Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | remove options about script compilers the got back somehow | UbitUmarov | 2017-06-14 | 1 | -11/+0 | |
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* | main generic use JobEngine also does not need a permanent thread.. actually ↵ | UbitUmarov | 2017-06-14 | 1 | -1/+1 | |
| | | | | doesn't even seem to be in use | |||||
* | guess HGEntityTransferModule jobengine does not need a permanet thread | UbitUmarov | 2017-06-13 | 1 | -1/+1 | |
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* | coment out tests that now depend on active thread pool | UbitUmarov | 2017-06-13 | 1 | -1/+2 | |
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* | change llclient async udp packets processing. Removed the shared Jobengine ↵ | UbitUmarov | 2017-06-13 | 2 | -11/+15 | |
| | | | | that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds ) | |||||
* | make JobEngine be a workitem of mail pool (smartThread), with the option to ↵ | UbitUmarov | 2017-06-13 | 1 | -48/+41 | |
| | | | | release thread after a idle time, so is free to do other service elsewhere | |||||
* | add option for Fireandforget not timeout (our access to main smartThreadPool) | UbitUmarov | 2017-06-13 | 2 | -9/+9 | |
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* | hope gc does remove a little dic and contents | UbitUmarov | 2017-06-13 | 1 | -5/+3 | |
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* | dont let time go back | UbitUmarov | 2017-06-13 | 1 | -7/+31 | |
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* | some cleanup | UbitUmarov | 2017-06-13 | 4 | -36/+16 | |
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* | udp is not tcp. If mono versions have bronke udp sento, better update, also ↵ | UbitUmarov | 2017-06-13 | 3 | -5/+27 | |
| | | | | having 300 threads because object select is not funny | |||||
* | remove excessive notion of paralelism | UbitUmarov | 2017-06-13 | 3 | -31/+5 | |
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* | update Robust32.exe build files | UbitUmarov | 2017-06-12 | 9 | -27/+200 | |
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* | add Robust32.exe so recovering the option to run it also in 32bit on windows | UbitUmarov | 2017-06-12 | 5 | -18/+99 | |
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* | fix some issues on ubOde physics shape type changes | UbitUmarov | 2017-06-12 | 2 | -15/+18 | |
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* | improve english on few messages (thx) | UbitUmarov | 2017-06-12 | 2 | -3/+3 | |
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* | make some web request errors visible, so cause of later asset not found is clear | UbitUmarov | 2017-06-12 | 1 | -7/+13 | |
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* | try to mk jenkins happy | UbitUmarov | 2017-06-12 | 1 | -1/+1 | |
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* | stop doing UpdateMovementAnimations on avatar collisions, that may cause ↵ | UbitUmarov | 2017-06-12 | 1 | -2/+2 | |
| | | | | incorrect changes | |||||
* | add/replace sources of OpenSim32.exe | UbitUmarov | 2017-06-11 | 7 | -26/+213 | |
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* | fix a error message | UbitUmarov | 2017-06-11 | 1 | -2/+5 | |
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* | forget about stupid mono 32bit | UbitUmarov | 2017-06-11 | 1 | -5/+0 | |
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* | actually.. its opensim, use same log file name in 32b mode | UbitUmarov | 2017-06-11 | 1 | -2/+2 | |
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* | remove a ref to old 32bitlauncher | UbitUmarov | 2017-06-11 | 1 | -2/+2 | |
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* | Set the execute bit on the bin/opensim*.sh files | Kevin Cozens | 2017-06-11 | 2 | -0/+0 | |
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* | add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.sh | UbitUmarov | 2017-06-11 | 3 | -4/+10 | |
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* | put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows ↵ | UbitUmarov | 2017-06-11 | 4 | -75/+75 | |
| | | | | opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory | |||||
* | add a adicional in transit flag to signal HG tps, and use it to ignore ↵ | UbitUmarov | 2017-06-09 | 6 | -6/+33 | |
| | | | | usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap ) | |||||
* | only silent remove threads from watch list if they stopped ( ie still ↵ | UbitUmarov | 2017-06-09 | 1 | -4/+2 | |
| | | | | consider aborted etc ) | |||||
* | make SendCoarseLocations async, since it is http. Make some actions use ↵ | UbitUmarov | 2017-06-09 | 2 | -13/+20 | |
| | | | | thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only | |||||
* | Minor changes to commented text in bin/OpenSim.ini.example | Kevin Cozens | 2017-06-09 | 1 | -9/+8 | |
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* | Fixed typo in log message | Kevin Cozens | 2017-06-09 | 1 | -1/+1 | |
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* | still losing time with of halcyon incompatibile oars... cathch exceptions of ↵ | UbitUmarov | 2017-06-09 | 1 | -8/+6 | |
| | | | | the function that actually throws; Reduce log spam; don't let a broken MOAP stop all object deserialization. Fixing MOAP does not mean halcyon oars issues are fixed, just one. And really we should not even try to go against halcyon decison to be incompatible.(our MOAP encoding did not change since 2010) | |||||
* | Another attempt at parsing MOAP <Media> elements in OAR files. | Robert Adams | 2017-06-08 | 1 | -1/+22 | |
| | | | | | | | | | | Seems there are multiple interpretations of the format of the content of the <Media> element in OAR files. OpenSimulator (for reasons lost in the mist of time) escapes the XML in the element and then reparses it was a separate XmlReader. Other simulators fill the <Media> element with regular XML. This patch parses the <Media> escaped XML content as it always has and, if the parsing fails, falls back to trying to parse the pure XML. | |||||
* | bug fix plus some cleanup | UbitUmarov | 2017-06-09 | 1 | -56/+65 | |
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* | keep the reverted code, that does work. Our code likes to have pbs.Media == ↵ | UbitUmarov | 2017-06-08 | 1 | -15/+28 | |
| | | | | null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case | |||||
* | revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for test | UbitUmarov | 2017-06-08 | 1 | -2/+1 | |
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* | so no real need for Maintenance thread.. so removed | UbitUmarov | 2017-06-07 | 1 | -77/+1 | |
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* | course locations is a also heartbeat job (for now sync) | UbitUmarov | 2017-06-07 | 1 | -30/+13 | |
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* | remove some more dead scene options | UbitUmarov | 2017-06-07 | 2 | -117/+1 | |
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* | remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵ | UbitUmarov | 2017-06-07 | 2 | -41/+5 | |
| | | | | a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783) | |||||
* | set optional group position and rotation before attach to scene | UbitUmarov | 2017-06-06 | 2 | -19/+6 | |
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* | bug fix: handle current region on GetChildAgentsToClose | UbitUmarov | 2017-06-06 | 1 | -4/+19 | |
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* | Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ↵ | Robert Adams | 2017-06-04 | 1 | -1/+2 | |
| | | | | | | | | | | | OAR file. The code used to call Serializer.ReadElementContentAsString() and then expected to pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as ReadElementContentAsString does not allow any children of the element. Reading with Serializer.ReadInnerXml() was the fix. This was only not a problem because most often shapes don't have media and most simulators don't output anything if the media array is empty. | |||||
* | remove redundant UpdateMovementAnimations(); | UbitUmarov | 2017-06-03 | 1 | -2/+2 | |
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* | add a delayed stop so fast tap on move keys does not stop the avatar in some ↵ | UbitUmarov | 2017-06-03 | 1 | -6/+28 | |
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* | cross mouse buttons state | UbitUmarov | 2017-06-03 | 2 | -0/+23 | |
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* | fix MouseDown in case it gets any use | UbitUmarov | 2017-06-03 | 1 | -15/+8 | |
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* | move a execution overlap guard to end of job | UbitUmarov | 2017-06-02 | 1 | -1/+1 | |
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* | avoi null refs on tests simple clients | UbitUmarov | 2017-06-01 | 1 | -6/+16 | |
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