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* replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵UbitUmarov2015-10-232-139/+83
| | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
* let ode also finish internal representation of prim actors, before simulationUbitUmarov2015-10-221-0/+40
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* Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-224-6/+13
| | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* rename terrain for opensim and respective configuration flag that a future ↵UbitUmarov2015-10-223-34/+37
| | | | costumized ODE library may have
* Mark XAssetService obsolete and warn users.Diva Canto2015-10-211-0/+2
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* Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I ↵Diva Canto2015-10-211-0/+1
| | | | accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it.
* recover scripts execution time stat i lost on previus changes. Behing ↵UbitUmarov2015-10-212-5/+10
| | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
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* we do not have prims with size 2^128, missing fileUbitUmarov2015-10-211-11/+6
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* we do not have prims with size 2^128...UbitUmarov2015-10-211-6/+5
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* also on OpenSimDefaults.iniUbitUmarov2015-10-211-15/+5
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* fix or remove some wrong ODE configuration settingsUbitUmarov2015-10-211-34/+7
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* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-217-26/+13
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* the inertia matrix inversions and body inertia changes to implement axis ↵UbitUmarov2015-10-211-288/+59
| | | | locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
* stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2015-10-202-56/+47
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* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-202-38/+46
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* move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov2015-10-202-21/+16
| | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
* add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov2015-10-201-0/+8
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* also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
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* store rotation axis locks in MySql and SQlite dbs ( others need to be ↵UbitUmarov2015-10-204-5/+26
| | | | updated also
* stop using a Vector3 to store 3bitsUbitUmarov2015-10-202-22/+57
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* STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-202-18/+20
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* update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux ↵UbitUmarov2015-10-202-0/+0
| | | | will be updated later if all goes well
* On to 0.8.3!Diva Canto2015-10-1844-44/+44
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* Added warning in RegionCombinerModule about it being considered obsolete and ↵Diva Canto2015-10-181-0/+2
| | | | encouraging people to switch to varregions.
* Fixed merge conflictsDiva Canto2015-10-189-120/+35
| | | | | | | | | | Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
* The protocol version checking on the grid server connector seemed to have a ↵Diva Canto2015-10-171-1/+18
| | | | bug. I think I fixed it.
* stop a object when making it not physicalUbitUmarov2015-10-181-2/+9
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* Fix wrong active angularlock detection (it was only burning cpu), stop ↵UbitUmarov2015-10-172-16/+11
| | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
* fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov2015-10-171-386/+30
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* bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov2015-10-151-6/+28
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* More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto2015-10-141-1/+10
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* Restored authentication in AssetServicesConnector.Diva Canto2015-10-141-2/+2
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* Also restoring proper function for Simian external GetTexture functionality.Diva Canto2015-10-141-6/+5
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* Fixed Robust-bound GetTexture handler that had been knocked off with the new ↵Diva Canto2015-10-142-3/+434
| | | | sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different.
* Fixed exception upon shutting down in plain ODE.Diva Canto2015-10-141-2/+5
| | | | | 09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
* fix a typo..UbitUmarov2015-10-141-1/+0
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* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
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* reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov2015-10-131-37/+87
| | | | at rest
* change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov2015-10-131-86/+77
| | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
* rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
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* in stats use real integration time, not the wanted one. Dont let stats ↵UbitUmarov2015-10-121-20/+29
| | | | calls overlap using a proper lock object
* detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-122-1/+18
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* use System.IO.Compression.DeflateStream for mesh decompression like master, ↵UbitUmarov2015-10-112-10/+9
| | | | since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
* display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov2015-10-111-1/+1
| | | | ubMeshmerizer ( thx Dan)
* fix the casting to Boolean of lsl types vector,quaternion,list and ↵UbitUmarov2015-10-081-0/+28
| | | | rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY
* change opensim.ini.example to reflect the changes to npc creation optionsUbitUmarov2015-10-081-5/+4
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* change NPC restriction options default from restricted to all allowed, as ↵UbitUmarov2015-10-081-10/+4
| | | | master
* dont send of the contents of LinkFolders also on Multiple folder fetch. ↵UbitUmarov2015-10-061-3/+3
| | | | Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
* dont send of the contents of LinkFoldersUbitUmarov2015-10-061-0/+5
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