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* | Rename = too genericMelanie Thielker2014-09-251-2/+2
* | Add the AnimationSet skelMelanie Thielker2014-09-251-0/+99
* | Extend upload verification to all upload pathsMelanie Thielker2014-09-252-0/+10
* | fix animation asset name to "animatn", use "animset" for the newUbitUmarov2014-09-251-8/+10
* | add also the name animset until its clear the name liru will useUbitUmarov2014-09-251-0/+7
* | add animationset to upload assets, for now no costUbitUmarov2014-09-251-0/+6
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-240-0/+0
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| * | bad format.. again... :(UbitUmarov2014-09-241-1/+1
* | | Fix a string formatMelanie Thielker2014-09-241-1/+1
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* | make CreateAgent sync for logins, async for other casesUbitUmarov2014-09-241-13/+18
* | coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-242-3/+4
* | add stack trace debug messageUbitUmarov2014-09-241-0/+2
* | TEST do createAgent sync, forcing grid services and other regions to waitUbitUmarov2014-09-241-2/+7
* | fix wrong formatUbitUmarov2014-09-241-1/+1
* | add debug messageUbitUmarov2014-09-241-2/+3
* | change melanies patch, reusing caps if circuit and caps path is the same.UbitUmarov2014-09-241-14/+18
* | same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
* | replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
* | populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-233-1/+9
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-231-8/+11
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| * | Fix stupid stuff.Melanie Thielker2014-09-241-8/+11
* | | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-233-0/+15
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| * | Add a link number field to ColliderArgsMelanie Thielker2014-09-241-0/+1
| * | If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-232-0/+14
* | | fix building state logic...UbitUmarov2014-09-231-2/+2
* | | some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-222-26/+47
* | | debug show stack traceUbitUmarov2014-09-221-1/+1
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* | Merge branch 'ubitworkmaster'Melanie Thielker2014-09-227-55/+80
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| * | a few more changes on link/unlinkUbitUmarov2014-09-222-13/+10
| * | same in a few more spotsUbitUmarov2014-09-221-3/+10
| * | send to world or backup, after setting finding informationUbitUmarov2014-09-221-4/+6
| * | update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-223-6/+28
| * | remove redundant lockUbitUmarov2014-09-211-1/+2
| * | compile fixUbitUmarov2014-09-211-3/+5
| * | release lock a bit sooner when not needed, add a try on more complex dbUbitUmarov2014-09-211-4/+11
| * | remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
| * | protect getting the itemUbitUmarov2014-09-211-1/+3
| * | remove redundant codeUbitUmarov2014-09-211-20/+7
* | | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-223-0/+52
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* | A stab at brute force fixing the locking - one, make m_itemLock volatile, two,Melanie Thielker2014-09-211-4/+4
* | When sending http requests, close the response stream instead of waitingMelanie Thielker2014-09-201-1/+4
* | exclude npcs from baked cacheUbitUmarov2014-09-192-7/+24
* | fix positions on same frames transitionsUbitUmarov2014-09-191-8/+3
* | dont give a ring to each asset request, just one to rule them all, i meanUbitUmarov2014-09-181-8/+15
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-171-5/+8
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| * | Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
* | | ... and a few more..UbitUmarov2014-09-171-18/+31
* | | and another oneUbitUmarov2014-09-171-1/+6
* | | another close()UbitUmarov2014-09-171-0/+4
* | | add some _response.close. RestClient still looks bad. It should be aUbitUmarov2014-09-171-0/+6