| Commit message (Collapse) | Author | Age | Files | Lines |
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operation is most useful and is used by linksets to build and rebuild only once before the simulation step.
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UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.
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vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet.
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party license and contributor in for for Aurora-Sim project for physics code.
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with parentID=UUID.Zero
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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script engines to use them.
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is down, no need for yellow ink.
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it. It costs a lot of cpu and doesn't seem all that usefull.
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THESE.
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This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests.
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from AssetService.
This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured.
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iar/oar" since this causes problems for some backup systems.
Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389
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No change to existing functions.
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version from libopenmetaverse commit 3731ee4
This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
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Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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[Serializable] to work.
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rather than synchronously.
This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async.
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Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
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Conflicts:
OpenSim/Framework/ChildAgentDataUpdate.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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actually are any targets.
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ODEPrim.MeshAssetReceived() callback.
Presumably this is now more useful if the false positive from the old method of loading mesh assets have been eliminated.
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outlining the situations in which AssetRetrieved may be called back with a null AssetBase.
These situations include asset not found and remote service not responding.
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exception.
In some cases (such as failure to receive response from asset service), it is possible for a null to be returned from IAssetService.Get(string, object, AssetRetrieved).
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