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* fix slow moving physical objects moving without sending updatesUbitUmarov2015-08-311-9/+9
* minor changesUbitUmarov2015-08-311-15/+21
* more on tps and crossingsUbitUmarov2015-08-304-164/+209
* cache in memory water textureUbitUmarov2015-08-301-33/+105
* improve object crossingsUbitUmarov2015-08-291-37/+15
* fix some effects rangesUbitUmarov2015-08-295-7/+7
* fix NeighborRegions codeUbitUmarov2015-08-292-55/+21
* change default scopeID to UUID.ZeroUbitUmarov2015-08-293-3/+6
* review ServiceBase for varUbitUmarov2015-08-281-2/+5
* review llLoginService for var supportUbitUmarov2015-08-281-8/+1
* review gridservice module. Not merged os code for varsize, since thatUbitUmarov2015-08-281-0/+68
* stop sending parcel overlays on parcels crossings since SL seems to haveUbitUmarov2015-08-281-1/+2
* send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
* also limit terrain flood effects ( like on pait change this should haveUbitUmarov2015-08-289-35/+37
* restrict terrain PaintBrushes to the requested areaUbitUmarov2015-08-2712-102/+97
* remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
* make terrain undo non op, it is broken and can't be global but per agentUbitUmarov2015-08-271-27/+2
* fix terrain bake for revert. just good enought fixUbitUmarov2015-08-271-11/+3
* rename revert map as baked map, bc thats what it isUbitUmarov2015-08-271-20/+20
* take taints check terrain out of Onframe event and add a new event for it. S...UbitUmarov2015-08-273-11/+50
* minor clear. Use isTainted in is read clear formUbitUmarov2015-08-271-9/+8
* change osd encoding of region sizeUbitUmarov2015-08-271-8/+8
* NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
* add more of the v03 checks and homeURL. Sending side only for nowUbitUmarov2015-08-266-16/+69
* change teleport version number to v0.3, without actually adding the checksUbitUmarov2015-08-262-52/+29
* fix bugUbitUmarov2015-08-251-1/+1
* update raw32 file reader to core one. Warning only suports square regionsUbitUmarov2015-08-251-0/+11
* remove rest of ushort test codeUbitUmarov2015-08-251-94/+31
* change terrain internal representation to float. ushort work with legalUbitUmarov2015-08-253-109/+164
* terrain stored as ushorts with gzip compressionUbitUmarov2015-08-253-37/+269
* let mysql be happy with a NULL heighmap ( yeap i made several )UbitUmarov2015-08-251-2/+5
* change internal representation of terrain from int to ushort. This willUbitUmarov2015-08-242-21/+21
* try to implement core load oar optionsUbitUmarov2015-08-249-207/+539
* rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-244-7/+7
* turn off KeepAliveUbitUmarov2015-08-244-13/+13
* fix db region find by range for varregions ( ignoring others than Mysql)UbitUmarov2015-08-231-0/+33
* fix db region search by a position, for varregions ( ignoring other thatUbitUmarov2015-08-231-0/+40
* add missing culture format on lslvector toStringUbitUmarov2015-08-231-3/+3
* more on world mapUbitUmarov2015-08-231-2/+19
* fix region range compareUbitUmarov2015-08-231-3/+5
* more fixes on mapUbitUmarov2015-08-233-6/+11
* fix mySQL ( ignoring other dbs )UbitUmarov2015-08-231-1/+2
* Warp3D map now seems to workUbitUmarov2015-08-223-15/+51
* update MapSearchModuleUbitUmarov2015-08-223-17/+44
* fix worldMapModuleUbitUmarov2015-08-222-49/+124
* delay terrain sending if land queue is 2 busyUbitUmarov2015-08-227-2/+48
* "uglyfy" GetModifiedPatchesInViewDistance. Also make it use camera orUbitUmarov2015-08-211-28/+71
* dont use SendTerrainUpdatesByViewDistance option, code executes as true.UbitUmarov2015-08-211-45/+19
* remove the noise part on the PinHeadIsland. why to want something thatUbitUmarov2015-08-211-1/+2
* remove a 256m checkUbitUmarov2015-08-211-4/+13