Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Bug fix on the bug fix on UserAccountService.cs | Diva Canto | 2011-10-16 | 1 | -1/+0 |
| | |||||
* | Guard HGAssetService against uninitialized variables and null arguments. | Diva Canto | 2011-10-15 | 1 | -0/+3 |
| | |||||
* | improve method doc on Scene.OtherRegionUp() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -4/+4 |
| | | | | this is really just to trigger panda. | ||||
* | move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 6 | -17/+8 |
| | | | | the others | ||||
* | fetch physical_prim switch from [Startup] config from inside scene, as is ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 7 | -48/+23 |
| | | | | done for most other scene config params | ||||
* | remove now redundant m_physical_prim flag from SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 2011-10-15 | 3 | -7/+7 |
| | |||||
* | Restore [Startup] physical_prim flag which can stop any prims being subject ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 3 | -2/+14 |
| | | | | | | | to physics This had stopped working. However, at the moment it still allows the physics flag to be set even though this has no effect. This needs to be fixed. Default for this flag is true as previously. | ||||
* | remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -4/+0 |
| | | | | done immediately afterwards in DoPhysicsPropertyUpdate() | ||||
* | refactor: Remove redundant code in SOP.UpdatePrimFlags() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -27/+21 |
| | |||||
* | factor common code out into SOP.RemoveFromPhysics() | Justin Clark-Casey (justincc) | 2011-10-15 | 3 | -11/+19 |
| | |||||
* | reduce access to ODECharacter methods to make code analysis easier. ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 2 | -54/+36 |
| | | | | Eliminate redundant argument on ProcessTaints() | ||||
* | restrict unnecessary access levels on ODEPrim fields/properties | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -19/+17 |
| | |||||
* | refactor: make methods that do not need to be public in ODE private or ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 3 | -129/+195 |
| | | | | internal to aid code reading/analysis. Remove some unused method arguments | ||||
* | Add back the missing bin/addon-modules directory that I somehow managed to ↵ | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -0/+1 |
| | | | | accidentally delete in 2fbc98f (Jul 7 2011) | ||||
* | change default ODE world_stepsize to 0.0178 from 0.02 | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -2/+2 |
| | | | | | | | | | This exactly fits five ODE steps in the default frame time (0.089). This means that ODE execution time now matches the default minimum frame time. This eliminates errors between distance travelled as calculated by ODE in clear air and simple extrapolation. On the old values, ODE would actually do calculations over 0.1 seconds rather than 0.089. This means that once the avatar is at top speed, no additional packets need to be sent for smooth movement, since no error develops between server and viewer. This approach replaces the tweaks previously discussed on the opensim-dev mailing list | ||||
* | Change hardcoded ODE total frame time to match the default total frame time ↵ | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -1/+1 |
| | | | | | | | (0.09375 -> 0.089). No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame. This is a precursor to using the elapsed value passed in (and now changeable in config). | ||||
* | Bug fix -- Test User on first run standalone might not be created properly: ↵ | Diva Canto | 2011-10-13 | 1 | -46/+44 |
| | | | | let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one. | ||||
* | refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it ↵ | Justin Clark-Casey (justincc) | 2011-10-14 | 7 | -8/+15 |
| | | | | sends entity updates (including presence ones), not just prims. | ||||
* | Extract NullPhysicsScene from PhysicsScene to improve code readability | Justin Clark-Casey (justincc) | 2011-10-14 | 2 | -88/+125 |
| | |||||
* | Don't execute rest of code in XEngine.RemoveRegion() and Close() if the ↵ | Justin Clark-Casey (justincc) | 2011-10-14 | 1 | -0/+6 |
| | | | | module is disabled. | ||||
* | Expose minimum frame time and update periods for experimentation. | Justin Clark-Casey (justincc) | 2011-10-13 | 2 | -19/+75 |
| | | | | | | | Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested. | ||||
* | refactor: Put the frame update period when temporary objects are cleaned up ↵ | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -4/+4 |
| | | | | in a field, like all the other update periods | ||||
* | refactor: chain the two scene constructors together to eliminate more copypasta | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -29/+1 |
| | |||||
* | Tie reported FPS correction factor into the minimum frame time rather than ↵ | Justin Clark-Casey (justincc) | 2011-10-13 | 2 | -6/+13 |
| | | | | | | setting separately. This makes reported FPS scale as required if min frame time changes | ||||
* | Move fps stat adjustment factor into field rather than hard-coded. | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -1/+12 |
| | |||||
* | More method doc and formatting changes. Makes DestroyOdeStructures() private | Justin Clark-Casey (justincc) | 2011-10-13 | 3 | -8/+39 |
| | |||||
* | refactor: move 3x copy/pasted ode structure removal code in ODECharacter ↵ | Justin Clark-Casey (justincc) | 2011-10-13 | 2 | -91/+79 |
| | | | | | | into a DestroyOdeStructures() method also adds some method doc | ||||
* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-10-12 | 3 | -44/+1 |
| | |||||
* | Get rid of some traces of the old pre-ROBUST grid architecture config | Justin Clark-Casey (justincc) | 2011-10-12 | 5 | -54/+6 |
| | |||||
* | Bring LindenUDP.Tests back from the dead. No tests are running. | Justin Clark-Casey (justincc) | 2011-10-12 | 6 | -354/+291 |
| | | | | Code drift means that most of this stuff doesn't compile but the structure is still useful. | ||||
* | When shutting down XEngine, log how many scripts are being shutdown so the ↵ | Justin Clark-Casey (justincc) | 2011-10-12 | 2 | -2/+5 |
| | | | | user knows why they are waiting. | ||||
* | minor: insert some commented out log lines which are a blunt but useful ↵ | Justin Clark-Casey (justincc) | 2011-10-12 | 3 | -3/+12 |
| | | | | instrument to see packet expiry and received acks | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-10-12 | 6 | -2/+12 |
|\ | |||||
| * | Make it possible to disable the HG linker. On non-HG systems it spits yellow | Melanie | 2011-10-12 | 4 | -0/+10 |
| | | | | | | | | spam, so it should not load unless HG is desired. | ||||
| * | Update OpenSimDefaults.ini to make the prior state (Groups messaging enabled | Melanie | 2011-10-12 | 1 | -1/+1 |
| | | | | | | | | | | by default) the config default. This way it will work for current cases while allowing the use of other groups modules without config bloat. | ||||
| * | Change default groups messaging module in hardcode to the empty string. | Melanie | 2011-10-12 | 1 | -1/+1 |
| | | | | | | | | | | Modules should not assume thet they are the one and only, but only be enabled when explicitly configured. | ||||
* | | Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection | Justin Clark-Casey (justincc) | 2011-10-12 | 3 | -17/+39 |
|/ | |||||
* | Start recording object updates per second statistic (analogue of agent ↵ | Justin Clark-Casey (justincc) | 2011-10-11 | 3 | -1/+43 |
| | | | | | | updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor A useful diagnostic to find out how object updates are burdening a scene | ||||
* | meaningless change to goose panda | Justin Clark-Casey (justincc) | 2011-10-11 | 1 | -0/+1 |
| | |||||
* | osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE | Pixel Tomsen | 2011-10-11 | 2 | -21/+32 |
| | | | | | | | this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725 | ||||
* | Allow monitoring of stats by region name | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -0/+3 |
| | |||||
* | Add other region stats (total frame time, physics fps, etc.) currently ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 16 | -21/+326 |
| | | | | | | | missing from MonitorModule Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful. This doesn't affect an of the existing monitored stats. | ||||
* | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 3 | -15/+15 |
| | | | | idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter | ||||
* | Provide a way to turn the MonitorModule on and off | Justin Clark-Casey (justincc) | 2011-10-10 | 2 | -15/+40 |
| | | | | Default is currently on since this is the historical setting | ||||
* | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 3 | -15/+2 |
| | | | | | | than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | ||||
* | remove unused LastAssetID from DynamicTextureUpdaer | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -6/+4 |
| | |||||
* | Tweak to language of last commit in rejecting UUID.Zero in ↵ | Justin Clark-Casey (justincc) | 2011-10-08 | 1 | -2/+4 |
| | | | | | | | GridService.RegisterRegion() Allowing regions with UUID.Zero causes problems elsewhere according to http://opensimulator.org/mantis/view.php?id=3426 It's probably a bad idea to allow these in any case. | ||||
* | GridService - Region UUID can not be NULL | Pixel Tomsen | 2011-10-08 | 1 | -0/+2 |
| | | | | http://opensimulator.org/mantis/view.php?id=3426 | ||||
* | Remove the inconsistently applied now pointless FailIfRemoteAdminDisabled() ↵ | Justin Clark-Casey (justincc) | 2011-10-08 | 1 | -39/+1 |
| | | | | | | check on XMLRPC RemoteAdmin handlers. If admin is disabled then the XMLRPC handlers are never registered, which means that they cannot be called anyway. | ||||
* | replace List used by m_accessIP in RemoteAdminPlugin with the more efficient ↵ | Justin Clark-Casey (justincc) | 2011-10-08 | 2 | -5/+5 |
| | | | | HashSet |