| Commit message (Collapse) | Author | Age | Files | Lines |
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voice parcels
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was being called twice on each crossing.
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location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
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stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
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the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop."
This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f.
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crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
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start running when pulled from data storage.
Conflicts:
OpenSim/Data/SQLite/SQLiteSimulationData.cs
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right corner.
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of interaction issues causing client crashes.
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Old auth system still works as well.
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rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects.
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is now viewerside" messages regarding currency
This will require all money modules to be refactored!
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of every seconds - whoever put that in....
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applying an upward motion when stuck in things on the Z
* Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
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This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
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floater module
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trash when takig copy.
This bug was recently aggravated through the perms changes required for the
export permission.
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into avination-current
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emptied their trash would make the item invalid in the giver's inventory
This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
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