| Commit message (Collapse) | Author | Age | Files | Lines |
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crash on startup. Doesn't yet solve the new glibcxx dependencies.
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different physical mesh representations (simplified convex meshes)
and avatar mesh.
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glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
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of both position change and up force that move avatars over barrier.
Default parameters are for steps up to 0.5m in height.
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currently in the region were not being found by the avatar picker window.
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d4fa2c69ed2895dcab76e0df1b26252246883c07
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any number of avatars other than 1 was in the region.
I don't know how well the rest of ConiergeModule works since I've practically never looked at this code.
Addresses http://opensimulator.org/mantis/view.php?id=6605
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check for an object being linked into the world does not work for Bullet's ghost objects so BulletSim was deleting the object while it was still linked into the physical world structures.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
bin/OpenMetaverse.StructuredData.XML
bin/OpenMetaverse.XML
bin/OpenMetaverseTypes.XML
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across region restarts and taking objects into inventory, but probably will not work across archiving via OAR or IAR as materials texture assets may not be adequately referenced to trigger archiving.
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OSDArray of MaterialIDs
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that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
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very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.
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crash with Server-side baking enabled viewers
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Stop().
This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
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Conflicts:
OpenSim/Data/MySQL/MySQLAssetData.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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all rotations before it and makes the corrections more close to the time that sl does.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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totally debugged. Updated DLLs and SOs with more debugged HACD library code.
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all the terrain with the base region.
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02:34:51 2013)
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UnsafeQueueUserWorkItem is so called because it allows the calling code to escalate its security privileges.
However, since we must already trust this code anyway in OpenSimulator this is not an issue.
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rather than simply ignoring it.
This should never normally happen but if it does then it can be valuable diagonstic information.
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on a Mac to the CONTRIBUTORS file.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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Fix a few enabling problems.
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physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
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information for the friends list. This is a pretty big performance
improvement on login. Note that you must upgrade simian to incorporate
the corresponding GetSessions call.
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startup, logging an error since this is commonly due to an unclean shutdown.
Unclean shutdown can cause constantly moving objects to disappear if an OAR has just been loaded and they have not reached persistence time threshold, among other problems.
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