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* minor changesUbitUmarov2015-08-311-15/+21
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* more on tps and crossingsUbitUmarov2015-08-304-164/+209
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* cache in memory water textureUbitUmarov2015-08-301-33/+105
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* improve object crossingsUbitUmarov2015-08-291-37/+15
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* fix some effects rangesUbitUmarov2015-08-295-7/+7
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* fix NeighborRegions codeUbitUmarov2015-08-292-55/+21
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* change default scopeID to UUID.ZeroUbitUmarov2015-08-293-3/+6
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* review ServiceBase for varUbitUmarov2015-08-281-2/+5
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* review llLoginService for var supportUbitUmarov2015-08-281-8/+1
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* review gridservice module. Not merged os code for varsize, since thatUbitUmarov2015-08-281-0/+68
| | | | should be handle at db level
* stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov2015-08-281-1/+2
| | | | stop sending also
* send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
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* also limit terrain flood effects ( like on pait change this should haveUbitUmarov2015-08-289-35/+37
| | | | no visible impact, just cpu saving)
* restrict terrain PaintBrushes to the requested areaUbitUmarov2015-08-2712-102/+97
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* remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
| | | | | conforming to protocol, and no longer in agreement with how patchs are schedule to send
* make terrain undo non op, it is broken and can't be global but per agentUbitUmarov2015-08-271-27/+2
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* fix terrain bake for revert. just good enought fixUbitUmarov2015-08-271-11/+3
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* rename revert map as baked map, bc thats what it isUbitUmarov2015-08-271-20/+20
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* take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2015-08-273-11/+50
| | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
* minor clear. Use isTainted in is read clear formUbitUmarov2015-08-271-9/+8
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* change osd encoding of region sizeUbitUmarov2015-08-271-8/+8
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* NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
| | | | this costed me hours :P
* add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov2015-08-266-16/+69
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* change teleport version number to v0.3, without actually adding the checksUbitUmarov2015-08-262-52/+29
| | | | | for 0.7 sims, etc that we don't have. Also still not using the homeURL added in core.
* fix bugUbitUmarov2015-08-251-1/+1
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* update raw32 file reader to core one. Warning only suports square regionsUbitUmarov2015-08-251-0/+11
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* remove rest of ushort test codeUbitUmarov2015-08-251-94/+31
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* change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-253-109/+164
| | | | | sl terrain, but may break existent terrain and that may cost a lot more than the cost of memory
* terrain stored as ushorts with gzip compressionUbitUmarov2015-08-253-37/+269
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* let mysql be happy with a NULL heighmap ( yeap i made several )UbitUmarov2015-08-251-2/+5
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* change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-242-21/+21
| | | | | suporte height from 0 to 655.53m that includes SL limits ( still need to add code to trap eventual negative values from dbs or user input)
* try to implement core load oar optionsUbitUmarov2015-08-249-207/+539
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* rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-244-7/+7
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* turn off KeepAliveUbitUmarov2015-08-244-13/+13
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* fix db region find by range for varregions ( ignoring others than Mysql)UbitUmarov2015-08-231-0/+33
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* fix db region search by a position, for varregions ( ignoring other thatUbitUmarov2015-08-231-0/+40
| | | | mysql for now )
* add missing culture format on lslvector toStringUbitUmarov2015-08-231-3/+3
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* more on world mapUbitUmarov2015-08-231-2/+19
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* fix region range compareUbitUmarov2015-08-231-3/+5
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* more fixes on mapUbitUmarov2015-08-233-6/+11
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* fix mySQL ( ignoring other dbs )UbitUmarov2015-08-231-1/+2
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* Warp3D map now seems to workUbitUmarov2015-08-223-15/+51
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* update MapSearchModuleUbitUmarov2015-08-223-17/+44
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* fix worldMapModuleUbitUmarov2015-08-222-49/+124
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* delay terrain sending if land queue is 2 busyUbitUmarov2015-08-227-2/+48
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* "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera orUbitUmarov2015-08-211-28/+71
| | | | avatar position
* dont use SendTerrainUpdatesByViewDistance option, code executes as true.UbitUmarov2015-08-211-45/+19
| | | | the option will have other use
* remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
| | | | does not compress well on island?
* remove a 256m checkUbitUmarov2015-08-211-4/+13
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* send regions size on map blocksUbitUmarov2015-08-201-0/+2
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