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author | Melanie Thielker | 2014-10-12 00:08:06 +0200 |
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committer | Melanie Thielker | 2014-10-12 00:08:06 +0200 |
commit | e0d5cefc69b3660bf5d6c9594c0d9f67036899d6 (patch) | |
tree | 89f9b4c0b8f26fa070bab04252c53949f3174268 | |
parent | Merge branch 'ubitworkmaster' (diff) | |
parent | add simulator features AvatarSkeleton and AnimationSet report (diff) | |
download | opensim-SC-e0d5cefc69b3660bf5d6c9594c0d9f67036899d6.zip opensim-SC-e0d5cefc69b3660bf5d6c9594c0d9f67036899d6.tar.gz opensim-SC-e0d5cefc69b3660bf5d6c9594c0d9f67036899d6.tar.bz2 opensim-SC-e0d5cefc69b3660bf5d6c9594c0d9f67036899d6.tar.xz |
Merge branch 'ubitworkmaster'
5 files changed, 110 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 75634e0..ab8f0c9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -580,6 +580,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
580 | string error; | 580 | string error; |
581 | int modelcost; | 581 | int modelcost; |
582 | 582 | ||
583 | |||
583 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | 584 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, |
584 | meshcostdata, out error, ref warning)) | 585 | meshcostdata, out error, ref warning)) |
585 | { | 586 | { |
@@ -797,7 +798,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
797 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | 798 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
798 | 799 | ||
799 | // compare and get updated information | 800 | // compare and get updated information |
800 | 801 | /* does nothing still we do need something to avoid special viewer to upload something diferent from the cost estimation | |
801 | bool mismatchError = true; | 802 | bool mismatchError = true; |
802 | 803 | ||
803 | while (mismatchError) | 804 | while (mismatchError) |
@@ -813,7 +814,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
813 | 814 | ||
814 | return; | 815 | return; |
815 | } | 816 | } |
816 | 817 | */ | |
817 | OSDArray instance_list = (OSDArray)request["instance_list"]; | 818 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
818 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | 819 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
819 | OSDArray texture_list = (OSDArray)request["texture_list"]; | 820 | OSDArray texture_list = (OSDArray)request["texture_list"]; |
@@ -827,7 +828,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
827 | List<UUID> textures = new List<UUID>(); | 828 | List<UUID> textures = new List<UUID>(); |
828 | 829 | ||
829 | 830 | ||
830 | if (doTextInv) | 831 | // if (doTextInv) |
831 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | 832 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
832 | 833 | ||
833 | if(client == null) // don't put textures in inventory if there is no client | 834 | if(client == null) // don't put textures in inventory if there is no client |
@@ -875,14 +876,73 @@ namespace OpenSim.Region.ClientStack.Linden | |||
875 | 876 | ||
876 | // create and store meshs assets | 877 | // create and store meshs assets |
877 | List<UUID> meshAssets = new List<UUID>(); | 878 | List<UUID> meshAssets = new List<UUID>(); |
879 | List<bool> meshAvatarSkeletons = new List<bool>(); | ||
880 | List<bool> meshAvatarColliders = new List<bool>(); | ||
881 | |||
882 | bool curAvSkeleton; | ||
883 | bool curAvCollider; | ||
878 | for (int i = 0; i < mesh_list.Count; i++) | 884 | for (int i = 0; i < mesh_list.Count; i++) |
879 | { | 885 | { |
886 | curAvSkeleton = false; | ||
887 | curAvCollider = false; | ||
888 | |||
889 | // we do need to parse the mesh now | ||
890 | OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]); | ||
891 | if (osd is OSDMap) | ||
892 | { | ||
893 | OSDMap mosd = (OSDMap)osd; | ||
894 | if (mosd.ContainsKey("skeleton")) | ||
895 | { | ||
896 | OSDMap skeleton = (OSDMap)mosd["skeleton"]; | ||
897 | int sksize = skeleton["size"].AsInteger(); | ||
898 | if (sksize > 0) | ||
899 | curAvSkeleton = true; | ||
900 | } | ||
901 | } | ||
902 | |||
880 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | 903 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); |
881 | meshAsset.Data = mesh_list[i].AsBinary(); | 904 | meshAsset.Data = mesh_list[i].AsBinary(); |
882 | if (istest) | 905 | if (istest) |
883 | meshAsset.Local = true; | 906 | meshAsset.Local = true; |
884 | m_assetService.Store(meshAsset); | 907 | m_assetService.Store(meshAsset); |
885 | meshAssets.Add(meshAsset.FullID); | 908 | meshAssets.Add(meshAsset.FullID); |
909 | meshAvatarSkeletons.Add(curAvSkeleton); | ||
910 | meshAvatarColliders.Add(curAvCollider); | ||
911 | |||
912 | // test code | ||
913 | if (curAvSkeleton && client != null) | ||
914 | { | ||
915 | string name = assetName; | ||
916 | if (name.Length > 25) | ||
917 | name = name.Substring(0, 24); | ||
918 | name += "_Mesh#" + i.ToString(); | ||
919 | InventoryItemBase meshitem = new InventoryItemBase(); | ||
920 | meshitem.Owner = m_HostCapsObj.AgentID; | ||
921 | meshitem.CreatorId = creatorIDstr; | ||
922 | meshitem.CreatorData = String.Empty; | ||
923 | meshitem.ID = UUID.Random(); | ||
924 | meshitem.AssetID = meshAsset.FullID; | ||
925 | meshitem.Description = "mesh "; | ||
926 | meshitem.Name = name; | ||
927 | meshitem.AssetType = (int)AssetType.Mesh; | ||
928 | meshitem.InvType = (int)InventoryType.Mesh; | ||
929 | // meshitem.Folder = UUID.Zero; // send to default | ||
930 | |||
931 | meshitem.Folder = parentFolder; // dont let it go to folder Meshes that viewers dont show | ||
932 | |||
933 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | ||
934 | // (owner) permissions. This becomes a problem if next permissions are changed. | ||
935 | meshitem.CurrentPermissions | ||
936 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
937 | |||
938 | meshitem.BasePermissions = (uint)PermissionMask.All; | ||
939 | meshitem.EveryOnePermissions = 0; | ||
940 | meshitem.NextPermissions = (uint)PermissionMask.All; | ||
941 | meshitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
942 | |||
943 | m_Scene.AddInventoryItem(client, meshitem); | ||
944 | meshitem = null; | ||
945 | } | ||
886 | } | 946 | } |
887 | 947 | ||
888 | int skipedMeshs = 0; | 948 | int skipedMeshs = 0; |
@@ -1540,7 +1600,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1540 | private int m_nreqmeshs; | 1600 | private int m_nreqmeshs; |
1541 | private int m_nreqinstances; | 1601 | private int m_nreqinstances; |
1542 | private bool m_IsAtestUpload; | 1602 | private bool m_IsAtestUpload; |
1543 | 1603 | ||
1544 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1604 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
1545 | UUID parentFolderID, string invType, string assetType, string path, | 1605 | UUID parentFolderID, string invType, string assetType, string path, |
1546 | IHttpServer httpServer, bool dumpAssetsToFile, | 1606 | IHttpServer httpServer, bool dumpAssetsToFile, |
@@ -1608,7 +1668,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1608 | if (handlerUpLoad != null) | 1668 | if (handlerUpLoad != null) |
1609 | { | 1669 | { |
1610 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, | 1670 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1611 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | 1671 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, |
1672 | ref m_error); | ||
1612 | } | 1673 | } |
1613 | if (m_IsAtestUpload) | 1674 | if (m_IsAtestUpload) |
1614 | { | 1675 | { |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs index 4a3fae6..546bcd9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -96,11 +96,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | // basicCost input region assets upload cost | 96 | // basicCost input region assets upload cost |
97 | // totalcost returns model total upload fee | 97 | // totalcost returns model total upload fee |
98 | // meshcostdata returns detailed costs for viewer | 98 | // meshcostdata returns detailed costs for viewer |
99 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | 99 | // avatarSkeleton if mesh includes a avatar skeleton |
100 | // useAvatarCollider if we should use physics mesh for avatar | ||
101 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
100 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | 102 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) |
101 | { | 103 | { |
102 | totalcost = 0; | 104 | totalcost = 0; |
103 | error = string.Empty; | 105 | error = string.Empty; |
106 | |||
107 | bool avatarSkeleton = false; | ||
104 | 108 | ||
105 | if (resources == null || | 109 | if (resources == null || |
106 | resources.instance_list == null || | 110 | resources.instance_list == null || |
@@ -145,6 +149,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
145 | float meshsfee = 0; | 149 | float meshsfee = 0; |
146 | int numberMeshs = 0; | 150 | int numberMeshs = 0; |
147 | bool haveMeshs = false; | 151 | bool haveMeshs = false; |
152 | |||
153 | bool curskeleton; | ||
154 | bool curAvatarPhys; | ||
155 | |||
148 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | 156 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); |
149 | 157 | ||
150 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | 158 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) |
@@ -156,10 +164,20 @@ namespace OpenSim.Region.ClientStack.Linden | |||
156 | ameshCostParam curCost = new ameshCostParam(); | 164 | ameshCostParam curCost = new ameshCostParam(); |
157 | byte[] data = (byte[])resources.mesh_list.Array[i]; | 165 | byte[] data = (byte[])resources.mesh_list.Array[i]; |
158 | 166 | ||
159 | if (!MeshCost(data, curCost, out error)) | 167 | if (!MeshCost(data, curCost,out curskeleton, out curAvatarPhys, out error)) |
160 | { | 168 | { |
161 | return false; | 169 | return false; |
162 | } | 170 | } |
171 | |||
172 | if (curskeleton) | ||
173 | { | ||
174 | if (avatarSkeleton) | ||
175 | { | ||
176 | error = "model can only contain a avatar skeleton"; | ||
177 | return false; | ||
178 | } | ||
179 | avatarSkeleton = true; | ||
180 | } | ||
163 | meshsCosts.Add(curCost); | 181 | meshsCosts.Add(curCost); |
164 | meshsfee += curCost.costFee; | 182 | meshsfee += curCost.costFee; |
165 | } | 183 | } |
@@ -273,7 +291,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
273 | } | 291 | } |
274 | 292 | ||
275 | // single mesh asset cost | 293 | // single mesh asset cost |
276 | private bool MeshCost(byte[] data, ameshCostParam cost, out string error) | 294 | private bool MeshCost(byte[] data, ameshCostParam cost,out bool skeleton, out bool avatarPhys, out string error) |
277 | { | 295 | { |
278 | cost.highLODSize = 0; | 296 | cost.highLODSize = 0; |
279 | cost.medLODSize = 0; | 297 | cost.medLODSize = 0; |
@@ -284,6 +302,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
284 | 302 | ||
285 | error = string.Empty; | 303 | error = string.Empty; |
286 | 304 | ||
305 | skeleton = false; | ||
306 | avatarPhys = false; | ||
307 | |||
287 | if (data == null || data.Length == 0) | 308 | if (data == null || data.Length == 0) |
288 | { | 309 | { |
289 | error = "Missing model information."; | 310 | error = "Missing model information."; |
@@ -330,6 +351,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
330 | 351 | ||
331 | int submesh_offset = -1; | 352 | int submesh_offset = -1; |
332 | 353 | ||
354 | if (map.ContainsKey("skeleton")) | ||
355 | { | ||
356 | tmpmap = (OSDMap)map["skeleton"]; | ||
357 | if (tmpmap.ContainsKey("offset") && tmpmap.ContainsKey("size")) | ||
358 | { | ||
359 | int sksize = tmpmap["size"].AsInteger(); | ||
360 | if(sksize > 0) | ||
361 | skeleton = true; | ||
362 | } | ||
363 | } | ||
364 | |||
333 | if (map.ContainsKey("physics_convex")) | 365 | if (map.ContainsKey("physics_convex")) |
334 | { | 366 | { |
335 | tmpmap = (OSDMap)map["physics_convex"]; | 367 | tmpmap = (OSDMap)map["physics_convex"]; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs index e4d8a20..7c22a7c 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs | |||
@@ -131,8 +131,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
131 | m_features["MeshRezEnabled"] = true; | 131 | m_features["MeshRezEnabled"] = true; |
132 | m_features["MeshUploadEnabled"] = true; | 132 | m_features["MeshUploadEnabled"] = true; |
133 | m_features["MeshXferEnabled"] = true; | 133 | m_features["MeshXferEnabled"] = true; |
134 | m_features["AvatarSkeleton"] = true; | ||
135 | m_features["AnimationSet"] = true; | ||
136 | |||
134 | m_features["PhysicsMaterialsEnabled"] = true; | 137 | m_features["PhysicsMaterialsEnabled"] = true; |
135 | 138 | ||
136 | OSDMap typesMap = new OSDMap(); | 139 | OSDMap typesMap = new OSDMap(); |
137 | typesMap["convex"] = true; | 140 | typesMap["convex"] = true; |
138 | typesMap["none"] = true; | 141 | typesMap["none"] = true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 46b2d2e..931093a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -291,6 +291,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
291 | EventManager.TriggerParcelPrimCountTainted(); | 291 | EventManager.TriggerParcelPrimCountTainted(); |
292 | } | 292 | } |
293 | 293 | ||
294 | // restore targetOmega | ||
295 | if (part.AngularVelocity != Vector3.Zero) | ||
296 | part.ScheduleTerseUpdate(); | ||
297 | |||
294 | } | 298 | } |
295 | 299 | ||
296 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, | 300 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 3fc741c..d5377d0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -666,8 +666,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
666 | m_isSelected = value; | 666 | m_isSelected = value; |
667 | if (ParentGroup != null) | 667 | if (ParentGroup != null) |
668 | ParentGroup.PartSelectChanged(value); | 668 | ParentGroup.PartSelectChanged(value); |
669 | if (!m_isSelected && m_angularVelocity != Vector3.Zero) | 669 | |
670 | ScheduleTerseUpdate(); | ||
671 | } | 670 | } |
672 | } | 671 | } |
673 | 672 | ||