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Domme
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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
Files
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*
Now merging the core changes.
Tom
2011-09-04
1
-421
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+444
*
Change of tactic. Reverting this to the careminster version, then i'll select...
Tom
2011-09-04
1
-635
/
+1117
*
I fucked up the merge for SOG, so reverting back to OpenSim Core's version...
Tom
2011-09-04
1
-1005
/
+255
*
Resolve merge commits, stage 1
Tom
2011-09-04
267
-5446
/
+19194
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*
Fixed BulletSim config files for Linux *.so libraries.
Snoopy Pfeffer
2011-09-04
1
-2
/
+2
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*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
7
-70
/
+154
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*
Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
2
-37
/
+37
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*
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
2011-09-02
1
-2
/
+0
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*
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
2
-5
/
+14
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*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
3
-30
/
+7
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*
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
2
-27
/
+29
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*
move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-63
/
+85
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*
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-40
/
+48
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*
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
2011-09-01
1
-3
/
+8
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*
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
2011-09-01
1
-7
/
+4
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*
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
2011-09-01
1
-219
/
+215
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*
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
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*
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
2011-09-01
1
-15
/
+1
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*
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
2011-09-01
3
-32
/
+4
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*
If the user receiving an inventory folder has left the scene by the time the ...
Justin Clark-Casey (justincc)
2011-09-01
1
-5
/
+4
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*
refactor: use SOG register target waypoints and rots directly instead of call...
Justin Clark-Casey (justincc)
2011-09-01
2
-24
/
+6
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*
Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
12
-205
/
+119
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*
refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
Justin Clark-Casey (justincc)
2011-09-01
1
-17
/
+6
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*
Fix issue with llGetTorque() where it would only ever return a zero vector.
Justin Clark-Casey (justincc)
2011-09-01
2
-10
/
+1
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*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
16
-424
/
+274
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*
Fix a bug where the non-root parts of rezzed objects that had previously been...
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+12
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*
Don't set a GridUser entry for NPCs.
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+4
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*
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
6
-25
/
+37
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*
If a FireAndForget thread terminates with an exception, then catch and log ra...
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+15
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*
refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
2
-17
/
+3
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*
get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2011-08-31
3
-35
/
+17
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*
In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+1
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*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
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*
remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+1
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*
minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
2
-2
/
+3
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*
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
7
-72
/
+98
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*
remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
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*
minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
3
-6
/
+1
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*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
5
-26
/
+38
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*
also get "nant clean" to remove old .mdb from .exe and .dll
Justin Clark-Casey (justincc)
2011-08-30
2
-0
/
+2
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*
Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as ...
Justin Clark-Casey (justincc)
2011-08-30
3
-1
/
+2
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*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
6
-47
/
+103
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*
add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
2
-2
/
+6
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*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
6
-30
/
+17
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*
minor: comment out friends number logging from login for now
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-08-30
5
-4
/
+4
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*
BulletSim: update values in OpenSimDefaults.ini to the same as defaults in th...
Robert Adams
2011-08-30
1
-4
/
+4
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*
BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.
Robert Adams
2011-08-30
4
-0
/
+0
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*
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Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
2011-08-30
3
-8
/
+25
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/
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*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
8
-24
/
+168
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