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* cosmeticsUbitUmarov2019-01-315-108/+96
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* cosmeticsUbitUmarov2019-01-311-49/+18
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* do update physics script events on link ( this does need another cleanup one dayUbitUmarov2019-01-311-0/+3
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* mantis 6702: fix collisions lldetectedlinknumber also on YengineUbitUmarov2019-01-303-12/+10
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* oops that went bad on linux, revertingUbitUmarov2019-01-301-1/+1
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* change GetDrawStringSize so result better matchs rendering sizeUbitUmarov2019-01-301-2/+1
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* a few changes to last commitsUbitUmarov2019-01-301-9/+15
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* actually .. do take the trim outUbitUmarov2019-01-291-1/+0
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* try to not lose start and end spaces in osDrawTextUbitUmarov2019-01-291-1/+4
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* cosmeticsUbitUmarov2019-01-293-22/+34
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* change encoding few event cap messagesUbitUmarov2019-01-291-124/+89
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* ubode replace a locklessqueue by .net concurrentqueueUbitUmarov2019-01-292-116/+80
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* mantis 8457: ok ok shutup the warningUbitUmarov2019-01-281-1/+1
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* add a try catch on HandleMapItemRequestUbitUmarov2019-01-281-2/+9
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* change encoding of event cap messagesUbitUmarov2019-01-282-318/+216
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* forgotten locks on ubodeUbitUmarov2019-01-281-34/+37
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* change encoding of a another event cap messageUbitUmarov2019-01-282-178/+81
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* change encoding of a few event caps messagesUbitUmarov2019-01-265-192/+297
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* ok i said all ( lie )UbitUmarov2019-01-251-7/+19
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* ok take the all changeUbitUmarov2019-01-252-19/+15
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* script mono is meaningless for usUbitUmarov2019-01-256-12/+9
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* some sop cleanupUbitUmarov2019-01-251-30/+31
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* cleanupUbitUmarov2019-01-251-119/+31
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* changes on sog boundingbox and other cleanupUbitUmarov2019-01-252-333/+199
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* cleanup dead codeUbitUmarov2019-01-251-46/+47
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* mess around with prioritizerUbitUmarov2019-01-253-136/+95
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* a few changes on priority queues and their heapUbitUmarov2019-01-252-52/+45
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* Ooops fix bad lockingUbitUmarov2019-01-251-69/+60
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* change threads confusing namesUbitUmarov2019-01-252-6/+2
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* update libomv with a few more 'useless' changesUbitUmarov2019-01-254-0/+0
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* mantis 8452: possible fixUbitUmarov2019-01-224-0/+0
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* fix a bad c&pUbitUmarov2019-01-211-4/+4
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* disable tests that now fail bc a scenegraph is now needed to find prims by ↵UbitUmarov2019-01-211-3/+10
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* oopsUbitUmarov2019-01-211-3/+0
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* give up on Lazy<T>UbitUmarov2019-01-213-59/+67
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* some cleanupUbitUmarov2019-01-213-111/+27
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* well.. put the ode locks back, for nowUbitUmarov2019-01-212-29/+39
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* change float to byte roundingUbitUmarov2019-01-211-44/+88
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* another missing fileUbitUmarov2019-01-211-2/+7
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* another missing fileUbitUmarov2019-01-211-5/+4
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* missing fileUbitUmarov2019-01-211-1/+1
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* remove terraindata abstraction layer, since we only have heightmap typeUbitUmarov2019-01-2113-196/+125
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* this looks more like ubodeUbitUmarov2019-01-211-8/+3
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* ubode try remove a legacy lock, that is nastyUbitUmarov2019-01-212-4/+6
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* cosmetics on warp3dUbitUmarov2019-01-201-0/+0
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* cosmetics on terrain patchsUbitUmarov2019-01-2012-623/+586
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* cosmeticsUbitUmarov2019-01-202-33/+41
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* cosmeticsUbitUmarov2019-01-201-16/+10
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* reduce some delay on shutdownUbitUmarov2019-01-191-2/+1
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* mantis 8458: don't forget prims on search map on link/unlinkUbitUmarov2019-01-191-6/+8
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