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* remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-1/+2
* add osGetNPCList()UbitUmarov2017-06-264-0/+26
* also on the actual source fileUbitUmarov2017-06-261-11/+13
* take a few more out of level checkUbitUmarov2017-06-261-31/+30
* update osslEnable.ini. functions that have no level check are still listed bu...UbitUmarov2017-06-261-2/+15
* add similar restrictions to osObjectTeleport :(UbitUmarov2017-06-261-2/+41
* let osTeleport* always work on script prim ownerUbitUmarov2017-06-261-17/+15
* and add a missing bracket :)UbitUmarov2017-06-261-1/+1
* fix bad englishUbitUmarov2017-06-261-1/+1
* put back restriction that on osTeleport the target must be on land owned by t...UbitUmarov2017-06-261-15/+78
* some shortcuts on local osTeleport, reduce its time penalty, do it with scrip...UbitUmarov2017-06-262-67/+79
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
* add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_...UbitUmarov2017-06-254-13/+29
* add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ...UbitUmarov2017-06-251-0/+7
* add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float...UbitUmarov2017-06-244-32/+81
* add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ...UbitUmarov2017-06-241-1/+29
* revert the thread level change; remove unused dynamic texture timer from inte...UbitUmarov2017-06-246-98/+72
* simplify vectorrender background drawUbitUmarov2017-06-241-17/+9
* change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-242-2/+2
* remove a DynamicTexture leak, make it actually return the new texture ID to o...UbitUmarov2017-06-241-9/+16
* add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ...UbitUmarov2017-06-243-1/+15
* osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-245-0/+27
* a few more changes to iar/oar assets save error/warning to show problems kno...UbitUmarov2017-06-243-24/+70
* code actually has no ideia if a id is a asset or not and does try to handle ...UbitUmarov2017-06-234-15/+15
* do the same on OAR savesUbitUmarov2017-06-231-1/+16
* coment out missing or damage assets messages in uuidgather that are not very...UbitUmarov2017-06-232-12/+42
* several changes to iar/oar assets error reportsUbitUmarov2017-06-235-26/+33
* actually iar do it for iarUbitUmarov2017-06-222-1/+4
* show the count of broken assets we now have from gather on iar/oar pre save ...UbitUmarov2017-06-221-0/+3
* change uuidgather a bit moreUbitUmarov2017-06-221-16/+32
* split some asset uuids gather i stages with dif possible errors, and dont le...UbitUmarov2017-06-221-32/+45
* avoid some broken object assets present in osgrid inventories due to past pr...UbitUmarov2017-06-213-2/+15
* do not try to store on oars temporary or in transit objects ( they may be del...UbitUmarov2017-06-211-9/+8
* make oar/iar assets writer be done by caller thread like the rest of theUbitUmarov2017-06-213-176/+50
* changes to AutoBackModule. Store folder and number of days expire is now als...UbitUmarov2017-06-212-133/+89
* changes to AutoBackModule. Add option ALL to dooarbackup to save all regions...UbitUmarov2017-06-211-2/+14
* changes to AutoBackModule. Time interval is now unique and only definable on...UbitUmarov2017-06-212-556/+221
* revert EnvironmentTick back to orignal clock, since change may cause issues ...UbitUmarov2017-06-193-84/+49
* a defual can me comented outUbitUmarov2017-06-191-1/+1
* framework main thread pool is always active and in use ( even id hard to cat...UbitUmarov2017-06-163-24/+47
* change the clock source for EnvironmentTickCount so it does get a bit more r...UbitUmarov2017-06-151-8/+10
* update inventory item permissions on deattachUbitUmarov2017-06-151-0/+25
* fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alche...UbitUmarov2017-06-141-0/+5
* some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov2017-06-145-181/+13
* remove options about script compilers the got back somehow on defaults alsoUbitUmarov2017-06-141-8/+0
* remove options about script compilers the got back somehowUbitUmarov2017-06-141-11/+0
* main generic use JobEngine also does not need a permanent thread.. actually d...UbitUmarov2017-06-141-1/+1
* guess HGEntityTransferModule jobengine does not need a permanet threadUbitUmarov2017-06-131-1/+1