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* Minor: Add prentheses to make a condition clearerMelanie2014-01-151-2/+1
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* Mono 2.0 fix - call ToArray() explicitlyMelanie2013-09-084-5/+19
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* Fix exception when brokering HG asset idsMelanie Thielker2013-09-081-1/+7
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* Harmonize the class name, ID and Name of the default perms moduleMelanie Thielker2013-09-084-11/+11
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* Reinstate SecurePermissionsLoading functionality, default ONMelanie Thielker2013-09-081-24/+16
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* Bring Core Groups up to current versionroot2013-09-0712-284/+504
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* Add two argument constructor to GridInstantMessageroot2013-09-071-0/+18
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* Add support for simple external CAPS texture servicesroot2013-09-071-19/+31
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* Fix the root cause of keyframe motion region crossing offset - UpdateSceneObjectMelanie2013-08-252-23/+5
| | | | was being called twice on each crossing.
* * This fixes the border crossing offsets by storing the final keyframe ↵teravus2013-08-241-2/+22
| | | | location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
* * Fix a null ref that causes a stack unwind when crossing borders. Less ↵teravus2013-08-243-11/+48
| | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
* Revert "* This increases accuracy when border crossing (the reason is.. ↵teravus2013-08-241-7/+7
| | | | | | the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop." This reverts commit 55400ff7be55b1c8dbededca68e6fce42cd6ce0f.
* * This increases accuracy when border crossing (the reason is.. the border ↵teravus2013-08-231-7/+7
| | | | crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
* Make attachment state load work againMelanie2013-08-011-1/+1
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* Fix prim locking to behave like SLMelanie2013-06-231-2/+2
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* Allow coalesced objects to be rezzed even if they extend past the sim boundsMelanie2013-06-181-2/+6
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* Forward the reason to the scriptMelanie2013-06-131-1/+1
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* Add a result param to te money module interfaceMelanie2013-06-133-4/+7
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* * This fixes having to select and deselect prim to get keyframemotion to ↵Melanie2013-06-133-2/+8
| | | | | | | | start running when pulled from data storage. Conflicts: OpenSim/Data/SQLite/SQLiteSimulationData.cs
* Put the "script saved" and "notecard saved" messages back into the bottomMelanie2013-06-111-2/+2
| | | | right corner.
* Explicitly set uploaded mesh object permsMelanie2013-06-101-10/+13
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* Make objects attached from the ground appear in inventory again. Fixes a numberMelanie2013-06-081-1/+1
| | | | of interaction issues causing client crashes.
* Clean up poll serviceMelanie2013-06-072-319/+0
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* Update HTTP serverMelanie2013-06-041-0/+0
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* Fix llTeleportAgentGlobalCoordsMelanie2013-06-021-11/+16
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* Unsit seated avatars when an object is deletedMelanie2013-06-021-0/+8
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* Implement PERMISSION_TELEPORT and the needed checks to make it work.Melanie2013-06-022-7/+19
| | | | Old auth system still works as well.
* Fix multi-wear of alpha and tattoo layers.Melanie2013-05-313-6/+6
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* Stop sending velocity to avoid snap-backMelanie2013-05-311-1/+1
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* Allow Linden trees to preserve their type when taken into inventory and ↵Melanie2013-05-263-4/+20
| | | | rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects.
* Update the money framework to allow sending the new style linden "serverside ↵Melanie2013-05-259-44/+32
| | | | | | is now viewerside" messages regarding currency This will require all money modules to be refactored!
* Reset "Show in search" on parcels cut off other parcels that are in searchMelanie2013-05-241-0/+2
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* Port fix from justicc - decouple pay prices on drag-copied primsMelanie2013-05-241-0/+1
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* Let the event queue do lees work - expire every 40s as per Teravus instead ↵Melanie2013-05-221-1/+1
| | | | of every seconds - whoever put that in....
* * This fixes the avatar stuck in objects on login and teleport by gently ↵teravus2013-05-141-0/+12
| | | | | | applying an upward motion when stuck in things on the Z * Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
* * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ↵teravus2013-05-141-1/+27
| | | | This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
* Explicitly zero avatar velocity on sitMelanie2013-05-131-0/+4
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* Small adjustments to the floater moduleMelanie2013-05-132-2/+5
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* Guard against trying to access terrain heights out of bounds. Clamp to sim.Melanie2013-05-111-1/+9
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* Refactor to get closer to coreMelanie2013-05-112-3/+3
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* Remove dumb "Region found!" message from map searchMelanie2013-05-061-2/+2
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* Implement llSetContentType using the new OpenID auth support for authenticationMelanie2013-05-055-1/+71
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* Add RegionManager level and the ability to use literal XML to the dynamic ↵Melanie2013-05-044-5/+17
| | | | floater module
* Add llGetPhysicsMaterialMelanie2013-05-043-0/+18
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* Fix the long standing bug of items being delivered to lost and found or ↵Melanie2013-05-011-2/+3
| | | | | | | trash when takig copy. This bug was recently aggravated through the perms changes required for the export permission.
* Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster ↵Melanie2013-04-301-2/+8
|\ | | | | | | into avination-current
| * Fix bug where an agent that declined an inventory offer and subsequently ↵Justin Clark-Casey (justincc)2013-04-301-2/+8
| | | | | | | | | | | | emptied their trash would make the item invalid in the giver's inventory This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
* | Fix CAPS to work like they should - do not send caps to the viewer if ↵Melanie2013-04-303-4/+18
|/ | | | | | | | they're not in the requested caps list. The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail on all viewers when turned off. UDB inventory would not be correctly used in that case.
* Merge branch 'ubitwork' into avination-currentMelanie2013-04-280-0/+0
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| * Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2013-04-28557-21756/+45174
| |\ | | | | | | | | | | | | Conflicts: bin/Regions/Regions.ini.example