| Commit message (Collapse) | Author | Age | Files | Lines |
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notifications.
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the table to InnoDB seems to fix the problem.
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is incomplete."
This reverts commit 27cdfb7b840423cf8cee08988dc487eeb34d71c7.
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"debug lludp" options
also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs
gets all debug lludp commands to only activate for the set scene if not root
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incomplete.
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console commands
Thanks to Ai Austin for pointing this out.
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GridUserServerPostHandler.cs
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resulted in never ending asset requests
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UserUMMAU2 to track any new occurences.
This is to see the impact that Diva's fixes related to this issue (last one is currently commit c7383688)
You will need to clear your viewer cache for this to have any effect
Relates to http://opensimulator.org/mantis/view.php?id=6625
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Fix small typo in one log message.
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that need it to look it up.
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wide default. This allows individual prims to differ in the
underlying linkset implementation.
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There is still some overshoot but mostly fixes Mantis 6693.
Fix bug where moveToTarget was active for non-physical objects
and while selected.
Fix bug where move target was not getting changed if the script
changed the target during a move.
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Region/Framework/Scenes/EventManager.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
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successfully created
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This reverts commit 20f2cf876982b2c7589b67ce4c8f09d8fff3e9f1.
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This reverts commit 8fa5d12fcb73ffcc7144009e0147febcfa3ce704.
Conflicts:
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
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This reverts commit ff47cf77ab52d42195fb0f089599618511d4919b.
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fetched on HG TPs.
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This didn't seem to be working anyway and it's better not to have such hacks in the code for experimental stuff.
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This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
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asset" robust/standalone console command since it actually was implemented and performed.
Improve other associated messages.
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chained service.
This eliminates the async migration since it causes a race condition with the "delete asset" console command
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UuidGatherer for now.
This cannot be triggered as an event from Scene.EventManager since some invocations of UuidGatherer (e.g. IAR saving) use scene objects which are not in scenes.
There needs to be some way for modules to register for events which are not connected with a particular scene.
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