Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | reduce minimum number of smartpool threads and name it | UbitUmarov | 2014-10-13 | 1 | -3/+3 | |
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| * | | tune poll smartThreadpool use and give it a name | UbitUmarov | 2014-10-13 | 1 | -2/+5 | |
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* | | | Allow 20 outbound connections per endpoint for the services | Melanie Thielker | 2014-10-13 | 1 | -0/+1 | |
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* | | | Set connection limit to 20 for all servers. | Melanie Thielker | 2014-10-13 | 1 | -0/+4 | |
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* | | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-10-12 | 2 | -30/+26 | |
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| * | | move AnimationSet and AvatarSkeleton to OpenSimExtras | UbitUmarov | 2014-10-12 | 1 | -5/+7 | |
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| * | | try to reduce avatar bounce on falls. Not all possible side effects | UbitUmarov | 2014-10-12 | 1 | -25/+19 | |
| | | | | | | | | | | | | checked, specially on portals | |||||
* | | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-10-12 | 5 | -11/+110 | |
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| * | | add simulator features AvatarSkeleton and AnimationSet report | UbitUmarov | 2014-10-11 | 1 | -1/+4 | |
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| * | | changed skeleton, do parse the mesh on upload to check skeleton. Sooner or | UbitUmarov | 2014-10-11 | 2 | -26/+26 | |
| | | | | | | | | | | | | later this parsing needs to validate the model cost also. | |||||
| * | | dont let test mesh go to meshes inventory folder that is not displayed by | UbitUmarov | 2014-10-11 | 1 | -1/+3 | |
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| * | | bug fix | UbitUmarov | 2014-10-11 | 1 | -2/+3 | |
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| * | | check for avatar skeleton data on meshs headers on cost estimation. Dont | UbitUmarov | 2014-10-11 | 2 | -11/+101 | |
| | | | | | | | | | | | | | | | | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again. | |||||
| * | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-10-09 | 1 | -6/+36 | |
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| * | | | fix targetOmega resend on deselect on the right place, can't be at sop | UbitUmarov | 2014-10-06 | 2 | -2/+5 | |
| | | | | | | | | | | | | | | | | but packethandlers | |||||
* | | | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-10-05 | 3 | -21/+26 | |
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| * | | reduce some avatar engine strenght | UbitUmarov | 2014-10-05 | 1 | -9/+10 | |
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| * | | try to help steps climb a bit compensating the bounce reduction | UbitUmarov | 2014-10-04 | 1 | -0/+2 | |
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| * | | bug fix: resend part targetOmega on deSelect | UbitUmarov | 2014-10-04 | 1 | -0/+2 | |
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| * | | bug fix: leave jumping state only to landing, without fallback into | UbitUmarov | 2014-10-04 | 1 | -12/+12 | |
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* | | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-10-04 | 1 | -4/+4 | |
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| * | | bug fix: revert back check on creating link | UbitUmarov | 2014-10-04 | 1 | -4/+4 | |
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* | | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-10-04 | 1 | -61/+68 | |
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| * | | added a missing angularVelocity.Zero on sitting, removed odd camera based | UbitUmarov | 2014-10-03 | 1 | -61/+68 | |
| | | | | | | | | | | | | movement vectors, plus little other things | |||||
* | | | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-10-03 | 11 | -309/+637 | |
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| * | | clean up coments, use a even faster XY move request detection | UbitUmarov | 2014-10-01 | 1 | -65/+19 | |
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| * | | removed useless unreal inworld movement vector estimation. Do animation ↵ | UbitUmarov | 2014-10-01 | 1 | -70/+97 | |
| | | | | | | | | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one. | |||||
| * | | do global position X and Y with double precision in autopilot, so | UbitUmarov | 2014-09-30 | 1 | -4/+7 | |
| | | | | | | | | | | | | corrected viewers do work | |||||
| * | | fix a incomplet landing handling case | UbitUmarov | 2014-09-30 | 1 | -14/+11 | |
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| * | | persist script changes to mediaURL and musicURL ( heavy thing ) | UbitUmarov | 2014-09-30 | 1 | -0/+2 | |
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| * | | fix musicURL change being sent back with wrong snap_selection, and not | UbitUmarov | 2014-09-30 | 1 | -22/+20 | |
| | | | | | | | | | | | | sent to other avatars. | |||||
| * | | keep same animation if in transit | UbitUmarov | 2014-09-30 | 1 | -0/+3 | |
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| * | | remove check of other prim top height on steps climb code | UbitUmarov | 2014-09-29 | 1 | -3/+4 | |
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| * | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-29 | 3 | -35/+62 | |
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| * | | | change avatar physics and motion control. Still not that good :( | UbitUmarov | 2014-09-29 | 4 | -200/+493 | |
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| * | | | change permitions again | UbitUmarov | 2014-09-26 | 1 | -3/+3 | |
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| * | | | change it again... | UbitUmarov | 2014-09-26 | 2 | -12/+37 | |
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| * | | | remove unnecessary argument ref | UbitUmarov | 2014-09-26 | 2 | -2/+2 | |
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| * | | | make c# more happy | UbitUmarov | 2014-09-26 | 2 | -6/+3 | |
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| * | | | use central animationset permitions define | UbitUmarov | 2014-09-26 | 1 | -2/+2 | |
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| * | | | change animset permitions to reflect no transfer nature | UbitUmarov | 2014-09-26 | 1 | -4/+8 | |
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| * | | | add centerlized AnimationSet item permitions setting | UbitUmarov | 2014-09-26 | 1 | -0/+19 | |
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| * | | | refuse to do a inventory link if provided asset type is not a link or | UbitUmarov | 2014-09-26 | 1 | -0/+4 | |
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| * | | | remove debug msgs | UbitUmarov | 2014-09-26 | 2 | -7/+1 | |
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| * | | | debug msg | UbitUmarov | 2014-09-26 | 1 | -0/+5 | |
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| * | | | little debug | UbitUmarov | 2014-09-26 | 1 | -1/+3 | |
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* | | | | Also store names of assets in the AnimationSet | Melanie Thielker | 2014-10-03 | 1 | -6/+36 | |
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* | | | Also fetch and store old asset for animation sets | Melanie Thielker | 2014-09-27 | 1 | -2/+4 | |
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* | | | Reinstate the part of the id theft protection that was lost in a long ago merge | Melanie Thielker | 2014-09-27 | 1 | -0/+20 | |
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* | | | Make changes to AnimationSet to allow indexing by names rather than indices. ↵ | Melanie Thielker | 2014-09-27 | 2 | -35/+40 | |
|/ / | | | | | | | Add some debugging output and prepare for parsing an ascii-based format. |