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authorJustin Clark-Casey (justincc)2011-09-01 01:41:53 +0100
committerJustin Clark-Casey (justincc)2011-09-01 01:41:53 +0100
commit10d883dc88d5d2170930ba9353eadbfa7f3e6bc7 (patch)
tree7cd5724b971a7a8616f6bda4691bd4b846744614
parentFix issue with llGetTorque() where it would only ever return a zero vector. (diff)
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refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs23
1 files changed, 6 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 982c492..68b24cd 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2021,25 +2021,17 @@ namespace OpenSim.Region.Framework.Scenes
2021 public Vector3 GetGeometricCenter() 2021 public Vector3 GetGeometricCenter()
2022 { 2022 {
2023 if (PhysActor != null) 2023 if (PhysActor != null)
2024 {
2025 return new Vector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z); 2024 return new Vector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z);
2026 }
2027 else 2025 else
2028 {
2029 return new Vector3(0, 0, 0); 2026 return new Vector3(0, 0, 0);
2030 }
2031 } 2027 }
2032 2028
2033 public float GetMass() 2029 public float GetMass()
2034 { 2030 {
2035 if (PhysActor != null) 2031 if (PhysActor != null)
2036 {
2037 return PhysActor.Mass; 2032 return PhysActor.Mass;
2038 }
2039 else 2033 else
2040 {
2041 return 0; 2034 return 0;
2042 }
2043 } 2035 }
2044 2036
2045 public Vector3 GetForce() 2037 public Vector3 GetForce()
@@ -2055,15 +2047,12 @@ namespace OpenSim.Region.Framework.Scenes
2055 client.SendObjectPropertiesReply(this); 2047 client.SendObjectPropertiesReply(this);
2056 } 2048 }
2057 2049
2058 public UUID GetRootPartUUID()
2059 {
2060 return m_parentGroup.UUID;
2061 }
2062
2063 /// <summary> 2050 /// <summary>
2064 /// Method for a prim to get it's world position from the group. 2051 /// Method for a prim to get it's world position from the group.
2065 /// Remember, the Group Position simply gives the position of the group itself
2066 /// </summary> 2052 /// </summary>
2053 /// <remarks>
2054 /// Remember, the Group Position simply gives the position of the group itself
2055 /// </remarks>
2067 /// <returns>A Linked Child Prim objects position in world</returns> 2056 /// <returns>A Linked Child Prim objects position in world</returns>
2068 public Vector3 GetWorldPosition() 2057 public Vector3 GetWorldPosition()
2069 { 2058 {
@@ -3117,7 +3106,7 @@ namespace OpenSim.Region.Framework.Scenes
3117 3106
3118 UUID ownerID = _ownerID; 3107 UUID ownerID = _ownerID;
3119 UUID objectID = ParentGroup.RootPart.UUID; 3108 UUID objectID = ParentGroup.RootPart.UUID;
3120 UUID parentID = GetRootPartUUID(); 3109 UUID parentID = ParentGroup.UUID;
3121 3110
3122 UUID soundID = UUID.Zero; 3111 UUID soundID = UUID.Zero;
3123 Vector3 position = AbsolutePosition; // region local 3112 Vector3 position = AbsolutePosition; // region local
@@ -3156,7 +3145,7 @@ namespace OpenSim.Region.Framework.Scenes
3156 ParentGroup.PlaySoundMasterPrim = this; 3145 ParentGroup.PlaySoundMasterPrim = this;
3157 ownerID = _ownerID; 3146 ownerID = _ownerID;
3158 objectID = ParentGroup.RootPart.UUID; 3147 objectID = ParentGroup.RootPart.UUID;
3159 parentID = GetRootPartUUID(); 3148 parentID = ParentGroup.UUID;
3160 position = AbsolutePosition; // region local 3149 position = AbsolutePosition; // region local
3161 regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; 3150 regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
3162 if (triggered) 3151 if (triggered)
@@ -3167,7 +3156,7 @@ namespace OpenSim.Region.Framework.Scenes
3167 { 3156 {
3168 ownerID = prim._ownerID; 3157 ownerID = prim._ownerID;
3169 objectID = prim.ParentGroup.RootPart.UUID; 3158 objectID = prim.ParentGroup.RootPart.UUID;
3170 parentID = prim.GetRootPartUUID(); 3159 parentID = prim.ParentGroup.UUID;
3171 position = prim.AbsolutePosition; // region local 3160 position = prim.AbsolutePosition; // region local
3172 regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; 3161 regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;
3173 if (triggered) 3162 if (triggered)