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authorMelanie2012-11-02 16:43:38 +0100
committerMelanie2012-11-02 16:43:38 +0100
commitfd2bee8da19c950b4d9abf5af2f66c172dbc2268 (patch)
tree32efcca2235a436cff8f2de7e10cfa99b82322ed
parentMerge branch 'ubitwork' into avination (diff)
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Squash reporting HelloNeighbor exception - it simply means the other sim
is down, no need for yellow ink.
-rw-r--r--OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
index 7429293..7688e0f 100644
--- a/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Neighbour/NeighbourServicesConnector.cs
@@ -153,9 +153,9 @@ namespace OpenSim.Services.Connectors
153 } 153 }
154 catch (Exception e) 154 catch (Exception e)
155 { 155 {
156 m_log.WarnFormat( 156// m_log.WarnFormat(
157 "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}", 157// "[NEIGHBOUR SERVICE CONNCTOR]: Unable to send HelloNeighbour from {0} to {1}. Exception {2}{3}",
158 thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace); 158// thisRegion.RegionName, region.RegionName, e.Message, e.StackTrace);
159 159
160 return false; 160 return false;
161 } 161 }
@@ -202,4 +202,4 @@ namespace OpenSim.Services.Connectors
202 return true; 202 return true;
203 } 203 }
204 } 204 }
205} \ No newline at end of file 205}