header
11487 string[] headerParts = urlParts[i].Split(new char[] {':'}, 2);
11488 if (headerParts.Length != 2)
11489 continue;
11490
11491 string headerName = headerParts[0].Trim();
11492 string headerValue = headerParts[1].Trim();
11493
11494 // Filter out headers that could be used to abuse
11495 // another system or cloak the request
11496 if (headerName.ToLower() == "x-secondlife-shard" ||
11497 headerName.ToLower() == "x-secondlife-object-name" ||
11498 headerName.ToLower() == "x-secondlife-object-key" ||
11499 headerName.ToLower() == "x-secondlife-region" ||
11500 headerName.ToLower() == "x-secondlife-local-position" ||
11501 headerName.ToLower() == "x-secondlife-local-velocity" ||
11502 headerName.ToLower() == "x-secondlife-local-rotation" ||
11503 headerName.ToLower() == "x-secondlife-owner-name" ||
11504 headerName.ToLower() == "x-secondlife-owner-key" ||
11505 headerName.ToLower() == "connection" ||
11506 headerName.ToLower() == "content-length" ||
11507 headerName.ToLower() == "from" ||
11508 headerName.ToLower() == "host" ||
11509 headerName.ToLower() == "proxy-authorization" ||
11510 headerName.ToLower() == "referer" ||
11511 headerName.ToLower() == "trailer" ||
11512 headerName.ToLower() == "transfer-encoding" ||
11513 headerName.ToLower() == "via" ||
11514 headerName.ToLower() == "authorization")
11515 continue;
11516
11517 httpHeaders[headerName] = headerValue;
11518 }
11519
11520 // Finally, strip any protocol specifier from the URL
11521 url = urlParts[0].Trim();
11522 int idx = url.IndexOf(" HTTP/");
11523 if (idx != -1)
11524 url = url.Substring(0, idx);
11525 }
11526
11474 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; 11527 string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$";
11475 Regex r = new Regex(authregex); 11528 Regex r = new Regex(authregex);
11476 int[] gnums = r.GetGroupNumbers(); 11529 int[] gnums = r.GetGroupNumbers();