Commit message (Collapse) | Author | Age | Files | Lines | |
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* | replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵ | UbitUmarov | 2015-10-23 | 2 | -139/+83 |
| | | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again. | ||||
* | let ode also finish internal representation of prim actors, before simulation | UbitUmarov | 2015-10-22 | 1 | -0/+40 |
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* | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 4 | -6/+13 |
| | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | ||||
* | rename terrain for opensim and respective configuration flag that a future ↵ | UbitUmarov | 2015-10-22 | 3 | -34/+37 |
| | | | | costumized ODE library may have | ||||
* | Mark XAssetService obsolete and warn users. | Diva Canto | 2015-10-21 | 1 | -0/+2 |
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* | Fix an issue introduced in 70a46fe0907c822a5244e36c338bf559ffbec965. I ↵ | Diva Canto | 2015-10-21 | 1 | -0/+1 |
| | | | | accidentally deleted the entire [EntityTransfer] section instead of just a few variables in it. | ||||
* | recover scripts execution time stat i lost on previus changes. Behing ↵ | UbitUmarov | 2015-10-21 | 2 | -5/+10 |
| | | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. | ||||
* | update ubOde hashspaces levels | UbitUmarov | 2015-10-21 | 1 | -3/+3 |
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* | we do not have prims with size 2^128, missing file | UbitUmarov | 2015-10-21 | 1 | -11/+6 |
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* | we do not have prims with size 2^128... | UbitUmarov | 2015-10-21 | 1 | -6/+5 |
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* | also on OpenSimDefaults.ini | UbitUmarov | 2015-10-21 | 1 | -15/+5 |
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* | fix or remove some wrong ODE configuration settings | UbitUmarov | 2015-10-21 | 1 | -34/+7 |
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* | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 7 | -26/+13 |
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* | the inertia matrix inversions and body inertia changes to implement axis ↵ | UbitUmarov | 2015-10-21 | 1 | -288/+59 |
| | | | | locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities | ||||
* | stop using a vector3 to store axis locks 3bit flags also in ode | UbitUmarov | 2015-10-20 | 2 | -56/+47 |
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* | stop using a vector3 to store axis locks 3bit flags in ubOde | UbitUmarov | 2015-10-20 | 2 | -38/+46 |
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* | move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵ | UbitUmarov | 2015-10-20 | 2 | -21/+16 |
| | | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte | ||||
* | add axis locks to sop serializer. Now they are also saved to inventory | UbitUmarov | 2015-10-20 | 1 | -0/+8 |
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* | also apply axis locks, when creating a prim physics actor | UbitUmarov | 2015-10-20 | 1 | -0/+14 |
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* | store rotation axis locks in MySql and SQlite dbs ( others need to be ↵ | UbitUmarov | 2015-10-20 | 4 | -5/+26 |
| | | | | updated also | ||||
* | stop using a Vector3 to store 3bits | UbitUmarov | 2015-10-20 | 2 | -22/+57 |
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* | STATUS_ROTATE are linkset flags and not prim | UbitUmarov | 2015-10-20 | 2 | -18/+20 |
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* | update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux ↵ | UbitUmarov | 2015-10-20 | 2 | -0/+0 |
| | | | | will be updated later if all goes well | ||||
* | On to 0.8.3! | Diva Canto | 2015-10-18 | 44 | -44/+44 |
| | | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs | ||||
* | Added warning in RegionCombinerModule about it being considered obsolete and ↵ | Diva Canto | 2015-10-18 | 1 | -0/+2 |
| | | | | encouraging people to switch to varregions. | ||||
* | Fixed merge conflicts | Diva Canto | 2015-10-18 | 9 | -120/+35 |
| | | | | | | | | | | Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | ||||
* | The protocol version checking on the grid server connector seemed to have a ↵ | Diva Canto | 2015-10-17 | 1 | -1/+18 |
| | | | | bug. I think I fixed it. | ||||
* | stop a object when making it not physical | UbitUmarov | 2015-10-18 | 1 | -2/+9 |
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* | Fix wrong active angularlock detection (it was only burning cpu), stop ↵ | UbitUmarov | 2015-10-17 | 2 | -16/+11 |
| | | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks | ||||
* | fix GetTerrainHeightAtXY for large regions. Also change ode dispose() | UbitUmarov | 2015-10-17 | 1 | -386/+30 |
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* | bug fix. Some rare meshs reported as having +-infinity dimensions | UbitUmarov | 2015-10-15 | 1 | -6/+28 |
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* | More exception catching in ODE at shutdown. Not sure why the exception happens. | Diva Canto | 2015-10-14 | 1 | -1/+10 |
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* | Restored authentication in AssetServicesConnector. | Diva Canto | 2015-10-14 | 1 | -2/+2 |
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* | Also restoring proper function for Simian external GetTexture functionality. | Diva Canto | 2015-10-14 | 1 | -6/+5 |
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* | Fixed Robust-bound GetTexture handler that had been knocked off with the new ↵ | Diva Canto | 2015-10-14 | 2 | -3/+434 |
| | | | | sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different. | ||||
* | Fixed exception upon shutting down in plain ODE. | Diva Canto | 2015-10-14 | 1 | -2/+5 |
| | | | | | 09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062 | ||||
* | fix a typo.. | UbitUmarov | 2015-10-14 | 1 | -1/+0 |
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* | bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer | UbitUmarov | 2015-10-14 | 1 | -68/+74 |
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* | reduce jitter due to viewer interpolators on objects that are really almost ↵ | UbitUmarov | 2015-10-13 | 1 | -37/+87 |
| | | | | at rest | ||||
* | change fps and dilation (still something not that usefull). make collisions ↵ | UbitUmarov | 2015-10-13 | 1 | -86/+77 |
| | | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... | ||||
* | rename UbitMeshmerizer class as ubMeshmerizer | UbitUmarov | 2015-10-13 | 1 | -1/+1 |
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* | in stats use real integration time, not the wanted one. Dont let stats ↵ | UbitUmarov | 2015-10-12 | 1 | -20/+29 |
| | | | | calls overlap using a proper lock object | ||||
* | detect a fully degenerated mesh and avoid using it and so crashing ubOde | UbitUmarov | 2015-10-12 | 2 | -1/+18 |
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* | use System.IO.Compression.DeflateStream for mesh decompression like master, ↵ | UbitUmarov | 2015-10-11 | 2 | -10/+9 |
| | | | | since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims) | ||||
* | display prim name, if unzip of selected phsyics mesh part fails on ↵ | UbitUmarov | 2015-10-11 | 1 | -1/+1 |
| | | | | ubMeshmerizer ( thx Dan) | ||||
* | fix the casting to Boolean of lsl types vector,quaternion,list and ↵ | UbitUmarov | 2015-10-08 | 1 | -0/+28 |
| | | | | rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY | ||||
* | change opensim.ini.example to reflect the changes to npc creation options | UbitUmarov | 2015-10-08 | 1 | -5/+4 |
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* | change NPC restriction options default from restricted to all allowed, as ↵ | UbitUmarov | 2015-10-08 | 1 | -10/+4 |
| | | | | master | ||||
* | dont send of the contents of LinkFolders also on Multiple folder fetch. ↵ | UbitUmarov | 2015-10-06 | 1 | -3/+3 |
| | | | | Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does | ||||
* | dont send of the contents of LinkFolders | UbitUmarov | 2015-10-06 | 1 | -0/+5 |
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