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1 | /************************************************************************* | ||
2 | * * | ||
3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * | ||
4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * | ||
5 | * * | ||
6 | * This library is free software; you can redistribute it and/or * | ||
7 | * modify it under the terms of EITHER: * | ||
8 | * (1) The GNU Lesser General Public License as published by the Free * | ||
9 | * Software Foundation; either version 2.1 of the License, or (at * | ||
10 | * your option) any later version. The text of the GNU Lesser * | ||
11 | * General Public License is included with this library in the * | ||
12 | * file LICENSE.TXT. * | ||
13 | * (2) The BSD-style license that is included with this library in * | ||
14 | * the file LICENSE-BSD.TXT. * | ||
15 | * * | ||
16 | * This library is distributed in the hope that it will be useful, * | ||
17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * | ||
19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * | ||
20 | * * | ||
21 | *************************************************************************/ | ||
22 | |||
23 | // TriMesh code by Erwin de Vries. | ||
24 | // Modified for FreeSOLID Compatibility by Rodrigo Hernandez | ||
25 | |||
26 | #ifndef _ODE_COLLISION_TRIMESH_INTERNAL_H_ | ||
27 | #define _ODE_COLLISION_TRIMESH_INTERNAL_H_ | ||
28 | |||
29 | int dCollideCylinderTrimesh(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
30 | int dCollideTrimeshPlane(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
31 | |||
32 | int dCollideSTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
33 | int dCollideBTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
34 | int dCollideRTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
35 | int dCollideTTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
36 | int dCollideCCTL(dxGeom *o1, dxGeom *o2, int flags, dContactGeom *contact, int skip); | ||
37 | |||
38 | PURE_INLINE int dCollideRayTrimesh( dxGeom *ray, dxGeom *trimesh, int flags, | ||
39 | dContactGeom *contact, int skip ) | ||
40 | { | ||
41 | // Swapped case, for code that needs it (heightfield initially) | ||
42 | // The other ray-geom colliders take geoms in a swapped order to the | ||
43 | // dCollideRTL function which is annoying when using function pointers. | ||
44 | return dCollideRTL( trimesh, ray, flags, contact, skip ); | ||
45 | } | ||
46 | |||
47 | //**************************************************************************** | ||
48 | // dxTriMesh class | ||
49 | |||
50 | #ifdef TRIMESH_INTERNAL | ||
51 | |||
52 | #include "collision_kernel.h" | ||
53 | #include <ode/collision_trimesh.h> | ||
54 | |||
55 | #if dTRIMESH_OPCODE | ||
56 | #define BAN_OPCODE_AUTOLINK | ||
57 | #include "Opcode.h" | ||
58 | using namespace Opcode; | ||
59 | #endif // dTRIMESH_OPCODE | ||
60 | |||
61 | #if dTRIMESH_GIMPACT | ||
62 | #include <GIMPACT/gimpact.h> | ||
63 | #endif | ||
64 | |||
65 | struct dxTriMeshData : public dBase | ||
66 | { | ||
67 | /* Array of flags for which edges and verts should be used on each triangle */ | ||
68 | enum UseFlags | ||
69 | { | ||
70 | kEdge0 = 0x1, | ||
71 | kEdge1 = 0x2, | ||
72 | kEdge2 = 0x4, | ||
73 | kVert0 = 0x8, | ||
74 | kVert1 = 0x10, | ||
75 | kVert2 = 0x20, | ||
76 | |||
77 | kUseAll = 0xFF, | ||
78 | }; | ||
79 | |||
80 | /* Setup the UseFlags array */ | ||
81 | void Preprocess(); | ||
82 | /* For when app changes the vertices */ | ||
83 | void UpdateData(); | ||
84 | |||
85 | #if dTRIMESH_OPCODE | ||
86 | Model BVTree; | ||
87 | MeshInterface Mesh; | ||
88 | |||
89 | dxTriMeshData(); | ||
90 | ~dxTriMeshData(); | ||
91 | |||
92 | void Build(const void* Vertices, int VertexStide, int VertexCount, | ||
93 | const void* Indices, int IndexCount, int TriStride, | ||
94 | const void* Normals, | ||
95 | bool Single); | ||
96 | |||
97 | /* aabb in model space */ | ||
98 | dVector3 AABBCenter; | ||
99 | dVector3 AABBExtents; | ||
100 | |||
101 | // data for use in collision resolution | ||
102 | const void* Normals; | ||
103 | uint8* UseFlags; | ||
104 | #endif // dTRIMESH_OPCODE | ||
105 | |||
106 | #if dTRIMESH_GIMPACT | ||
107 | const char* m_Vertices; | ||
108 | int m_VertexStride; | ||
109 | int m_VertexCount; | ||
110 | const char* m_Indices; | ||
111 | int m_TriangleCount; | ||
112 | int m_TriStride; | ||
113 | bool m_single; | ||
114 | |||
115 | dxTriMeshData() | ||
116 | { | ||
117 | m_Vertices=NULL; | ||
118 | m_VertexStride = 12; | ||
119 | m_VertexCount = 0; | ||
120 | m_Indices = 0; | ||
121 | m_TriangleCount = 0; | ||
122 | m_TriStride = 12; | ||
123 | m_single = true; | ||
124 | } | ||
125 | |||
126 | void Build(const void* Vertices, int VertexStride, int VertexCount, | ||
127 | const void* Indices, int IndexCount, int TriStride, | ||
128 | const void* Normals, | ||
129 | bool Single) | ||
130 | { | ||
131 | dIASSERT(Vertices); | ||
132 | dIASSERT(Indices); | ||
133 | dIASSERT(VertexStride); | ||
134 | dIASSERT(TriStride); | ||
135 | dIASSERT(IndexCount); | ||
136 | m_Vertices=(const char *)Vertices; | ||
137 | m_VertexStride = VertexStride; | ||
138 | m_VertexCount = VertexCount; | ||
139 | m_Indices = (const char *)Indices; | ||
140 | m_TriangleCount = IndexCount/3; | ||
141 | m_TriStride = TriStride; | ||
142 | m_single = Single; | ||
143 | } | ||
144 | |||
145 | inline void GetVertex(unsigned int i, dVector3 Out) | ||
146 | { | ||
147 | if(m_single) | ||
148 | { | ||
149 | const float * fverts = (const float * )(m_Vertices + m_VertexStride*i); | ||
150 | Out[0] = fverts[0]; | ||
151 | Out[1] = fverts[1]; | ||
152 | Out[2] = fverts[2]; | ||
153 | Out[3] = 1.0f; | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | const double * dverts = (const double * )(m_Vertices + m_VertexStride*i); | ||
158 | Out[0] = (float)dverts[0]; | ||
159 | Out[1] = (float)dverts[1]; | ||
160 | Out[2] = (float)dverts[2]; | ||
161 | Out[3] = 1.0f; | ||
162 | |||
163 | } | ||
164 | } | ||
165 | |||
166 | inline void GetTriIndices(unsigned int itriangle, unsigned int triindices[3]) | ||
167 | { | ||
168 | const unsigned int * ind = (const unsigned int * )(m_Indices + m_TriStride*itriangle); | ||
169 | triindices[0] = ind[0]; | ||
170 | triindices[1] = ind[1]; | ||
171 | triindices[2] = ind[2]; | ||
172 | } | ||
173 | #endif // dTRIMESH_GIMPACT | ||
174 | }; | ||
175 | |||
176 | |||
177 | struct dxTriMesh : public dxGeom{ | ||
178 | // Callbacks | ||
179 | dTriCallback* Callback; | ||
180 | dTriArrayCallback* ArrayCallback; | ||
181 | dTriRayCallback* RayCallback; | ||
182 | |||
183 | // Data types | ||
184 | dxTriMeshData* Data; | ||
185 | |||
186 | bool doSphereTC; | ||
187 | bool doBoxTC; | ||
188 | bool doCapsuleTC; | ||
189 | |||
190 | // Functions | ||
191 | dxTriMesh(dSpaceID Space, dTriMeshDataID Data); | ||
192 | ~dxTriMesh(); | ||
193 | |||
194 | void ClearTCCache(); | ||
195 | |||
196 | int AABBTest(dxGeom* g, dReal aabb[6]); | ||
197 | void computeAABB(); | ||
198 | |||
199 | #if dTRIMESH_OPCODE | ||
200 | // Instance data for last transform. | ||
201 | dMatrix4 last_trans; | ||
202 | |||
203 | // Colliders | ||
204 | static PlanesCollider _PlanesCollider; | ||
205 | static SphereCollider _SphereCollider; | ||
206 | static OBBCollider _OBBCollider; | ||
207 | static RayCollider _RayCollider; | ||
208 | static AABBTreeCollider _AABBTreeCollider; | ||
209 | static LSSCollider _LSSCollider; | ||
210 | |||
211 | // Some constants | ||
212 | static CollisionFaces Faces; | ||
213 | // Temporal coherence | ||
214 | struct SphereTC : public SphereCache{ | ||
215 | dxGeom* Geom; | ||
216 | }; | ||
217 | dArray<SphereTC> SphereTCCache; | ||
218 | static SphereCache defaultSphereCache; | ||
219 | |||
220 | struct BoxTC : public OBBCache{ | ||
221 | dxGeom* Geom; | ||
222 | }; | ||
223 | dArray<BoxTC> BoxTCCache; | ||
224 | static OBBCache defaultBoxCache; | ||
225 | |||
226 | struct CapsuleTC : public LSSCache{ | ||
227 | dxGeom* Geom; | ||
228 | }; | ||
229 | dArray<CapsuleTC> CapsuleTCCache; | ||
230 | static LSSCache defaultCapsuleCache; | ||
231 | #endif // dTRIMESH_OPCODE | ||
232 | |||
233 | #if dTRIMESH_GIMPACT | ||
234 | GIM_TRIMESH m_collision_trimesh; | ||
235 | #endif // dTRIMESH_GIMPACT | ||
236 | }; | ||
237 | |||
238 | #if 0 | ||
239 | #include "collision_kernel.h" | ||
240 | // Fetches a contact | ||
241 | inline dContactGeom* SAFECONTACT(int Flags, dContactGeom* Contacts, int Index, int Stride){ | ||
242 | dIASSERT(Index >= 0 && Index < (Flags & NUMC_MASK)); | ||
243 | return ((dContactGeom*)(((char*)Contacts) + (Index * Stride))); | ||
244 | } | ||
245 | #endif | ||
246 | |||
247 | #if dTRIMESH_OPCODE | ||
248 | inline void FetchTriangle(dxTriMesh* TriMesh, int Index, dVector3 Out[3]){ | ||
249 | VertexPointers VP; | ||
250 | TriMesh->Data->Mesh.GetTriangle(VP, Index); | ||
251 | for (int i = 0; i < 3; i++){ | ||
252 | Out[i][0] = VP.Vertex[i]->x; | ||
253 | Out[i][1] = VP.Vertex[i]->y; | ||
254 | Out[i][2] = VP.Vertex[i]->z; | ||
255 | Out[i][3] = 0; | ||
256 | } | ||
257 | } | ||
258 | |||
259 | inline void FetchTriangle(dxTriMesh* TriMesh, int Index, const dVector3 Position, const dMatrix3 Rotation, dVector3 Out[3]){ | ||
260 | VertexPointers VP; | ||
261 | TriMesh->Data->Mesh.GetTriangle(VP, Index); | ||
262 | for (int i = 0; i < 3; i++){ | ||
263 | dVector3 v; | ||
264 | v[0] = VP.Vertex[i]->x; | ||
265 | v[1] = VP.Vertex[i]->y; | ||
266 | v[2] = VP.Vertex[i]->z; | ||
267 | v[3] = 0; | ||
268 | |||
269 | dMULTIPLY0_331(Out[i], Rotation, v); | ||
270 | Out[i][0] += Position[0]; | ||
271 | Out[i][1] += Position[1]; | ||
272 | Out[i][2] += Position[2]; | ||
273 | Out[i][3] = 0; | ||
274 | } | ||
275 | } | ||
276 | |||
277 | inline Matrix4x4& MakeMatrix(const dVector3 Position, const dMatrix3 Rotation, Matrix4x4& Out){ | ||
278 | Out.m[0][0] = (float) Rotation[0]; | ||
279 | Out.m[1][0] = (float) Rotation[1]; | ||
280 | Out.m[2][0] = (float) Rotation[2]; | ||
281 | |||
282 | Out.m[0][1] = (float) Rotation[4]; | ||
283 | Out.m[1][1] = (float) Rotation[5]; | ||
284 | Out.m[2][1] = (float) Rotation[6]; | ||
285 | |||
286 | Out.m[0][2] = (float) Rotation[8]; | ||
287 | Out.m[1][2] = (float) Rotation[9]; | ||
288 | Out.m[2][2] = (float) Rotation[10]; | ||
289 | |||
290 | Out.m[3][0] = (float) Position[0]; | ||
291 | Out.m[3][1] = (float) Position[1]; | ||
292 | Out.m[3][2] = (float) Position[2]; | ||
293 | |||
294 | Out.m[0][3] = 0.0f; | ||
295 | Out.m[1][3] = 0.0f; | ||
296 | Out.m[2][3] = 0.0f; | ||
297 | Out.m[3][3] = 1.0f; | ||
298 | |||
299 | return Out; | ||
300 | } | ||
301 | |||
302 | inline Matrix4x4& MakeMatrix(dxGeom* g, Matrix4x4& Out){ | ||
303 | const dVector3& Position = *(const dVector3*)dGeomGetPosition(g); | ||
304 | const dMatrix3& Rotation = *(const dMatrix3*)dGeomGetRotation(g); | ||
305 | return MakeMatrix(Position, Rotation, Out); | ||
306 | } | ||
307 | #endif // dTRIMESH_OPCODE | ||
308 | |||
309 | #if dTRIMESH_GIMPACT | ||
310 | inline void FetchTriangle(dxTriMesh* TriMesh, int Index, const dVector3 Position, const dMatrix3 Rotation, dVector3 Out[3]){ | ||
311 | // why is this not implemented? | ||
312 | dAASSERT(false); | ||
313 | } | ||
314 | |||
315 | inline void MakeMatrix(const dVector3 Position, const dMatrix3 Rotation, mat4f m) | ||
316 | { | ||
317 | m[0][0] = (float) Rotation[0]; | ||
318 | m[0][1] = (float) Rotation[1]; | ||
319 | m[0][2] = (float) Rotation[2]; | ||
320 | |||
321 | m[1][0] = (float) Rotation[4]; | ||
322 | m[1][1] = (float) Rotation[5]; | ||
323 | m[1][2] = (float) Rotation[6]; | ||
324 | |||
325 | m[2][0] = (float) Rotation[8]; | ||
326 | m[2][1] = (float) Rotation[9]; | ||
327 | m[2][2] = (float) Rotation[10]; | ||
328 | |||
329 | m[0][3] = (float) Position[0]; | ||
330 | m[1][3] = (float) Position[1]; | ||
331 | m[2][3] = (float) Position[2]; | ||
332 | |||
333 | } | ||
334 | |||
335 | inline void MakeMatrix(dxGeom* g, mat4f Out){ | ||
336 | const dVector3& Position = *(const dVector3*)dGeomGetPosition(g); | ||
337 | const dMatrix3& Rotation = *(const dMatrix3*)dGeomGetRotation(g); | ||
338 | MakeMatrix(Position, Rotation, Out); | ||
339 | } | ||
340 | #endif // dTRIMESH_GIMPACT | ||
341 | |||
342 | // Outputs a matrix to 3 vectors | ||
343 | inline void Decompose(const dMatrix3 Matrix, dVector3 Right, dVector3 Up, dVector3 Direction){ | ||
344 | Right[0] = Matrix[0 * 4 + 0]; | ||
345 | Right[1] = Matrix[1 * 4 + 0]; | ||
346 | Right[2] = Matrix[2 * 4 + 0]; | ||
347 | Right[3] = REAL(0.0); | ||
348 | Up[0] = Matrix[0 * 4 + 1]; | ||
349 | Up[1] = Matrix[1 * 4 + 1]; | ||
350 | Up[2] = Matrix[2 * 4 + 1]; | ||
351 | Up[3] = REAL(0.0); | ||
352 | Direction[0] = Matrix[0 * 4 + 2]; | ||
353 | Direction[1] = Matrix[1 * 4 + 2]; | ||
354 | Direction[2] = Matrix[2 * 4 + 2]; | ||
355 | Direction[3] = REAL(0.0); | ||
356 | } | ||
357 | |||
358 | // Outputs a matrix to 3 vectors | ||
359 | inline void Decompose(const dMatrix3 Matrix, dVector3 Vectors[3]){ | ||
360 | Decompose(Matrix, Vectors[0], Vectors[1], Vectors[2]); | ||
361 | } | ||
362 | |||
363 | // Finds barycentric | ||
364 | inline void GetPointFromBarycentric(const dVector3 dv[3], dReal u, dReal v, dVector3 Out){ | ||
365 | dReal w = REAL(1.0) - u - v; | ||
366 | |||
367 | Out[0] = (dv[0][0] * w) + (dv[1][0] * u) + (dv[2][0] * v); | ||
368 | Out[1] = (dv[0][1] * w) + (dv[1][1] * u) + (dv[2][1] * v); | ||
369 | Out[2] = (dv[0][2] * w) + (dv[1][2] * u) + (dv[2][2] * v); | ||
370 | Out[3] = (dv[0][3] * w) + (dv[1][3] * u) + (dv[2][3] * v); | ||
371 | } | ||
372 | |||
373 | // Performs a callback | ||
374 | inline bool Callback(dxTriMesh* TriMesh, dxGeom* Object, int TriIndex){ | ||
375 | if (TriMesh->Callback != NULL){ | ||
376 | return (TriMesh->Callback(TriMesh, Object, TriIndex)!=0); | ||
377 | } | ||
378 | else return true; | ||
379 | } | ||
380 | |||
381 | // Some utilities | ||
382 | template<class T> const T& dcMAX(const T& x, const T& y){ | ||
383 | return x > y ? x : y; | ||
384 | } | ||
385 | |||
386 | template<class T> const T& dcMIN(const T& x, const T& y){ | ||
387 | return x < y ? x : y; | ||
388 | } | ||
389 | |||
390 | dReal SqrDistancePointTri( const dVector3 p, const dVector3 triOrigin, | ||
391 | const dVector3 triEdge1, const dVector3 triEdge2, | ||
392 | dReal* pfSParam = 0, dReal* pfTParam = 0 ); | ||
393 | |||
394 | dReal SqrDistanceSegments( const dVector3 seg1Origin, const dVector3 seg1Direction, | ||
395 | const dVector3 seg2Origin, const dVector3 seg2Direction, | ||
396 | dReal* pfSegP0 = 0, dReal* pfSegP1 = 0 ); | ||
397 | |||
398 | dReal SqrDistanceSegTri( const dVector3 segOrigin, const dVector3 segEnd, | ||
399 | const dVector3 triOrigin, | ||
400 | const dVector3 triEdge1, const dVector3 triEdge2, | ||
401 | dReal* t = 0, dReal* u = 0, dReal* v = 0 ); | ||
402 | |||
403 | inline | ||
404 | void Vector3Subtract( const dVector3 left, const dVector3 right, dVector3 result ) | ||
405 | { | ||
406 | result[0] = left[0] - right[0]; | ||
407 | result[1] = left[1] - right[1]; | ||
408 | result[2] = left[2] - right[2]; | ||
409 | result[3] = REAL(0.0); | ||
410 | } | ||
411 | |||
412 | inline | ||
413 | void Vector3Add( const dVector3 left, const dVector3 right, dVector3 result ) | ||
414 | { | ||
415 | result[0] = left[0] + right[0]; | ||
416 | result[1] = left[1] + right[1]; | ||
417 | result[2] = left[2] + right[2]; | ||
418 | result[3] = REAL(0.0); | ||
419 | } | ||
420 | |||
421 | inline | ||
422 | void Vector3Negate( const dVector3 in, dVector3 out ) | ||
423 | { | ||
424 | out[0] = -in[0]; | ||
425 | out[1] = -in[1]; | ||
426 | out[2] = -in[2]; | ||
427 | out[3] = REAL(0.0); | ||
428 | } | ||
429 | |||
430 | inline | ||
431 | void Vector3Copy( const dVector3 in, dVector3 out ) | ||
432 | { | ||
433 | out[0] = in[0]; | ||
434 | out[1] = in[1]; | ||
435 | out[2] = in[2]; | ||
436 | out[3] = REAL(0.0); | ||
437 | } | ||
438 | |||
439 | inline | ||
440 | void Vector3Multiply( const dVector3 in, dReal scalar, dVector3 out ) | ||
441 | { | ||
442 | out[0] = in[0] * scalar; | ||
443 | out[1] = in[1] * scalar; | ||
444 | out[2] = in[2] * scalar; | ||
445 | out[3] = REAL(0.0); | ||
446 | } | ||
447 | |||
448 | inline | ||
449 | void TransformVector3( const dVector3 in, | ||
450 | const dMatrix3 orientation, const dVector3 position, | ||
451 | dVector3 out ) | ||
452 | { | ||
453 | dMULTIPLY0_331( out, orientation, in ); | ||
454 | out[0] += position[0]; | ||
455 | out[1] += position[1]; | ||
456 | out[2] += position[2]; | ||
457 | } | ||
458 | |||
459 | //------------------------------------------------------------------------------ | ||
460 | /** | ||
461 | @brief Check for intersection between triangle and capsule. | ||
462 | |||
463 | @param dist [out] Shortest distance squared between the triangle and | ||
464 | the capsule segment (central axis). | ||
465 | @param t [out] t value of point on segment that's the shortest distance | ||
466 | away from the triangle, the coordinates of this point | ||
467 | can be found by (cap.seg.end - cap.seg.start) * t, | ||
468 | or cap.seg.ipol(t). | ||
469 | @param u [out] Barycentric coord on triangle. | ||
470 | @param v [out] Barycentric coord on triangle. | ||
471 | @return True if intersection exists. | ||
472 | |||
473 | The third Barycentric coord is implicit, ie. w = 1.0 - u - v | ||
474 | The Barycentric coords give the location of the point on the triangle | ||
475 | closest to the capsule (where the distance between the two shapes | ||
476 | is the shortest). | ||
477 | */ | ||
478 | inline | ||
479 | bool IntersectCapsuleTri( const dVector3 segOrigin, const dVector3 segEnd, | ||
480 | const dReal radius, const dVector3 triOrigin, | ||
481 | const dVector3 triEdge0, const dVector3 triEdge1, | ||
482 | dReal* dist, dReal* t, dReal* u, dReal* v ) | ||
483 | { | ||
484 | dReal sqrDist = SqrDistanceSegTri( segOrigin, segEnd, triOrigin, triEdge0, triEdge1, | ||
485 | t, u, v ); | ||
486 | |||
487 | if ( dist ) | ||
488 | *dist = sqrDist; | ||
489 | |||
490 | return ( sqrDist <= (radius * radius) ); | ||
491 | } | ||
492 | |||
493 | #endif //TRIMESH_INTERNAL | ||
494 | |||
495 | #endif //_ODE_COLLISION_TRIMESH_INTERNAL_H_ | ||